Patch notes - 0.4.1N

Try To Fall Asleep

John Herrin survived a horrible accident, damaging his brain and memory. Through falling asleep, he can rediscover his unfortunate past in his dreams, but due to his brain damage he'll start to see visions and hallucinations, and falling asleep won't be as easy as it seems at first...

Good evening players, Tonight we're releasing a nice, new patch for "Try to Fall Asleep"! For more details, here are the patch notes... [h3]General[/h3] [list] [*] Fixed an audio initialization issue where the game's sound would be turned down to 0 when booting up the game for the first time. [/list] [h3]Falling asleep phases[/h3] [list] [*] Made the sleep and stress levels move slightly faster in all nights. [*] Once the stress level raises to 80% and beyond, you won't be able to raise your sleep level. This will be signaled on the info panel with a dimmed down sleep bar. If you take a sleeping pill, you can bypass this limitation as well as enjoy a faster raising sleep level. [*] If you get jumpscared when the pills are in effect, you will loose 12% of your sleep level. [/list] [h3]Dreaming phases[/h3] [list] [*] Fixed door occlusion issues on the 1st dream. [*] Improved the look of glass in the 1st dream. [*] Reduced the interaction distance with items/objects in all dreams by 60%. [*] Minor performance improvements in the 1st dream. [/list] And that's it for this patch! If you find anything else or have some other suggestions/feedback, feel free to share them it in the "General feedback thread". Good night! AD team