[img]{STEAM_CLAN_IMAGE}/31251370/75dd7ce8ba22d636e598cae77d0e14d63071503c.png[/img]
The next update for Spoxel is now live! There are a lot of new features including invasions, placeable NPC's, and AI Changes. I'm starting to gather ideas for the next major patch so be sure to leave some feedback on discord!
[h1]Patch Notes[/h1]
• Changed which glass block you get from smelting
• Added trait "Runic Shield"
• Added item "Runic Shield Rune"…. Which probably does what you'd expect ;)
• Added a sort button for the main inventory
• Added missing ammo type tooltip
• Added team buttons within the character screen gui so you can switch "teams"
• Added Chicken Cult armor
• Added Refreshing Charge trait which gives a boost to mana regen at low levels
• Added Charging Crystal item which can be used in armor crafting
• Bug: Fixed an issue where the cursor wouldn't line up with when the screen is zoomed in or out
• Added the mending stream trait which heals you whenever you cast a spell
• The loop type now takes slightly more mana
• The loop shape now checks and spends mana for it's children runes for every loop
• The persistent aoe shape now checks / spends mana for it's children runes for every tick
• The help ctrl now shows ingredient counts for crafted items
• Bug: Fixed some issues with correct weapon size with advanced crafting
• Added Revan's Mending Staff
• Added a new model for potions so it can be used in advanced crafting
• You can no longer have multiple damage types at the same spell level
• Added error message for the spell system when you add mutators to a targeting rune that doesn't accept them
• Added new background for the crystal expanse biome
• Crystaline Grass can now be replaced by placing blocks
• Added Crystaline Wood block
• Added Crystaline Plank block
• Fixed tooltip for Alchemy set
• Added feather model
• Fixed a symmetry bug in advanced crafting with opacity
• Added new gem model for Crystal Shards
• Added gem model for ice shards
• Added a new chimney model and item. It is purchasable from Vanfyr
• Added spell void ring which can convert some spell damage to mana
• Added meteor ore
• Meteors, surprisingly, now drop meteor ore
• Reworked NPC dialog UI to look nicer
• Added a medkit block which can be used to attract "Jane the Healer" to spawn
• Added Vanfyr's Soulstone block which can be used to spawn vanfyr in your base
• Reworked the game UI positions due to user complaints
• Bug: Fixed some of the issues with icons flashing with the abilities on advanced crafted weapons
• Added INVASIONS to the game
• Added music for invasions
• Certain mobs….. Can now open doors
• Certain mobs can now mine through blocks
• If no path is found to a player, mobs will attempt to find the closest point to them
• Bug: Fixed an issue with magic color for the spell equip model
• Added spell held effect for spells crafted with the earth type
• Added spell held effect for spells crafted with the fire type
• Added spell held effect for spells crafted with the arcane type
• Added spell held effect for spells crafted with the air type
• Rune targeting shape has been reworked to include different types and allow you to set the number of charges
• Rune targeting shape can now be cast on interactable objects such as chests and doors and trigger when the object is used
• Added option for rune targeting shape to block entities… What passes through can be used with the change target mutator
• You can now charge placed runes by casting the same rune over the top of it
• Added an option for rune targeting shape which will send you a message if someone activates it
• Added an option for rune targeting shape which will prevent someone from mining a block until it's charges are complete
• Bug: Fixed an issue with ai opening doors
• NPC's can now be targeted and attacked by mobs
• Invasions now have pre-reqs based on progress
• Rewrote quest tracking code to Fix several quest related bugs
• Added a missing tooltip for the advanced craft table quest
• There is now money loss on death (25% - Easy, 50% - Medium, 100% - Hard)
• Blinking will now allow you to escape pygmy spears
• Added a velocity mutator to change projectiles speeds for an increased mana cost
• Bug: Fixed some spacing issues in the spell creation gui.
• Bug: Fixed a bug with colors not changing correctly
• Added arrow of piercing
• Added freezing arrow
• Added damage arrow + 1
• Added a filter box in the spell create screen to help you search through your spells
• Added a filter box to the spell design screen to help you search through spell parts
• Added a watch model for use with the lucky pocket watch
• Added stalagmites
• Bug: Fixed an issue preventing chunks from loading correctly
• Bug: Fixed an issue with the pyramid dungeon where incorrect blocks would spawn in background
• Added code to double check and re-request missing chunks
• Bug: Fixed an issue with NPC mouseover
• Reduced the size of the rotation handlers in the advanced crafting window
• Fixed the rotation handler to more accurately rotate in the expected direction
• Fixed more map bugs
• Reworked the animation handling to do client side calculations. This means animations are much more responsive for your character.
Bug: Fixed an issue where attack animation's wouldn't play if you were gliding with wings.