Patch Notes 1.0.2.4

Spoxel

Explore, customize, and build across the world of Spoxel as you fight the otherworlders. Use runes to construct custom powerful or infuse weapons and armor with rare resources. Explore an infinite world while you build a base to establish a foothold of power to defend from your enemies!

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31251370/21720739c68aecb64a1040ff4743f5e8658ed86b.png[/img] After some intense testing and some wonderful collaboration with community members we have a new bug fix patch release. There are a few new things snuck in, but mostly we targeted multiplayer stability and fixes. There are a couple of major changes and fixes that took place. Some of the major changes include a fix for jumpy behavior at low frame rates, client side world chunk caching, and localized player position updates. The full patch notes are included below. [h1]Patch notes 1.0.2.4[/h1] • Changed tooltip for Stalagmite to Stalactite • Removed collision of Stalactite • Added a ladder block • Reworked the physics engine • More tooltip fixes than you can shake a stick at • Added lots of missing recipes • Bug: Fixed an issue with the heal rune unlock which would unlock AoE instead • Removed Rune research for stun…. Stun is already a part of apply debuff. • Chests can now have a name set which shows up in the mouse over tooltip • Bug: Fixed an issue where the action set wouldn't display buttons and show blank • Bug: Fixed an error with the multiplayer join menu • Bug: Fixed a bug where your favorites list wouldn't display on load • Bug: Fixed an issue where timing out would crash the game • Position updates are now sent in local batches based on player position in the world • Bug: Fixed a client physics bug when connected to another server • Bug: Fixed an issue with missing assets with the dedicated server • Bug: Fixed an issue where vanity slots wouldn't correctly override the parent armor • Bug: Fixed a bug with lava not doing damage and acting like water • Bug: Fixed an issue where certain client effects wouldn't spawn • Like items dropped on the ground will now clump if they get close enough • Chunks are now cached client side to reduce network requirements • Placing solid blocks now removes liquid from a given location • Bug: Grappling hook now clears on death • Adjusted enemy spawn rates and checks • Bug: Destroying rope while climbing will no longer result in being able to fly forever • Disallowed surface structures from spawning in player spawn location • Bug: Breaking a wall block behind a spawner will no longer despawn the mob it spawned • Bug: Fixed a bug where it appeared water wasn't flowing • Increased the sound fall off from mob / player noises • Bug: Fixed an issue with the positional sound • Added a sword to the spell projectile models • Bug: Fixed an issue where the delay component would duplicate children • Mark can now target an entity. So you can now target your friends and teleport to them. • Added explosive trait • Added an item to Vanfyr • Bug: Fixed a scaling issue with the map on initial load • Bug: Tweaked the map settings for more consistent generation. • Tweaked the mob spawning rules to retry when no attempts worked • Bug: Fixed the underground spawning rules • Bug: Fixed a bug which could cause a timeout on connect Bug: Fixed an issue that would cause vortex to not work • Changed tooltip for Stalagmite to Stalactite • Removed collision of Stalactite • Added a ladder block • Reworked the physics engine • More tooltip fixes than you can shake a stick at • Added lots of missing recipes • Bug: Fixed an issue with the heal rune unlock which would unlock AoE instead • Removed Rune research for stun…. Stun is already a part of apply debuff. • Chests can now have a name set which shows up in the mouse over tooltip • Bug: Fixed an issue where the action set wouldn't display buttons and show blank • Bug: Fixed an error with the multiplayer join menu • Bug: Fixed a bug where your favorites list wouldn't display on load • Bug: Fixed an issue where timing out would crash the game • Position updates are now sent in local batches based on player position in the world • Bug: Fixed a client physics bug when connected to another server • Bug: Fixed an issue with missing assets with the dedicated server • Bug: Fixed an issue where vanity slots wouldn't correctly override the parent armor • Bug: Fixed a bug with lava not doing damage and acting like water • Bug: Fixed an issue where certain client effects wouldn't spawn • Like items dropped on the ground will now clump if they get close enough • Chunks are now cached client side to reduce network requirements • Placing solid blocks now removes liquid from a given location • Bug: Grappling hook now clears on death • Adjusted enemy spawn rates and checks • Bug: Destroying rope while climbing will no longer result in being able to fly forever • Disallowed surface structures from spawning in player spawn location • Bug: Breaking a wall block behind a spawner will no longer despawn the mob it spawned • Bug: Fixed a bug where it appeared water wasn't flowing • Increased the sound fall off from mob / player noises • Bug: Fixed an issue with the positional sound • Added a sword to the spell projectile models • Bug: Fixed an issue where the delay component would duplicate children • Mark can now target an entity. So you can now target your friends and teleport to them. • Added explosive trait • Added an item to Vanfyr • Bug: Fixed a scaling issue with the map on initial load • Bug: Tweaked the map settings for more consistent generation. • Tweaked the mob spawning rules to retry when no attempts worked • Bug: Fixed the underground spawning rules • Bug: Fixed a bug which could cause a timeout on connect Bug: Fixed an issue that would cause vortex to not work