Step into the Arena. Compete against players from around the world in this fast-paced shooter that combines the dark mythos of the original Quake with the skill-based competition of Quake III Arena. Become a Champion.
Quakemas is (almost) here, and its wintry winds have blown in an all-new update!
[h1]NEW CONTENT[/h1]
[list]
[*] Winter Podium
[url={STEAM_CLAN_IMAGE}/30423540/8a573a12e7cb3f41c59428d1927a8a6ca809d187.png][img]{STEAM_CLAN_IMAGE}/30423540/d3af0359f41aa636c13ef716f43861e82ae5bf2f.png[/img][/url]
[*] FROSTGORE Rocket Launcher
[url={STEAM_CLAN_IMAGE}/30423540/ae1518340bc3c8817b5e3dcbaa0f5fe6466fdd24.png][img]{STEAM_CLAN_IMAGE}/30423540/ecb5b485b5b6f4a0bf0868e0851ebc5e7eb5194f.png[/img][/url]
[*] Awoken Winter
[img]{STEAM_CLAN_IMAGE}/30423540/c12ca9e1012136d10d4746d618640ac0d1c3dff2.jpg[/img]
[/list][h1]NEW SETTINGS[/h1]
[list]
[*] Added Ally Names & Enemy Names controls in HUD Settings[/list][h1]CHAMPIONS UPDATES[/h1]
[b]All Champions
[/b][list]
[*] Updated hitboxes
[*] Cooldowns increased from 45 to 60 sec
[/list][b]Anarki[/b]
[list]
[*] Max speed reduced from 640 to 625 ups
[/list][b]Athena[/b]
[list]
[*] Grapple count from 2 to 3
[*] Swing damage from 25 to 20
[*] Rope break at 75 dmg
[*] Removed Stockpile passive
[*] Increased delay between grapple usages from 0.8 to 1 sec
[/list][b]Clutch[/b]
[list]
[*] Size scale reduced from 1.2 to 1.15x
[*] Reduced gear shift delay from 2nd to 3rd forward accel stage from 1.25 to 1.0 sec
[/list][b]Death Knight[/b]
[list]
[*] Reduced ability duration from 7 to 5 sec
[*] Reduced fireball speed from 800 to 666 ups
[/list][b]Eisen[/b]
[list]
[*] Added Armor Regen passive
[*] Fixed sinking turrets, so we no longer de-spawn turret after 1 minute
[/list][b]Galena[/b]
[list]
[*] Totem detonates when target is within 3m but damages up to a 4m range
[*] Slower health decay rate
[/list][b]Keel[/b]
[list]
[*] Splash damage reduction passive will no longer apply towards Telefrags
[*] Reduced grenade knockback from 100 to 50, to match 1:1 with their 50 dmg (self knockback unchanged)
[/list][b]Ranger[/b]
[list]
[*] Dire Orb touch damage reduced from 25 to 15 dmg
[/list][b]Scalebearer[/b]
[list]
[*] Forward Accel max speed reduced from 500 to 425 ups
[*] Forward Accel now uses ground friction
[*] Stomper damage capped at 25 dmg over 395 ups
[*] Bull Rush max speed reduced from 800 to 700 ups
[*] Bull Rush damage simplified to 75 dmg
[*] Bull Rush damage reduction reduced from 67 to 50%
[*] Bull Rush shoot delay increased from 0.2 to 0.4 sec
[/list][b]Slash[/b]
[list]
[*] Max speed reduced from 750 to 700 ups
[/list][b]Sorlag[/b]
[list]
[*] Reduced max speed from 625 to 600 ups
[/list][b]Visor[/b]
[list]
[*] Added a 10% speed boost during ability usage
[/list][h1]WEAPON UPDATES[/h1]
[b]Starting Machinegun[/b]
[list]
[*] Spread reduced from 0.03 to 0.02
[*] Damage reduced from 8 to 6
[*] Air Knockback lowered from 8 to 7 (to match the ground knockback)
[/list][b]Heavy Machinegun[/b]
[list]
[*] Spread reduced from 0.03 to 0.01
[*] Zoomed spread reduced from 0.009 to 0
[*] Unzoomed damage reduced from 10 to 9
[*] Air Knockback lowered from 8 to 7 (to match the ground knockback)
[/list][b]Starting Shotgun[/b]
[list]
[*] Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback)
[/list][b]Super Shotgun[/b]
[list]
[*] Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback)
[/list][b]Lightning Gun[/b]
[list]
[*] Use a point ray trace instead of cylinder radius
[/list][b]Railgun[/b]
[list]
[*] RG starting ammo reduced from 10 to 5
[*] RG max ammo reduced from 25 to 10
[*] RG low ammo warning reduced from 5 to 2
[*] Railgun - Air knockback reduced from 80 to 60 (to match the ground knockback)
[/list][h1]ARMOR UPDATES[/h1]
[list]
[*] Increased the value of Armor Shards from 5 to 10 hp
[*] Reduced dropped shard count from 3 to 2
[*] Drop armor shards in a tighter circle
[/list][h1]GAME MODE UPDATES[/h1]
[list]
[*] Unholy Trinity - Spawn players max hp & max ap
[*] Unholy Trinity - No longer spawn or drop items
[*] Unholy Trinity - Blood pools are no longer active
[*] Sacrifice & Sac Tourney - Reduced soul extraction time from 3 to 2.5 sec
[/list][h1]MAP UPDATES[/h1]
[b]Blood Covenant[/b]
[list]
[*] Added railgun ammo to lower pillar cooldown ledge (new ammo in Duel and moved TDM ammo to this location)[/list][b]Corrupted Keep[/b]
[list]
[*] Fixed exploit outside HMG bones[/list][b]Crucible[/b]
[list][*]Fixed ledge collision exploit behind HA[/list][b]Insomnia[/b]
[list]
[*] Duel layout for all modes
[*] Moved HA room cooldowns to near the MH LA ledge
[*] Moved HA room upper jump pad health to the HA room ledge
[*] Fixed brickslide wall collision near SNG
[*] Fixed power-up fx
[*] Fixed exploitative collision above HP stairs between LG & SNG
[/list][b]Ruins of Sarnath[/b]
[list][*]Fixed exploitative collision above HA jump pad[/list][b]The Molten Falls[/b]
[list]
[*] Fixed exploitative collision above LG stairs
[*] Moved the cooldowns from SNG to mid-level door in the main courtyard
[*] Removed one cooldown from the banana bones
[/list][b]Vale of Pnath[/b]
[list]
[*] Fixed exploitative collision above RG
[*] Added RG ammo near the TP window
[*] Added RL ammo to the LG cave
[*] Added LG ammo to the HA mid-level
[*] Removed SG ammo from center tower
[*] Removed HMG ammo from TP window
[/list][b]Vestibule of Exile[/b]
[list]
[*] Updated some troublesome collision
[/list][h1]MISCELLANEOUS UPDATES[/h1]
[list][*] Fixed pain sound percentage issue in modes where max health is set to above 100
[*] Reduced pain sounds to two pain events, one below 50 hp and one below 25 hp
[*] We now use the previous 100 & 75 pain sounds to generate the 50 hp sound event, to give more separation clarity between the <50 and <25 pain sounds
[*] Increased the volume of the third person pain sounds, bringing them to the same db levels, and added a new low pain sound for DK that isn't just him saying "Ow!"
[*] Removed the delays in elements of the Love Shaft shot sounds
[*] Bots disabled in all Quick Play modes (this test is backend updates only & not build dependent)
[*] Fixed Scorpion SNG spectator crash
[*] Increased telefrag radius from 0.5 to 0.8 m (same as Dire Orb & Ghostwalk)
[*] Fixed on-screen acid in picmip
[*] Fixed TORMENTOR barrel fx during Ghostwalk
[*] Simplified Leaderboard data, to remove inaccurate or incomplete stat data
[*] Disabled Arena Kings leaderboard
[*] Defaulting to Direct Mouse Input
[*] Disabled Razer Chroma by default
[*] Reduced texture load for High and Ultra
[*] No longer selling reliquaries in the store (still available as login rewards)
[*] Fixed Warehouse loading screen[/list][h1]SERVICE UPDATES[/h1]
[list]
[*]Anti-cheat updates
[*]Fixed Linux/Proton direct input support[/list]