Patch notes - 0.4.1j

[b]Good evening players[/b], Tonight we're releasing another patch with some fixes, improvements and additions to the game! Here's what's included in the update: [h3]Sleeping phases[/h3] [list] [*] When maxing out the stress level, it will turn completely red. [/list] [h3]Dreaming phases[/h3] [list] [*] When the player stops running but continues to walk, the flashlight animation will adjust accordingly. [*] Made the flashlight's range slightly shorter in the 1st and 4th dream. [*] Upgraded the footstep sound system in the 1st dream. [*] Improved the 3d models for the fuses. [*] Made the lab hallway walls slightly darker. [*] Fixed a bug where spamming left mouse at the end of a minigame would fast forward to the next minigame. [*] In the 3rd dream, if the player fails to close all windows and doors in time, the remaining windows and doors will become inactive. [*] In the 3rd dream, fixed a bug that would skip the hiding phase during a jumpscare. [*] Improved the audio design during the 3rd dream's climax. [*] In the 4th dream, made the "Follow the light" minigame slightly dimmer. [/list] [h3]Other...[/h3] [list] [*] The consolation scene will now look better in lower quality settings. [*] In the main menu, made the unavailable night locks slightly dimmer. [*] Added a slight animation on Burt's fingers in the main menu. [/list] And that's it for this patch! Let us know how you like the new changes/adjustments and if you find anything else or have some suggestions/feedback, please consider sharing it in the "General feedback thread". Good night! AD team