All primary and secondary abilities for every stance have been reviewed and adjusted
These changes affect damage and eneregy cost.
Various bug fixes implemented
Audio improvements across the game
[b]Mage Stance[/b]
1. Electrosphere Blast
[list]
[*] Renamed to "Energy Spheres"
[*] Now throws 2 spheres at once, 6 spheres total
[*] Increased projectile velocity
[*] Can now aim upwards to throw further
[*] Overall attack speed slightly reduced
[*] Dash will cancel the attack if not all spheres have been thrown
[/list]
2. Discharge
[list]
[*] Radius increased by 65% (both hitbox and visual effects)
[*] Slightly faster attack speed for continuous attacks
[/list]
3. Starfall Strike
[list]
[*] Attack speed reduced by 25%
[*] Visual effects reworked
[/list]
Dragon Flame: Damage decreased by 42.86%
Fire Beam:
Damage decreased by 11.11%
Cooldown increased by 25%
Blood Dragons: Damage increased by 9.09%
Delusion of Zelkors:
Damage decreased by 33.33%
Cooldown decreased by 8.33%
Spark: Cooldown increased by 16.67%
Ferocity of Wolves: Damage increased by 66.67%
Rain of Flames: Damage increased by 66.67%
Burning Shield:
Damage increased by 37.5%
Cooldown decreased by 16.67%
Star Blades:
Damage increased by 33.33%
Cooldown decreased by 11.11%
Arcane Apocalypse: Damage increased by 33.33%
Static Charge:
Damage increased by 42.86%
Cooldown decreased by 33.33%
Kraken Seed: Damage increased by 66.67%
Toxicity: Damage increased by 11.11%
Vortex: Damage increased by 200%
Fire Orb:
Duration increased by 66.67%
Hits per second increased by 25%
Death Blade:
Modifier duration increased by 50%
Modifier damage increased by 8.33%
Fiery Totems: Damage increased by 60%
Lightning Plasma: Damage increased by 150%