Quake Champions Season 23

Quake Champions

Step into the Arena. Compete against players from around the world in this fast-paced shooter that combines the dark mythos of the original Quake with the skill-based competition of Quake III Arena. Become a Champion.

Grab your sunscreen, Quakers, we're hitting the beach in Season 23 with some summer-themed vanities, including an all new weapon skin! [h1]New Content[/h1] [list] [*] Added JETSCREAM, a bubble gun vanity for the starting Nailgun [/list][h1]New Features[/h1] [list] [*] Team Player Heads setting - Toggle the display of each team's player portraits at the top of the HUD in team games [/list][h1]Weapon Updates[/h1] [list] [*] Updated Shotgun, increased near and far spread & damage falloff values [/list][h1]Champion Updates[/h1] [list] [*]Athena - Fixed cooldown HUD timings [*]Clutch - Starting armor lowered from 100 to 75 [*]Scalebearer: [list][*] Fixed the crash in Ability FX when activating on jumppads [*] Re-activated the now working Bull Rush FX [*] Bull Rush damage lowered from 75 to 50 when moving below 400 ups [/list][/list][h1]Gameplay Updates[/h1][list] [*] Added Team Player Heads to the HUD in all team games [*] Teammate Power-up Carriers (quad, protection, soul, flag) will now show up solid power-up colored when behind walls, so that you can easily find, track, and coordinate with your friendly power-up carrier [*] Added new support to show on the Team Player Heads UI when a player has both Quad Damage and Protection (previously the Quad display would override the Protection display) [*] Reduced power-up and weapon vertical pop-up when dropped [/list][h1]Map Updates[/h1][list] [*] Removed Spring Décor & Environment updates for Awoken, Deep Embrace, Ruins of Sarnath, and Tempest Shrine [*] The Molten Falls - Added spawning platform to Mega Health spawn [*] Tower of Koth (Duel/2v2) - Fixed spectator fixed camera positions that were located outside of the map [/list][h1]Bug Fixes[/h1] [list] [*] Fixed a crash that could occur at the end of the match (right when the matchlimit hit) [*] Fixed Announcer Volume, slider was missing from settings [*] Fixed Scorelimit issues in Unholy Trinity (Announcer and medal placements were incorrectly based on fragcount at the end of the match instead of the score.) [*] Fixed not being able to throw the soul in Sacrifice when someone was directly behind you, by lowering the soul's player collision radius from 0.8 to 0.3m [*] Fixed potential for wrong first-person pain sounds from occurring when over 100 HP, or when playing a game mode with a base health above 100 HP, or when holding protection [*] Added a cooldown for Champion VO to reduce overlap. (This does not include nor prevent pain sounds or low HP VO from triggering.) [*] Fixed QPL Belt 2023 missing power-up & menu FX shaders [*] Learn section updated with latest weapon changes [/list]