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It's been awhile since we've posted patch notes here and there has been a lot going on as we get closer to release! Here is the patch info:
[h1]Patch 0.7.1.1[/h1]
• Bug: Fixed manatech table bug
• Bug: Fixed a problem with grappling hook tooltip
• Added the Planticus whip grappling hook (has 3 hooks)
• Added Iron Vine plant spawns in the jungle
• Reworked dungeon generation to be more robust
• Bug: Fixed a bug with mines
• Reworked mines and added chests to it
• Added New networking information to the profiler screen to measure multiplayer performance
• Reworked some multiplayer transfer info
• Reworked certain messages from client / server for improved performance
• Added recipe components to the help screen to make it easier to find what items you need to craft a recipe
• Bug: Fixed an issue with mobs spawning at wrong time of day
• Added Icon for the sheep body item
• Added sheep body to the drop table for sheep
• Added Chicken body to the drop table for chicken
• Added ability for mobs to equip items
• Added attract spell component
• Added special interaction for persistent AoE effects when you add attract as a child. This duplicates the old vortex component.
• Bug: Fixed graphics bug with charge
• Bug: Fixed graphics bug with spin attack
• TNT can no longer destroy spawners (IE can't blow up a boss spawner to despawn it)
• Bug: Fixed a bug that would cause TNT to crash the game
• Added new Attributes for use in gear:
○ Bonus Weapon Knockback
○ Ranged ammo break chance
○ Breathing time
○ Player Knockback reduction
○ Mining Speed
○ Tree Cutting Speed
○ Weapon Speed
○ Ranged Speed
○ Block Mine Distance
○ Block Place Distance
○ Potion Bonus
• Pickaxe recipe changed for axeheads to now bonus speed when cutting a tree / wood
• Bug: Fixed an issue with the hide box not updating correctly in the advanced crafting control
• Bug: Fixed a font rendering issue in the advanced crafting screen
• Reworked Pickaxe part so it can be used in other advanced crafting
• Bug: Fixed an issue with kill quests
• Added plant growth spell rune
• Added fancy ribbon item
• Added spellcaster icon
Added John's Enchanted Screwdriver
[h1]Patch 0.7.0.2[/h1]
• Added "True Sight" Buff to see invisible enemies and cloaked spell effects
• Bug: Fixed a bug were turrets would see through invisibility
• Quests will now trigger when items are crafted and now just when they are dropped in inventory
• Spells no longer cost mana in creative
• Bug: Fixed some tooltip bugs
• Bug: Fixed the thorns trait so it properly applies with spikes again
• Bug: Fixed a bug with AI that would cause bugs if no players were nearby
• Bug: Fixed a bug with what directions AI faces that caused it to spin
• Bug: Fixed a crash bug with using candles on weapons and armor when using opacity
• Bug: Fixed a problem with opacity values not being carried over correctly causing weapons to be transparent
• Added boss High Warlord Rawkfist
• Bug: Fixed a bug with the spinning spikes in the ice dungeon
• Bug: Spinning spikes in the ice dungeon are now slightly less murderous
• World difficulty is now saved correctly. Existing worlds will default to normal difficulty.
• World difficulty now ties into spawn times
• World difficulty now will slightly nurf mob health or buff it depending on the level
After a tense negotiation, Chickthulu has agreed to nurf the night in the world of Spoxel and it now lasts less time
[h1]Patch 0.7.0.1[/h1]
• Added mixed marble brick block and recipe
• Added if / else logic rune
• Changed color of runes that can have children based on type
○ Events - Green
○ Logic - Gold
○ Target Runes - Default blue
• Changed sorting of spell logic values (such as if) to not show up under targeting
• Added block place spell rune which allows you to place blocks from your inventory with spells
• Added cloud blocks
• Reworked all AoE fire particle effects to account for new shapes
• Bug: Fixed an issue with 'save as' for spell
• Bug: Fixed an issue where saving spell damage types wouldn't save correctly
• Reworked all AoE frost particle effects for new shapes
• Bug: Fixed an issue with the error dialog
• Bug: Reworked save spell screen due to a sizing error
• Bug: Fixed a bug where plants would cover surface water
• Added vector spell rune type
• Added a Move spell rune which changes the current spell location by the given amount
• Bug: Fixed offset of integer numbers on spell runes for small screensize
• Bug: Fixed a bug with loading spell runes with boolean or value runes
• Bug: Fixed a bug with loading / saving spells
• Re-enabled the bounce mutator
• Re-enabled the mouse seek mutator
• Dungeons now have a 'forced' biome which causes dungeon specific spawn / music control
• Bug: Fixed an issue with magic projectiles targetting items
• Changed enemy spawning to focus on the players location rather than the spawn location
• Reworked how spawn locations are picked to better check for bounds
• Adding spawn restrictions for mobs based on type (IE flying mobs can spawn in the sky)
• Reworked the combat flag code to better cleanup mobs getting removed
• Mobs that are in combat with you that you haven't damaged won't flag combat music anymore
• Bug: Fixed a bug with learned world spells not being restored
• Added Ring of Angel Wings which gives you angel wings and allows limited flight
• Added Ring of the Bat which gives you bat wings and allows limited flight
• Added Ring of Fairy Kin which gives you fairywings and allows limited flight
• Bug: Fixed a bug with a better crafting table
• Added Fancy Couch
• Added Fancy Cabinet
• Added Fancy Chair
• Added Fancy Table
• Reworked how models are batched for terrain for performance
• Added clouds to batching for performance
• Added Fancy bed
• Reworked the bed code to allow for different types of bed blocks
• Added a chaise lounge
• Added a fancy vanity
• Added a fancy end table
• Added "Kill" Quest type
• Added Reaper Mob
• Added Reaper Alpha Mob
• Added Mana Slime Mob
• Reworked Crystal Desolation Spawning
• Added a claw item / model which drops from raptors
• Reworked how advanced crafting handles metadata to make sure correct positions are used
• Added Reaper tail item which can provide the quicksilver trait
• Added Alpha Musk
• Added Raptor Musk
• Added Predator Necklace
• Reworked how crit is calculated
• Bug: Fixed a bug where the application would freeze if you alt tabbed during loading
• 2D Mode checkbox added to launcher
• Mob spawning now partly takes into account nearby lights
• Removed the gui scale option from the options menu but left it in the config
• Added some missing tooltips
• Set minimum vertical resolution to 720
• Reworked ranged ammo
• Added fire arrows
• Increased the cooldown for the basic bow so it isn't a machine gun anymore
• Bug: Fixed a bug where items would trigger if you were interacting with a block
• Re-enabled - Cloak Mutator
• Re-enabled - Triggers
• Re-enabled - Seek Mutator
• Re-enabled - Split Mutator
• Re-enabled - Gravity Mutator
• Reworked blink to be more robust about teleport locations (will now attempt to offset bounding box to fit)
• Added the blink spell into the game
• Reconfigured the machine interface for easier modding
• Added copper dust
• Added Iron Dust
• Added Gold Dust
• Added Xilith Dust
• Added Corrupted Dust
• Added Agilite Dust
• Added new Machine "Crusher" which as you may have guessed… makes dust from ore (at a x2 multiplier)
• Added block particle effects levels to the particle detail dropdown
• Sheep!!!
• Added High Orc Warrior
• Reworked bat's for better color customization
• Added Cave Bat
• Reworked the light spell effect and added a light status effect so it can target players / mobs
• Machine power storage now defaults to 20k mana watts
• Laser turrets now require power (QQ)
• Fixed laser's to properly show hits again
• Bug: Fixed an issue when you mine an active furnace
• Added a spell caster block which can use power to cast spells
• Creative mode now doesn't have a block placement distance
Sky Dungeon implementation has started (this includes agilite spawning)
[h1]0.6.9.2[/h1]
• Bug: Fixed dropdown from spell design table opening when design tab is closed
• Bug: Fixed an issue where after dropping a spell rune it would cause mouseovers to not properly work
• Bug: Fixed an issue where dragging a rune from the side bar and dropping it on itself wouldn't update correctly
• Added a new "If" block spell rune
• Added new boolean rune "Is Shift Down"
• Added new boolean rune "Less Than"
• Bug: Fixed an issue where elements with children would sometimes not resize properly
• Bug: Fixed missing tooltips for research scraps
• Added Value rune 'Number'
• Added Value rune 'Loop Count'
• Moved the type of Loop to spell logic and not spell shape
• Added new boolean rune "Greater Than"
• Added new boolean rune "Greater Than or Equal To"
• Added new boolean rune "Less Than or Equal To"
• Added new boolean rune "Equal To"
• Bug: Fixed an issue where projectiles wouldn't always hit the terrain
• Added the Freecasting buff which allows you to cast a spell for 0 mana
• Added the freecasting trait to agilite bindings
• Bug: Fixed an issue where world spells would spam an unlock message to chat after you've already learned it
• Added character autosave every 5 minutes (configurable in the config file)
• Bug: Fixed a case where you could load a character with less than 0 health or mana
• Added Positive Energy gem which when used to craft weapons causes them to heal for 50%
• Bug: Tooltip bug fixes with clipping on medium size
• Adding an item to the advanced crafting item slots will now auto select it if there is a moveable model component
• Bug: Picking up an item from the adv crafting window will now properly reset the selection controls
• Added a flag to switch to 2d rendering in the config file (still WIP)
• Added a flag to disable screen shake in the config file
• Reworked the camera code to catch up quicker in the x direction
• Bug: Fixed an issue with TNT not breaking terrain
• Added distance to caster value rune
Added new craftable rune for unlocking all spell logic runes