Patch Note Catch-Up 0.6.9.2-0.7.1.1

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31251370/1da1e602accd9babe8893c992171f01a38e0d8dc.png[/img] It's been awhile since we've posted patch notes here and there has been a lot going on as we get closer to release! Here is the patch info: [h1]Patch 0.7.1.1[/h1] • Bug: Fixed manatech table bug • Bug: Fixed a problem with grappling hook tooltip • Added the Planticus whip grappling hook (has 3 hooks) • Added Iron Vine plant spawns in the jungle • Reworked dungeon generation to be more robust • Bug: Fixed a bug with mines • Reworked mines and added chests to it • Added New networking information to the profiler screen to measure multiplayer performance • Reworked some multiplayer transfer info • Reworked certain messages from client / server for improved performance • Added recipe components to the help screen to make it easier to find what items you need to craft a recipe • Bug: Fixed an issue with mobs spawning at wrong time of day • Added Icon for the sheep body item • Added sheep body to the drop table for sheep • Added Chicken body to the drop table for chicken • Added ability for mobs to equip items • Added attract spell component • Added special interaction for persistent AoE effects when you add attract as a child. This duplicates the old vortex component. • Bug: Fixed graphics bug with charge • Bug: Fixed graphics bug with spin attack • TNT can no longer destroy spawners (IE can't blow up a boss spawner to despawn it) • Bug: Fixed a bug that would cause TNT to crash the game • Added new Attributes for use in gear: ○ Bonus Weapon Knockback ○ Ranged ammo break chance ○ Breathing time ○ Player Knockback reduction ○ Mining Speed ○ Tree Cutting Speed ○ Weapon Speed ○ Ranged Speed ○ Block Mine Distance ○ Block Place Distance ○ Potion Bonus • Pickaxe recipe changed for axeheads to now bonus speed when cutting a tree / wood • Bug: Fixed an issue with the hide box not updating correctly in the advanced crafting control • Bug: Fixed a font rendering issue in the advanced crafting screen • Reworked Pickaxe part so it can be used in other advanced crafting • Bug: Fixed an issue with kill quests • Added plant growth spell rune • Added fancy ribbon item • Added spellcaster icon Added John's Enchanted Screwdriver [h1]Patch 0.7.0.2[/h1] • Added "True Sight" Buff to see invisible enemies and cloaked spell effects • Bug: Fixed a bug were turrets would see through invisibility • Quests will now trigger when items are crafted and now just when they are dropped in inventory • Spells no longer cost mana in creative • Bug: Fixed some tooltip bugs • Bug: Fixed the thorns trait so it properly applies with spikes again • Bug: Fixed a bug with AI that would cause bugs if no players were nearby • Bug: Fixed a bug with what directions AI faces that caused it to spin • Bug: Fixed a crash bug with using candles on weapons and armor when using opacity • Bug: Fixed a problem with opacity values not being carried over correctly causing weapons to be transparent • Added boss High Warlord Rawkfist • Bug: Fixed a bug with the spinning spikes in the ice dungeon • Bug: Spinning spikes in the ice dungeon are now slightly less murderous • World difficulty is now saved correctly. Existing worlds will default to normal difficulty. • World difficulty now ties into spawn times • World difficulty now will slightly nurf mob health or buff it depending on the level After a tense negotiation, Chickthulu has agreed to nurf the night in the world of Spoxel and it now lasts less time [h1]Patch 0.7.0.1[/h1] • Added mixed marble brick block and recipe • Added if / else logic rune • Changed color of runes that can have children based on type ○ Events - Green ○ Logic - Gold ○ Target Runes - Default blue • Changed sorting of spell logic values (such as if) to not show up under targeting • Added block place spell rune which allows you to place blocks from your inventory with spells • Added cloud blocks • Reworked all AoE fire particle effects to account for new shapes • Bug: Fixed an issue with 'save as' for spell • Bug: Fixed an issue where saving spell damage types wouldn't save correctly • Reworked all AoE frost particle effects for new shapes • Bug: Fixed an issue with the error dialog • Bug: Reworked save spell screen due to a sizing error • Bug: Fixed a bug where plants would cover surface water • Added vector spell rune type • Added a Move spell rune which changes the current spell location by the given amount • Bug: Fixed offset of integer numbers on spell runes for small screensize • Bug: Fixed a bug with loading spell runes with boolean or value runes • Bug: Fixed a bug with loading / saving spells • Re-enabled the bounce mutator • Re-enabled the mouse seek mutator • Dungeons now have a 'forced' biome which causes dungeon specific spawn / music control • Bug: Fixed an issue with magic projectiles targetting items • Changed enemy spawning to focus on the players location rather than the spawn location • Reworked how spawn locations are picked to better check for bounds • Adding spawn restrictions for mobs based on type (IE flying mobs can spawn in the sky) • Reworked the combat flag code to better cleanup mobs getting removed • Mobs that are in combat with you that you haven't damaged won't flag combat music anymore • Bug: Fixed a bug with learned world spells not being restored • Added Ring of Angel Wings which gives you angel wings and allows limited flight • Added Ring of the Bat which gives you bat wings and allows limited flight • Added Ring of Fairy Kin which gives you fairywings and allows limited flight • Bug: Fixed a bug with a better crafting table • Added Fancy Couch • Added Fancy Cabinet • Added Fancy Chair • Added Fancy Table • Reworked how models are batched for terrain for performance • Added clouds to batching for performance • Added Fancy bed • Reworked the bed code to allow for different types of bed blocks • Added a chaise lounge • Added a fancy vanity • Added a fancy end table • Added "Kill" Quest type • Added Reaper Mob • Added Reaper Alpha Mob • Added Mana Slime Mob • Reworked Crystal Desolation Spawning • Added a claw item / model which drops from raptors • Reworked how advanced crafting handles metadata to make sure correct positions are used • Added Reaper tail item which can provide the quicksilver trait • Added Alpha Musk • Added Raptor Musk • Added Predator Necklace • Reworked how crit is calculated • Bug: Fixed a bug where the application would freeze if you alt tabbed during loading • 2D Mode checkbox added to launcher • Mob spawning now partly takes into account nearby lights • Removed the gui scale option from the options menu but left it in the config • Added some missing tooltips • Set minimum vertical resolution to 720 • Reworked ranged ammo • Added fire arrows • Increased the cooldown for the basic bow so it isn't a machine gun anymore • Bug: Fixed a bug where items would trigger if you were interacting with a block • Re-enabled - Cloak Mutator • Re-enabled - Triggers • Re-enabled - Seek Mutator • Re-enabled - Split Mutator • Re-enabled - Gravity Mutator • Reworked blink to be more robust about teleport locations (will now attempt to offset bounding box to fit) • Added the blink spell into the game • Reconfigured the machine interface for easier modding • Added copper dust • Added Iron Dust • Added Gold Dust • Added Xilith Dust • Added Corrupted Dust • Added Agilite Dust • Added new Machine "Crusher" which as you may have guessed… makes dust from ore (at a x2 multiplier) • Added block particle effects levels to the particle detail dropdown • Sheep!!! • Added High Orc Warrior • Reworked bat's for better color customization • Added Cave Bat • Reworked the light spell effect and added a light status effect so it can target players / mobs • Machine power storage now defaults to 20k mana watts • Laser turrets now require power (QQ) • Fixed laser's to properly show hits again • Bug: Fixed an issue when you mine an active furnace • Added a spell caster block which can use power to cast spells • Creative mode now doesn't have a block placement distance Sky Dungeon implementation has started (this includes agilite spawning) [h1]0.6.9.2[/h1] • Bug: Fixed dropdown from spell design table opening when design tab is closed • Bug: Fixed an issue where after dropping a spell rune it would cause mouseovers to not properly work • Bug: Fixed an issue where dragging a rune from the side bar and dropping it on itself wouldn't update correctly • Added a new "If" block spell rune • Added new boolean rune "Is Shift Down" • Added new boolean rune "Less Than" • Bug: Fixed an issue where elements with children would sometimes not resize properly • Bug: Fixed missing tooltips for research scraps • Added Value rune 'Number' • Added Value rune 'Loop Count' • Moved the type of Loop to spell logic and not spell shape • Added new boolean rune "Greater Than" • Added new boolean rune "Greater Than or Equal To" • Added new boolean rune "Less Than or Equal To" • Added new boolean rune "Equal To" • Bug: Fixed an issue where projectiles wouldn't always hit the terrain • Added the Freecasting buff which allows you to cast a spell for 0 mana • Added the freecasting trait to agilite bindings • Bug: Fixed an issue where world spells would spam an unlock message to chat after you've already learned it • Added character autosave every 5 minutes (configurable in the config file) • Bug: Fixed a case where you could load a character with less than 0 health or mana • Added Positive Energy gem which when used to craft weapons causes them to heal for 50% • Bug: Tooltip bug fixes with clipping on medium size • Adding an item to the advanced crafting item slots will now auto select it if there is a moveable model component • Bug: Picking up an item from the adv crafting window will now properly reset the selection controls • Added a flag to switch to 2d rendering in the config file (still WIP) • Added a flag to disable screen shake in the config file • Reworked the camera code to catch up quicker in the x direction • Bug: Fixed an issue with TNT not breaking terrain • Added distance to caster value rune Added new craftable rune for unlocking all spell logic runes