Step into the Arena. Compete against players from around the world in this fast-paced shooter that combines the dark mythos of the original Quake with the skill-based competition of Quake III Arena. Become a Champion.
Salutations, Quakers!
Our Season 16 Update is now [b]LIVE[/b]! This update includes new cosmetics, balance changes, bug fixes, and more!
[h1]Season 16 New Content[/h1]
[list]
[*] Added JOKER - Quake 2 Grenade Launcher Tri-bolt Vanity Weapon
[url={STEAM_CLAN_IMAGE}/30423540/f3187fb64514d6150dd1fb9c0f92a0280441a020.png][img]{STEAM_CLAN_IMAGE}/30423540/d6b7e7d8cfce6127b19facbbf9e956c74e00fa8b.png[/img][/url]
[*] Added Ranger Pure Silver Shader
[url={STEAM_CLAN_IMAGE}/30423540/c86c9a83fb21c8536252640fb024e901e29808be.png][img]{STEAM_CLAN_IMAGE}/30423540/ee9ddc24c960ff6ea5e7556521a03fc2dc53cb85.png[/img][/url]
[/list][h1]Store Updates[/h1]
[list]
[*] Added JOKER and JOKER Basic Shaders Bundle
[*] Added Ranger Pure Gold
[*] Added Ranger Pure Silver
[/list][h1]Map Updates[/h1]
[list]
[*] [b]Corrupted Keep[/b]
[list][*] Fixed exploitative player hiding spot in ring-out area
[*] Fixed two exploitable totem/turret spots outside the Super Shotgun and Tri-bolt windows[/list][*] [b]Deep Embrace[/b]
[list][*] Fixed wall collision near Lightning Gun Light Armor
[*] Fixed orb exploit at the dock teleport exit
[*] Fixed collision near dock teleport exit
[*] Fixed visibility issues near the murder hole (double health, double cooldowns)[/list][*] [b]Insomnia[/b]
[list][*] Improved collision of an archway near LG[/list][*] [b]Ruins of Sarnath[/b]
[list][*] Fixed an exploitable totem/turret spot in the upper walls in the hallways surrounding the central room[/list][/list][h1]Champion Updates
[/h1]
[list][*] [b]Death Knight[/b] - Fixed Fire Trail activation. Removed damage from standing on the trail, in exchange for it 100% applying the fire dot (which is still 10dmg/sec for 7 seconds)
[*] [b]Sorlag[/b] - Ally spit now has blue steam above it, so you know it's safe[/list][h1]Game Updates[/h1]
[list][*] Fixed issues that prevent some sound events from playing when multiple occurrences happened within a narrow timeframe:
[list][*] rocket explosions within 200ms
[*] jumppad sounds within 100 ms
[*] jump sounds (from the same champion type) within 100 ms
[*] steps sounds (from the same champion type) within 100 ms
[*] pain sounds (from the same champion type) within 500 ms[/list][*] Fix for NVIDIA Reflex issues on unsupported cards
[*] Removed Beta Terms link from Legal Docs[/list][h1]Service Updates
[/h1]
[list][*] Anti-cheat updates[/list]