Advanced Crafting Updates

Spoxel

Explore, customize, and build across the world of Spoxel as you fight the otherworlders. Use runes to construct custom powerful or infuse weapons and armor with rare resources. Explore an infinite world while you build a base to establish a foothold of power to defend from your enemies!

[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31251370/1bf3987e033fedf0182a5ee35203b9a3f7759dcd.png[/img] [h1]Advanced Crafting Update[/h1] Advanced crafting has been revamped to have allow for way more customization. Now you can completely control the look of the weapons and armor you create. Join us on our discord for more info! [h1]Patch Notes Since Last Steam Update[/h1] [b]0.6.6.1-0.6.6.3[/b] • Changed the spawn mechanics to only break a 3x3 area around the spawn point • Changed the sound of mining platforms and tables to the wood hit • Bug: Quickslot spells now refresh their hotkeys correctly • Changed the grappling hook to be a gadget item type so it can be used in the spell quickslots • Changed the tooltips for swords to make them more informative • Added placeable stockings to the game • Added placeable christmas lights to the game • Added placeable christmas trees to the game • Modified the santa hat wearable for better color values • Made Changes to the dungeon loot tables • Added tooltips to special inventory slots for better identification • Bug: Fixed an issue with crafting leg armor which tries to use a nonexistent icon • Added tooltips for the advanced crafting window so people have a better idea of what goes in what slot • Added information to the item help page which shows what the item does in advanced crafting recipes • Moved the item help open button from shift to ctrl since shift is used for auto equip among other things • Bug: Fixed an issue with spell runes not being removed when the spell creation screen closed • Modified screen shake to function better with overlapping effects • Changed the armor "frames" material item to inlays • Changed the crafting requirements for inlays • Bug: Fixed an issue where certain items that had more than one icon layer would only show the first • Bug: Fixed an issue where showing items in the helpbook control wouldn't show the correct coloration • Bug: Fixed an issue where hitting back on the helpbook control wouldn't reset to the last page • Added cobblestone to the smeltable list • Changed how the frost biome works so the block transitions don't look weird • Changed the world generation code so every biome is represented in the "core" area of the world and then random outside of it • Added Ferns to the jungle biome • Bug: Fixed an issue with water rendering where it would sometimes not render a side • Added Elfblossom to the jungle biome • Added Elfblossom seeds • Added jungle grass seeds • Reworked the background rendering engine to allow for cross fades • Added a jungle background • Added screenshake to aoe spells • Reworked the default background screen • Added a sun / moon during the day and night respectively • Various performance Fixes • Bug: Fixed an issue where removing a lightsource wouldn't remove the light • Bug: Fixed an issue which would cause a huge memory leak in the dynamic light system • The charge ability now has a mana cost • The Sonic Thrust Ability has been added. This is a chargeable ability that does increased damage and knockback based on that charge • Added Improved stealth ability (stealth + 2x damage on first attack) • Added Master Stealth ability (stealth + 3x damage on first attack) • Added Mana Mote trait which increases the drop chance of mana motes on attacks • Bug: Fixed an issue where mana motes and hearts wouldn't be picked up by players with full inventories • Bug: Fixed an issue where dropped items wouldn't slow down if not near a player • Revamped advanced crafting. There is now only one weapon type, but you can use almost any material on it and reposition the models to create custom looks! • Added gem models for use in advanced crafting • Added a sheep drop which can be used in weapon creation • Added a bounce modifier for spell projectiles • Bug: Fixed an issue where arcane projectiles wouldn't scale correctly when split • Bug: Fixed an issue where jumping wouldn't function correctly at max height • Bug: Fixed an issue where focus wouldn't properly reset after applying option changes • Added more logging around option changes • Added a zoom in / out feature for the camera • Bug: Fixed an issue where corrupted ore would only smelt to xilith bars • Bug: fixed an issue with OBS not displaying the game • Bug: Fixed a volume bug with inventory pickup sounds / crafting noises. Audio should now be set correctly. • Bug: Fixed an issue where dig wouldn't pass the correct spell location so drops would end up at 0,0 • Bug: Fixed reed drop issue. Will no longer drop 2 reeds. • Bug: Fixed a multiplayer sync issue where the model representation's position wouldn't update • Bug: Fixed an issue where iron pickaxes wouldn't mine stone blocks with different shapes in one hit • Changed input handling so player slides less when input stops • Reduced item pickup cooldown after items are mined or dropped • You now die at 0 health instead of surviving with a flesh wound • Added a tooltip for the oak sappling • Oak Sapling now requires dirt or grass to plant • Oak Sapling help page has been updated with planting reqs • Birch Sapling now requires dirt or grass to be planted • Birch Sapling help page has been updated with planting reqs • Spruce Sapling now requires dirt, grass, or snow grass to be planted • Spruce Sapling help page has been updated with planting reqs • Jungle Sapling now requires dirt, grass, mud, or mudgrass to be planted • Jungle Sapling help page has been updated with planting reqs • Torches now require a wall block or a block near it in order to place • Bug: Fixed issue where player wouldn't properly be removed from the update list for forge and furnaces so it would appear that you could only use one • Offloaded pathfinding to a separate thread to reduce lag • Changed block placement rules so they, in general, require something near them to be placed or in some cases something beneath them • Improved performance around weapon usage • Bug: Fixed an issue where switching between items that would give off light wouldn't remove the light attribute • Bug: Fixed an issue with switching between items not properly registering • Bug: Fixed an issue where switching between items that were currently being used could cause an issue • Bug: Fixed an issue where ticking blocks would attempt to tick block attributes that didn't tick (like chests) • The monsters became tired of being attacked through walls and banded together to cast a spell so swords no pass through them • Reduced monster spawn rate until new spawn rules are implemented • Bug: Fixed several crash bugs • More performance improvements • Improvements to advanced weapon performance Bug: Fixed a crash in the tutorial