John Herrin survived a horrible accident, damaging his brain and memory. Through falling asleep, he can rediscover his unfortunate past in his dreams, but due to his brain damage he'll start to see visions and hallucinations, and falling asleep won't be as easy as it seems at first...
Good evening players,
Tonight we're releasing an awesome patch for the game! This time, we have a lot of cool new things and fixes added to the game, so feel free to read all about them below...
[h3]Sleeping phases[/h3]
[list]
[*] Going under the blanket will now make the reduction of the stress level very, very slow. This was done to make it more clear to the player what the blanket mechanic does and doesn't do.
[*] Updated some of the 3D models with more optimized counterparts.
[*] Refined the moonlight with better visual and performance optimizations.
[*] Refined the post-processing for the for all the falling asleep phases.
[*] Added visual refinements to the wakeup scenes.
[/list]
[img]https://i.imgur.com/Eh5xneF.png[/img]
[h3]Dreaming phases[/h3]
[list]
[*] Updated the post-processing effects for all dreaming phases.
[*] Updated some of the jumpscare animations in the dreaming phases with shorter timings.
[*] Fixed waterlines on the horizon for all dreaming phases.
[*] Added some small terrain refinements and touchups. The grass will now has a longer draw distance.
[*] Fixed the bug where you could launch a non-existent 6th minigame by clicking the doors upon finishing the last minigame.
[*] Added sparks when plugging in the fuses in the generator.
[*] New an improved water! Looks really nice in the 2nd dream, and the 4th dream's underground water room has also had a nice visual improvement. The old water will still appear in the two lowest graphical quality settings.
[img]https://i.imgur.com/SQr8BZl.gif[/img]
[*] Made the flashlight for the 2nd dream dimmer.
[*] Added a new scare for the 2nd dream and refined the scares in the 4th dream's underground.
[*] Now when picking up a tube or a switch in the 3rd dream, their count will show up in the inventory.
[*] in the 3rd dream, added a sound effect for placing the tubes in the base.
[*] Fixed that one window collider that made it a bit hard to lock in the 3rd dream.
[*] Fixed missing "i" icons when clicking on 4th dream's the tunnel doors.
[*] After being caught by a monster in the 4th dream's underground, the monster will spawn further from your respawn location.
[*] When getting chased by a monster in the 4th dream, if you try to save your life with doors, who ever is chasing you will obliterate those doors.
[/list]
And that's it for this patch! Let us know how you like the new changes/adjustments and if you find anything else or have some suggestions/feedback, please consider sharing it in the "General feedback thread".
Good night!
AD team