Rolling Patch Notes

After several weeks of daily hotfixes and patches, I feel like the game is in a really stable place right now at version 1.2. If more issues / balancing is needed, I'll update the patch notes here for players. Thank you for enjoying Gorgon Shield, for all your positive reviws, and most of all for your patience while I ironed out the bugs! [h3]v 1.2.0.0:[/h3] ⦁ Fixed missing achievements for winning the game with Rogues and Valkyries and doing 1000 points of damage ⦁ Fixed bug where slowed enemies did not take critical hit damage [h3]v 1.1.11[/h3] ⦁ Improved framerate performance of sky shader on title screen ⦁ Removed 'Shield take no damage' quest if party has 4 heroes ⦁ Added 'Loot' icon on character portraits in the Tower Shops. This little blue icon will show you how many loot items each hero has. ⦁ Increased maximum stat caps for all stats from 30 to 40 ⦁ Removed 'Power' upgrade on Haste power as it does nothing. [h3]v 1.1.9 - 1.1.10[/h3] ⦁ Added multiple windowed screen resolution options ⦁ Heroes now get new loot options every time they level up ⦁ Improved sky shader performance during tower runs ⦁ Fixed a bug where high level loot prefixes could crash the game ⦁ Updated Labyrinth Map 6 and 13 to add missing dungeon keys ⦁ Improved game translations [h3]v 1.1.6 - 1.1.8:[/h3] ⦁ Fixed MAJOR issue with lighting in the game ( blue sky not appearing, tower lighting looking all wrong etc)! ⦁ Fixed a bug where the Rune Panel on Boss Levels could get stuck in an infinite loop under certain conditions ⦁ Fixed a bug where the Loot Panel when levelling up could cause the game to unpause ⦁ Fixed a bug where the game could stall after closing the Loot panel ⦁ Fixed a bug where characters could not be selected on the Choose Equipment Screen ⦁ Fixed a level freeze bug ⦁ Changed Stun Effect on the shield as the old effect was potentially crashing some machines. ⦁ If you reach the Tower Guardian Level with "Labyrinths Off" setting, you will now gain a free level up before the fight ⦁ Updated Godot version to 4.3RC2, this should improve stability ⦁ Improved game translations [h3]v 1.1.3-1.1.5:[/h3] [list] [*] New Graphics option to limit FPS to 60fps or unlimited. (60fs will be on by default) [*] Any runes gained on a tower run will now be recovered if your game crashes during the run [*] Traps now do less damage in the Labyrinth [*] Finding the exit in a Labyrinth now triggers an automatic free Level Up for one of your herores [*] Improved text translations [*] Updated build of Godot Engine to 4.3RC2 [/list] [h3]v 1.1.2[/h3] [list] [*] Heroes can now be named! These names are attached to a hero colour. So if you name your green hero "Conan", all future green heroes will be known as Conan until you change it or reset the hero names. [*] Improved performance and stability ( more potential crash fixes!) [*] Fixed a bug where you would go straight to the Labyrinth from any prison, even if you were nowhere near the Tower Guardian [*] Fixed a bug where no matter what tower you clicked, the left tower would fall [*] Improved text translations [/list] [h3]v 1.1.0[/h3] [list] [*] MAJOR - If your game crashes during a run, when you next reload the game, you will receive all the gold you lost during the run [*] Loot quality now scales with the TOWER LEVEL instead of your heroes' character levels. This means low level heroes can still find great gear higher in the tower. [*] If you kill a monster with 1 second left on the clock, no XP will be gained (was causing some issues) [*] Fixed some text bugs and improved game stability [/list] [h3]Updates v 1.0.3[/h3] [list][*] Removed 60FPS frame rate cap [*] Added an option in the Settings / Gameplay tab to skip Labyrinths if the player wishes to [*] Sound now turns off when you minimize the game window [*] Translation updates[/list] [h3]Fixes[/h3] [list][*] MAJOR - Fixed a crash where your fourth hero (Yellow) would not attack, and cause a crash [*] Fixed a bug where the game could stall if the Quest Reward Panel appeared when you were levelling up [*] Fixed a bug where hero positions could glitch out when new heroes joined the party during the run [*] Fixed a bug where the game could stall if the Quest Reward Panel appeared when you were levelling up [/list] [h3]Changes[/h3] [list][*] Increased maximum character level to 99 [*] Unlocked the Prison option on the doorway levels [*] Removed heroes joining the run when you first unlock slots - this is causing some crashes I suspect. You will now unlock a second slot, and on your next run, you can choose two heroes. (Then [i]3 at level 14[/i], And [i]4 at level 24[/i]) [*] Add a slight delay before allowing input when levelling up so you don't accidentally choose the wrong hero to level up [*] Minor balancing[/list] WIP- some fixes to address game crashes, this may take a little while as l'm not quite sure what's causing them. Thank you for all your [url=https://steamcommunity.com/app/2446920/discussions/0/4520009957178535214/]reports[/url]!