Precipice Update 2.0 (Kennedy)

Precipice

A game of diplomacy and war in the atomic age. Safeguard your closest allies and change unfavorable regimes without giving away your long-term ambitions. Every action risks an enemy reprisal, and if nobody backs down from a standoff, we all lose.

It is with great pride and relief that we're able to present to you a complete overhaul of Precipice. We went down to the very codebase itself and rebuilt absolutely everything from the ground up in an effort that took...eight months? Can that really be right? Here's what you need to know: the multiplayer is now stable -- we've handled network events in a new way using new engine features that were not available to us previously. We have listened to your requests and taken into consideration what works and what doesn't, mechanically. While we can't be all things to all people, we hope that some of these changes in the Kennedy update will be well-received. [u]Patch Notes[/u] * Completely overhauled the code-base with a goal of improving network stability. * Improvements to the AI. * Unified front bonus of NATO removed. * Unified front bonus of WARSAW PACT removed. * Unified front bonus of EAST ASIA increased from 3 to 5. * Majority bonus of NATO increased from 2 to 3. * Majority bonus of WARSAW PACT increased from 1 to 2. * Majority bonus of SUB SAHARAN reduced from 3 to 2. * Majority bonus of EAST ASIA increased from 2 to 3. * New mechanic: stationing. Placing troops in an allied country drops the stability of a rival-held neighbour by one. Get ready to argue over your defensive troop deployments. * Agents that are successful in their missions get a .25% bonus to future missions, to a cap of 10%. * Compatibility with Hamachi VPN. * Foreign aid gives 5% odds bonus for Diplomacy for that active turn only. * Improvements to camera zoom in/out transitions. * Hotseat wait between switching turns. * Tutorial is now optional. * Tutorial slightly re-written. * Perks can now be sorted between US/USSR. * An exhaustive list of bugfixes. This has been a big step, but we are hoping this is only the first in a line of future changes. The next thing we want to tackle is further improvements to the game's UI, and we will be producing a roadmap to better supporting Precipice over the next few months. We'll be watching feedback and the Discord server closely to make sure these changes haven't resulted in any new issues, and after that we would love to hear what you would want to see in further updates. Thank you all for your continued support. Enjoy! The LRDG Team