Quake Champions Season 21 Update

Quake Champions

Step into the Arena. Compete against players from around the world in this fast-paced shooter that combines the dark mythos of the original Quake with the skill-based competition of Quake III Arena. Become a Champion.

Quakemas is (almost) here, and its wintry winds have blown in an all-new update! [h1]NEW CONTENT[/h1] [list] [*] Winter Podium [url={STEAM_CLAN_IMAGE}/30423540/8a573a12e7cb3f41c59428d1927a8a6ca809d187.png][img]{STEAM_CLAN_IMAGE}/30423540/d3af0359f41aa636c13ef716f43861e82ae5bf2f.png[/img][/url] [*] FROSTGORE Rocket Launcher [url={STEAM_CLAN_IMAGE}/30423540/ae1518340bc3c8817b5e3dcbaa0f5fe6466fdd24.png][img]{STEAM_CLAN_IMAGE}/30423540/ecb5b485b5b6f4a0bf0868e0851ebc5e7eb5194f.png[/img][/url] [*] Awoken Winter [img]{STEAM_CLAN_IMAGE}/30423540/c12ca9e1012136d10d4746d618640ac0d1c3dff2.jpg[/img] [/list][h1]NEW SETTINGS[/h1] [list] [*] Added Ally Names & Enemy Names controls in HUD Settings[/list][h1]CHAMPIONS UPDATES[/h1] [b]All Champions [/b][list] [*] Updated hitboxes [*] Cooldowns increased from 45 to 60 sec [/list][b]Anarki[/b] [list] [*] Max speed reduced from 640 to 625 ups [/list][b]Athena[/b] [list] [*] Grapple count from 2 to 3 [*] Swing damage from 25 to 20 [*] Rope break at 75 dmg [*] Removed Stockpile passive [*] Increased delay between grapple usages from 0.8 to 1 sec [/list][b]Clutch[/b] [list] [*] Size scale reduced from 1.2 to 1.15x [*] Reduced gear shift delay from 2nd to 3rd forward accel stage from 1.25 to 1.0 sec [/list][b]Death Knight[/b] [list] [*] Reduced ability duration from 7 to 5 sec [*] Reduced fireball speed from 800 to 666 ups [/list][b]Eisen[/b] [list] [*] Added Armor Regen passive [*] Fixed sinking turrets, so we no longer de-spawn turret after 1 minute [/list][b]Galena[/b] [list] [*] Totem detonates when target is within 3m but damages up to a 4m range [*] Slower health decay rate [/list][b]Keel[/b] [list] [*] Splash damage reduction passive will no longer apply towards Telefrags [*] Reduced grenade knockback from 100 to 50, to match 1:1 with their 50 dmg (self knockback unchanged) [/list][b]Ranger[/b] [list] [*] Dire Orb touch damage reduced from 25 to 15 dmg [/list][b]Scalebearer[/b] [list] [*] Forward Accel max speed reduced from 500 to 425 ups [*] Forward Accel now uses ground friction [*] Stomper damage capped at 25 dmg over 395 ups [*] Bull Rush max speed reduced from 800 to 700 ups [*] Bull Rush damage simplified to 75 dmg [*] Bull Rush damage reduction reduced from 67 to 50% [*] Bull Rush shoot delay increased from 0.2 to 0.4 sec [/list][b]Slash[/b] [list] [*] Max speed reduced from 750 to 700 ups [/list][b]Sorlag[/b] [list] [*] Reduced max speed from 625 to 600 ups [/list][b]Visor[/b] [list] [*] Added a 10% speed boost during ability usage [/list][h1]WEAPON UPDATES[/h1] [b]Starting Machinegun[/b] [list] [*] Spread reduced from 0.03 to 0.02 [*] Damage reduced from 8 to 6 [*] Air Knockback lowered from 8 to 7 (to match the ground knockback) [/list][b]Heavy Machinegun[/b] [list] [*] Spread reduced from 0.03 to 0.01 [*] Zoomed spread reduced from 0.009 to 0 [*] Unzoomed damage reduced from 10 to 9 [*] Air Knockback lowered from 8 to 7 (to match the ground knockback) [/list][b]Starting Shotgun[/b] [list] [*] Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback) [/list][b]Super Shotgun[/b] [list] [*] Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback) [/list][b]Lightning Gun[/b] [list] [*] Use a point ray trace instead of cylinder radius [/list][b]Railgun[/b] [list] [*] RG starting ammo reduced from 10 to 5 [*] RG max ammo reduced from 25 to 10 [*] RG low ammo warning reduced from 5 to 2 [*] Railgun - Air knockback reduced from 80 to 60 (to match the ground knockback) [/list][h1]ARMOR UPDATES[/h1] [list] [*] Increased the value of Armor Shards from 5 to 10 hp [*] Reduced dropped shard count from 3 to 2 [*] Drop armor shards in a tighter circle [/list][h1]GAME MODE UPDATES[/h1] [list] [*] Unholy Trinity - Spawn players max hp & max ap [*] Unholy Trinity - No longer spawn or drop items [*] Unholy Trinity - Blood pools are no longer active [*] Sacrifice & Sac Tourney - Reduced soul extraction time from 3 to 2.5 sec [/list][h1]MAP UPDATES[/h1] [b]Blood Covenant[/b] [list] [*] Added railgun ammo to lower pillar cooldown ledge (new ammo in Duel and moved TDM ammo to this location)[/list][b]Corrupted Keep[/b] [list] [*] Fixed exploit outside HMG bones[/list][b]Crucible[/b] [list][*]Fixed ledge collision exploit behind HA[/list][b]Insomnia[/b] [list] [*] Duel layout for all modes [*] Moved HA room cooldowns to near the MH LA ledge [*] Moved HA room upper jump pad health to the HA room ledge [*] Fixed brickslide wall collision near SNG [*] Fixed power-up fx [*] Fixed exploitative collision above HP stairs between LG & SNG [/list][b]Ruins of Sarnath[/b] [list][*]Fixed exploitative collision above HA jump pad[/list][b]The Molten Falls[/b] [list] [*] Fixed exploitative collision above LG stairs [*] Moved the cooldowns from SNG to mid-level door in the main courtyard [*] Removed one cooldown from the banana bones [/list][b]Vale of Pnath[/b] [list] [*] Fixed exploitative collision above RG [*] Added RG ammo near the TP window [*] Added RL ammo to the LG cave [*] Added LG ammo to the HA mid-level [*] Removed SG ammo from center tower [*] Removed HMG ammo from TP window [/list][b]Vestibule of Exile[/b] [list] [*] Updated some troublesome collision [/list][h1]MISCELLANEOUS UPDATES[/h1] [list][*] Fixed pain sound percentage issue in modes where max health is set to above 100 [*] Reduced pain sounds to two pain events, one below 50 hp and one below 25 hp [*] We now use the previous 100 & 75 pain sounds to generate the 50 hp sound event, to give more separation clarity between the <50 and <25 pain sounds [*] Increased the volume of the third person pain sounds, bringing them to the same db levels, and added a new low pain sound for DK that isn't just him saying "Ow!" [*] Removed the delays in elements of the Love Shaft shot sounds [*] Bots disabled in all Quick Play modes (this test is backend updates only & not build dependent) [*] Fixed Scorpion SNG spectator crash [*] Increased telefrag radius from 0.5 to 0.8 m (same as Dire Orb & Ghostwalk) [*] Fixed on-screen acid in picmip [*] Fixed TORMENTOR barrel fx during Ghostwalk [*] Simplified Leaderboard data, to remove inaccurate or incomplete stat data [*] Disabled Arena Kings leaderboard [*] Defaulting to Direct Mouse Input [*] Disabled Razer Chroma by default [*] Reduced texture load for High and Ultra [*] No longer selling reliquaries in the store (still available as login rewards) [*] Fixed Warehouse loading screen[/list][h1]SERVICE UPDATES[/h1] [list] [*]Anti-cheat updates [*]Fixed Linux/Proton direct input support[/list]