Season 13 Winter Update

Quake Champions

Step into the Arena. Compete against players from around the world in this fast-paced shooter that combines the dark mythos of the original Quake with the skill-based competition of Quake III Arena. Become a Champion.

Season's greetings, Quakers! It's that time of year when the stars align [i]just right[/i] in the cold winter sky and the Elder Gods deign to bestow gifts upon those who fight for their amusement. This year, they're presenting their Champions with an all-new arena, [b][i]Insomnia[/i][/b], along with a new weapon vanity in the seasonal Battle Pass, balance tweaks, and bug fixes. Happy holidays, and have a fragging New Year! [h2]Season 13 Battle Pass[/h2] This season's Battle Pass is the gift that keeps on giving, with tons of rewards for you to unlock including holiday-themed profile icons, nameplates, and vanity items! [h2]New Vanity - ICE BEAM Lightning Gun[/h2] Give your enemies the cold shoulder with this new ice-themed Lightning Gun vanity, available in the Season 13 Battle Pass! [img]{STEAM_CLAN_IMAGE}/30423540/7fce8ead097158df1c4670966ab6761e32a6116b.png[/img] [h2]New Map - Insomnia[/h2] [i]I shall never sleep calmly again when I think of the horrors that lurk ceaselessly behind life in time and in space, and of those unhallowed blasphemies from elder stars which dream beneath the sea...[/i] Your restless battle continues within the ancient stone walls of this cathedral-fortress to Volkerh, the Whispering One. This moonlit arena is available for Duel, Deathmatch, Team Deathmatch, and Clan Arena modes! [img]{STEAM_CLAN_IMAGE}/30423540/6c284fa32b3fa95128e7d11c500eacbaa1832596.png[/img] [h2]Audio Settings[/h2] [list] [*] Added Ambient Volume slider [*] Added Announcer Volume slider [*] Added a Champion Voice Volume slider (includes self, team, enemy VO and efforts) [/list] [h2]Map Updates[/h2] [list][*] [b]Deep Embrace[/b] [list][*]Updated collision at the top of the stairs near the Rocket Launcher [*]Fixed a major collision issue at the Light Armor "death window"[/list][*] [b]Exile[/b] [list][*]Fixed a hole in the geometry near the Mega Health [*]Updated Collision throughout the map[/list][/list] [h2]Champion Updates[/h2] [list] [*] [b]BJ's[/b] Dual Wield now treats all weapons the same: increasing their firing rate by 1/3rd [*] [b]DOOM Slayer -[/b] Changed ability duration from 6 seconds → 5 seconds, and increased delay between Punches from 500ms → 1s [*] [b]Scalebearer -[/b] Forward acceleration 0.85 → 0.75 [*] Unified movement & knockback box sizes within weight classes to 0.8m, 0.9m, and 1.0m: [list][*] Anarki 0.9 → 0.8 [*] BJ Blazkowicz 1.0 → 0.9 [*] Death Knight 1.0 → 0.9 [*] Doom Slayer 0.8 → 0.9 [*] Eisen 0.85 → 0.9 [*] Ranger 0.95 → 0.9 [*] Strogg 0.8 → 0.9 [*] Visor 1.0 → 0.9 [*] Clutch 1.2 → 1.0 (knockback only) [*] Keel 0.9 → 1.0 [*] Sorlag 1.2 → 1.0 (knockback only)[/list][*] Unified standing and crouching view heights into three groups (light/medium, heavy, Anarki) as their previous values only slightly differed [/list] [h2]Weapon Updates[/h2] [list][*][b]Shotgun:[/b] [list][*]Reduced pellet count and increased damage per pellet (same max damage) [list][*]Old: 20 pellets x 4 dmg = 80, SSG - 30 pellets x 4 dmg = 120 [*]New: 16 pellets x 5 dmg = 80, SSG - 24 pellets x 5 dmg = 120[/list][*]Falloff Distance: reduced pellet damage by 1 for every 9.6 meters (384u) (Minimum 1 dmg per pellet when over 1920u away)[/list][*][b]Nailguns:[/b] [list][*]The Nailgun splash radius now matches the Super Nailgun splash radius of 20u [*]Both the Nailgun and Super Nailgun projectiles have been changed to 1800 ups instead of 2000 ups[/list][/list] [h2]Gameplay Fixes[/h2] [list] [*] Fixed the Respawn button not working during warmup [*] The match will now end immediately when the CTF mercy limit is triggered. (Instead of scheduling it in 3 seconds.) This resolves issues when hitting the mercy limit near the end of the round [*] Fixed Marauder Shotgun shells not vanishing in Ghostwalk [*] Fixed Shaft Lightning Gun glass not vanishing in Ghostwalk [*] Fixed Terminator Shotgun beam not vanishing in Ghostwalk [/list] [h2]Sound Updates[/h2] [list] [*] Fixed 5.1 and 7.1 Surround Sound options [*] Fixed a large number of sounds cutting out [*] Fixes sounds cutting out during/after Dual Wield [*] Fixes a lot of cases for weapon shots cutting out [*] Fixes a lot of cases of missing enemy sounds (steps, jumps, lands, etc) [*] Fixed explosions cutting out [*] Fixed range inconsistencies in champion movement sounds, now using 35m for all sounds (previously, some were 32, 35, 37.5) [*] Fixed The Lurching King / Exile map loading loading music [*] Normalized footstep volumes (some were too loud, some were too quiet; now they should be just right) [*] Made pain sounds for teammates quieter [*] Slighty increased the pitch of footsteps and jump sounds above you, and decreased the pitch of those below you [*] Slight reduced the volume of occluded footsteps and jump sounds (helps with sounds through walls sounding like they are right next to you) [*] Sound Mix - Slight decreased in third person champion voice, pain sounds, and death sounds volume [/list] [h2]Bot Updates[/h2] [list] [*] Slight nerf for Lightning Gun & Super Nailgun aiming [/list] [h2]UI Updates[/h2] [list] [*] Ranked UI skip fix [*] Fixed typos in Nyx and Doom Slayer game tips [*] Fixed inconsistent choices between UK/US English spelling [*] Fixed typo in the Marauder Shotgun description [*] Fixed typo in QuakeCon 2021 Gauntlet description [*] Fixed watermark code that was trying to drop the "-master-https" string [*] Watermark now hidden if there is an active match [*] Cleaned up watermark formatting, shortened unconnected state text [/list] [h2]Services[/h2] [list] [*] Updated Bethesda.net BDK integration [*] Security Updates [/list]