Patch Notes 1.0.2.4

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31251370/21720739c68aecb64a1040ff4743f5e8658ed86b.png[/img] After some intense testing and some wonderful collaboration with community members we have a new bug fix patch release. There are a few new things snuck in, but mostly we targeted multiplayer stability and fixes. There are a couple of major changes and fixes that took place. Some of the major changes include a fix for jumpy behavior at low frame rates, client side world chunk caching, and localized player position updates. The full patch notes are included below. [h1]Patch notes 1.0.2.4[/h1] • Changed tooltip for Stalagmite to Stalactite • Removed collision of Stalactite • Added a ladder block • Reworked the physics engine • More tooltip fixes than you can shake a stick at • Added lots of missing recipes • Bug: Fixed an issue with the heal rune unlock which would unlock AoE instead • Removed Rune research for stun…. Stun is already a part of apply debuff. • Chests can now have a name set which shows up in the mouse over tooltip • Bug: Fixed an issue where the action set wouldn't display buttons and show blank • Bug: Fixed an error with the multiplayer join menu • Bug: Fixed a bug where your favorites list wouldn't display on load • Bug: Fixed an issue where timing out would crash the game • Position updates are now sent in local batches based on player position in the world • Bug: Fixed a client physics bug when connected to another server • Bug: Fixed an issue with missing assets with the dedicated server • Bug: Fixed an issue where vanity slots wouldn't correctly override the parent armor • Bug: Fixed a bug with lava not doing damage and acting like water • Bug: Fixed an issue where certain client effects wouldn't spawn • Like items dropped on the ground will now clump if they get close enough • Chunks are now cached client side to reduce network requirements • Placing solid blocks now removes liquid from a given location • Bug: Grappling hook now clears on death • Adjusted enemy spawn rates and checks • Bug: Destroying rope while climbing will no longer result in being able to fly forever • Disallowed surface structures from spawning in player spawn location • Bug: Breaking a wall block behind a spawner will no longer despawn the mob it spawned • Bug: Fixed a bug where it appeared water wasn't flowing • Increased the sound fall off from mob / player noises • Bug: Fixed an issue with the positional sound • Added a sword to the spell projectile models • Bug: Fixed an issue where the delay component would duplicate children • Mark can now target an entity. So you can now target your friends and teleport to them. • Added explosive trait • Added an item to Vanfyr • Bug: Fixed a scaling issue with the map on initial load • Bug: Tweaked the map settings for more consistent generation. • Tweaked the mob spawning rules to retry when no attempts worked • Bug: Fixed the underground spawning rules • Bug: Fixed a bug which could cause a timeout on connect Bug: Fixed an issue that would cause vortex to not work • Changed tooltip for Stalagmite to Stalactite • Removed collision of Stalactite • Added a ladder block • Reworked the physics engine • More tooltip fixes than you can shake a stick at • Added lots of missing recipes • Bug: Fixed an issue with the heal rune unlock which would unlock AoE instead • Removed Rune research for stun…. Stun is already a part of apply debuff. • Chests can now have a name set which shows up in the mouse over tooltip • Bug: Fixed an issue where the action set wouldn't display buttons and show blank • Bug: Fixed an error with the multiplayer join menu • Bug: Fixed a bug where your favorites list wouldn't display on load • Bug: Fixed an issue where timing out would crash the game • Position updates are now sent in local batches based on player position in the world • Bug: Fixed a client physics bug when connected to another server • Bug: Fixed an issue with missing assets with the dedicated server • Bug: Fixed an issue where vanity slots wouldn't correctly override the parent armor • Bug: Fixed a bug with lava not doing damage and acting like water • Bug: Fixed an issue where certain client effects wouldn't spawn • Like items dropped on the ground will now clump if they get close enough • Chunks are now cached client side to reduce network requirements • Placing solid blocks now removes liquid from a given location • Bug: Grappling hook now clears on death • Adjusted enemy spawn rates and checks • Bug: Destroying rope while climbing will no longer result in being able to fly forever • Disallowed surface structures from spawning in player spawn location • Bug: Breaking a wall block behind a spawner will no longer despawn the mob it spawned • Bug: Fixed a bug where it appeared water wasn't flowing • Increased the sound fall off from mob / player noises • Bug: Fixed an issue with the positional sound • Added a sword to the spell projectile models • Bug: Fixed an issue where the delay component would duplicate children • Mark can now target an entity. So you can now target your friends and teleport to them. • Added explosive trait • Added an item to Vanfyr • Bug: Fixed a scaling issue with the map on initial load • Bug: Tweaked the map settings for more consistent generation. • Tweaked the mob spawning rules to retry when no attempts worked • Bug: Fixed the underground spawning rules • Bug: Fixed a bug which could cause a timeout on connect Bug: Fixed an issue that would cause vortex to not work