Patch Notes 0.6.8.4 - Questing Begins

Spoxel

Explore, customize, and build across the world of Spoxel as you fight the otherworlders. Use runes to construct custom powerful or infuse weapons and armor with rare resources. Explore an infinite world while you build a base to establish a foothold of power to defend from your enemies!

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31251370/773268eccd746778bdd449e9aea04136f94a2f35.png[/img] This update has taken a little longer to get out since I changed the graphics back end to lwjgl3. There are still some bugs and edge cases we are working through so be sure to me know on discord if you run into any problems. The questing tab has been added to this build and the first few quests have been added to the game. There is a lot of work to be done in this area but, as always, your feedback is greatly appreciated. If you have some time and can take a quick two quest survey... please be sure to go [url=http://bit.ly/SpoxelDevFeedback]here[/url] and fill it out. I'm looking into changes to how spells are built as well as future content development. Here are the current patch notes, and as always i'll be available on Discord if you have any feedback or if you run into any bugs. 0.6.8.4 • Bug: Fixed an issue where the map wouldn't position correctly in full screen • Updated to lwjgl3 ○ This is a big change and I expect for there to be issues. ○ The build is funky on OSX at the moment. It is being run directly through java, but it is now possible to use fullscreen as long as you are using the correct resolution to match your screen. • Bug: Fixed a case where the game wouldn't alt - tab correctly • Bug: Fixed a case where chunk updates would be spammed multiple times • Bug: Fixed issues where block updates would update out of order so the client terrain would be incorrect • Added new quest tracker to the game (In inventory menu or 'J' to open) • Bug: Fixed several input bugs with the lwjgl3 switch • Added Item Based Quests • Changed Recipe for Advanced Crafting Table • Added Introduction Quests • Bug: Fixed an issue with hotbar auto swap with the chat open • Added some sleep checks to the client terrain thread to reduce cpu usage when not being used • Bug: Fixed an issue where the background wouldn't appear in the soul biome • Reworked texture handling for "oversized" blocks so they all maintain similar resolutions • Added corrupted brickwork block • Added corrupted blocks block • Added corrupted soul squares block • Added corrupted soul stone bars block • Added corrupted soul square brick block • Added new dungeon generation to the soul biome • Added new boss Venalees • Added an icon for Cracked Ectoplasm Stone • Added planticus bud material item • Heal has been moved to a nature spell • Added apprentice wizard robe helm • Added apprentice wizard robe chest • Added apprentice wizard robe legs • Added apprentice wizard robe boots • Bug: Fixed an issue where the windows build script wouldn't work correctly • Bug: Added an installs step to install a nvidia profile to disable threaded optimization for Spoxel automatically. Threaded optimization was causing Spoxel to appear to have performance issues even though it had high fps. • Bug: Wires have been revamped and will now connect correctly • Power support has now been added to wires and will now pull power • Some caster AI now checks for LOS before cast • Removed the ability to stack handles for pickaxe speed • Added Rune of the Glass Cannon • Added Rune of the Barbarian • Added Rune of the Deft Fingers • Added Arcane Torrent Bracers • Added Bracer's of Archery • Added lucky strikes ring • Experimenting with a new slime look