Patch Notes 1.0.1.1

Spoxel

Explore, customize, and build across the world of Spoxel as you fight the otherworlders. Use runes to construct custom powerful or infuse weapons and armor with rare resources. Explore an infinite world while you build a base to establish a foothold of power to defend from your enemies!

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31251370/b0123d2820ee902978a3a8c1f179ac3d2402686c.png[/img] I just wanted to give a big thanks to all of you who have supported our launch! Of course, launching the game is only the first step. There is still a lot to do! I've gotten a lot of great feedback the last few days and I wanted to get out some fixes for you. Some of the fixes are going to require larger changes and will have to wait for the next major patch. As always, if you have a suggestion or a problem you come across be sure to contact me on the forum or our discord! [url=https://discord.gg/VjWEP7a]Discord Link[/url] [b]Patch Notes 1.0.1.1[/b] • Reworked how gravity works. I tightened it up so the player doesn't fall as fast. Physics is going to get a larger pass in the next major build. • Bug: Fixed an issue with the advanced crafting quests all showing as bows • The stoneworks quest no longer consumes your cobblestone • Added darkling armor to Captain Sregor's loot list • Reworked tower loot slightly • Added missing tooltip for spell shape rune unlock • Bug: Fixed a tooltip bug with armor inlays • Bug: Fixed a bug where you couldn't stab enemies through an open door • Grappling hooks can now collide with platforms • Bug: The penetration rune wasn't properly serialized and was causing spell errors • Bug: Fixed a bug where a consumable item in your offhand slot could remove an item • Bug: Fixed a bug where completing a quest could put an item in your offhand • Bug: The necromancer's dungeon quest reward changed to tiny power cores as intended • Bug: Fixed a bug where you could close the escape menu while the options were open • Bug: Fixed an achievement bug • Bug: Fixed a problem with chest drops that wouldn't drop more than 1 item • Bug: Fixed a problem with the spell editor when you left integer fields blank • Bug: Xilith, corrupted, and agilite ore had wrong mining power levels. This has been corrected. • Reconfigured messages to group creation and removal of entities for better multiplayer performance • Bug: Fixed a bug where the player would keep moving when opening menus in game • Bug: Platforms no longer block melee attacks • Bug: Fixed dungeon skeleton's attack distance • Bug: Fixed a problem where the door state check wouldn't communicate properly when a chunk loaded so the door appeared to be closed when it was open. • Bug: Fixed a problem where the door could spam its animation • Reduced the speed of skeleton casters… it's no longer a marathon to catch them • Bug: Fixed a bug with mod loading • Bug: Fixed a problem with not getting the base damage rune not appearing • Changed how input messages are sent to the server for better multiplayer speed Bug: Fixed an issue where entities wouldn't be able to request path information and would get stuck