John Herrin survived a horrible accident, damaging his brain and memory. Through falling asleep, he can rediscover his unfortunate past in his dreams, but due to his brain damage he'll start to see visions and hallucinations, and falling asleep won't be as easy as it seems at first...
Good evening players,
Tonight we're releasing a nice, new patch for "Try to Fall Asleep"! For more details, here are the patch notes...
[h3]FALLING ASLEEP PHASE[/h3]
[list]
[*] Updated info panel.
[img]{STEAM_CLAN_IMAGE}/31886949/58e9c220e37a9095430914e3547056bfa70689ea.png[/img]
[*] Added 2 levels of panting sounds for high amounts of stress.
[*] Updated tutorial texts.
[*] Fixed some camera twitching bugs.
[*] Improved Night 4 difficulty.
[/list]
[h3]DREAMING PHASE[/h3]
[list]
[*] Interacting with objects is now more precise.
[*] Made the flashlight more responsive when moving it around.
[*] Reorganized all the scares in dream #1 and added 2 new scares.
[*] Improved mouse sensitivity.
[*] Improved texture scaling on the island terrain.
[*] Improved some materials with specular maps.
[*] Tweaked the look of the moon in dream #2.
[*] All notes in the viewable state will now look better in lower quality settings.
[*] Added some dynamic lighting in the dream #4's library.
[*] Updated the lighting in the dream #4's water room.
[img]{STEAM_CLAN_IMAGE}/31886949/e3789ae9470506c2bb4ae7f8570cd1c58c1f44b2.png[/img]
[*] Updated music in the dream #2's café.
[*] Added a new intro sequence for the dream #1.
[*] Changed the coloring for the dream #1 and dream #2 minigames.
[*] Changed the FOV for dream #1's minigames.
[*] Added some more transitional image effects when fading into a dream or when coming back from a minigame.
[/list]
And that's it for this patch! If you find anything else or have some other suggestions/feedback, feel free to share them it in the "General feedback thread".
Good night!
AD team