Patch Release 1.1.0.1

[img]{STEAM_CLAN_IMAGE}/31251370/75dd7ce8ba22d636e598cae77d0e14d63071503c.png[/img] The next update for Spoxel is now live! There are a lot of new features including invasions, placeable NPC's, and AI Changes. I'm starting to gather ideas for the next major patch so be sure to leave some feedback on discord! [h1]Patch Notes[/h1] • Changed which glass block you get from smelting • Added trait "Runic Shield" • Added item "Runic Shield Rune"…. Which probably does what you'd expect ;) • Added a sort button for the main inventory • Added missing ammo type tooltip • Added team buttons within the character screen gui so you can switch "teams" • Added Chicken Cult armor • Added Refreshing Charge trait which gives a boost to mana regen at low levels • Added Charging Crystal item which can be used in armor crafting • Bug: Fixed an issue where the cursor wouldn't line up with when the screen is zoomed in or out • Added the mending stream trait which heals you whenever you cast a spell • The loop type now takes slightly more mana • The loop shape now checks and spends mana for it's children runes for every loop • The persistent aoe shape now checks / spends mana for it's children runes for every tick • The help ctrl now shows ingredient counts for crafted items • Bug: Fixed some issues with correct weapon size with advanced crafting • Added Revan's Mending Staff • Added a new model for potions so it can be used in advanced crafting • You can no longer have multiple damage types at the same spell level • Added error message for the spell system when you add mutators to a targeting rune that doesn't accept them • Added new background for the crystal expanse biome • Crystaline Grass can now be replaced by placing blocks • Added Crystaline Wood block • Added Crystaline Plank block • Fixed tooltip for Alchemy set • Added feather model • Fixed a symmetry bug in advanced crafting with opacity • Added new gem model for Crystal Shards • Added gem model for ice shards • Added a new chimney model and item. It is purchasable from Vanfyr • Added spell void ring which can convert some spell damage to mana • Added meteor ore • Meteors, surprisingly, now drop meteor ore • Reworked NPC dialog UI to look nicer • Added a medkit block which can be used to attract "Jane the Healer" to spawn • Added Vanfyr's Soulstone block which can be used to spawn vanfyr in your base • Reworked the game UI positions due to user complaints • Bug: Fixed some of the issues with icons flashing with the abilities on advanced crafted weapons • Added INVASIONS to the game • Added music for invasions • Certain mobs….. Can now open doors • Certain mobs can now mine through blocks • If no path is found to a player, mobs will attempt to find the closest point to them • Bug: Fixed an issue with magic color for the spell equip model • Added spell held effect for spells crafted with the earth type • Added spell held effect for spells crafted with the fire type • Added spell held effect for spells crafted with the arcane type • Added spell held effect for spells crafted with the air type • Rune targeting shape has been reworked to include different types and allow you to set the number of charges • Rune targeting shape can now be cast on interactable objects such as chests and doors and trigger when the object is used • Added option for rune targeting shape to block entities… What passes through can be used with the change target mutator • You can now charge placed runes by casting the same rune over the top of it • Added an option for rune targeting shape which will send you a message if someone activates it • Added an option for rune targeting shape which will prevent someone from mining a block until it's charges are complete • Bug: Fixed an issue with ai opening doors • NPC's can now be targeted and attacked by mobs • Invasions now have pre-reqs based on progress • Rewrote quest tracking code to Fix several quest related bugs • Added a missing tooltip for the advanced craft table quest • There is now money loss on death (25% - Easy, 50% - Medium, 100% - Hard) • Blinking will now allow you to escape pygmy spears • Added a velocity mutator to change projectiles speeds for an increased mana cost • Bug: Fixed some spacing issues in the spell creation gui. • Bug: Fixed a bug with colors not changing correctly • Added arrow of piercing • Added freezing arrow • Added damage arrow + 1 • Added a filter box in the spell create screen to help you search through your spells • Added a filter box to the spell design screen to help you search through spell parts • Added a watch model for use with the lucky pocket watch • Added stalagmites • Bug: Fixed an issue preventing chunks from loading correctly • Bug: Fixed an issue with the pyramid dungeon where incorrect blocks would spawn in background • Added code to double check and re-request missing chunks • Bug: Fixed an issue with NPC mouseover • Reduced the size of the rotation handlers in the advanced crafting window • Fixed the rotation handler to more accurately rotate in the expected direction • Fixed more map bugs • Reworked the animation handling to do client side calculations. This means animations are much more responsive for your character. Bug: Fixed an issue where attack animation's wouldn't play if you were gliding with wings.