[b]Good evening players[/b],
Tonight we're releasing another patch with some fixes, improvements and additions to the game! Here's what's included in the update:
[h3]Sleeping phases[/h3]
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[*] When maxing out the stress level, it will turn completely red.
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[h3]Dreaming phases[/h3]
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[*] When the player stops running but continues to walk, the flashlight animation will adjust accordingly.
[*] Made the flashlight's range slightly shorter in the 1st and 4th dream.
[*] Upgraded the footstep sound system in the 1st dream.
[*] Improved the 3d models for the fuses.
[*] Made the lab hallway walls slightly darker.
[*] Fixed a bug where spamming left mouse at the end of a minigame would fast forward to the next minigame.
[*] In the 3rd dream, if the player fails to close all windows and doors in time, the remaining windows and doors will become inactive.
[*] In the 3rd dream, fixed a bug that would skip the hiding phase during a jumpscare.
[*] Improved the audio design during the 3rd dream's climax.
[*] In the 4th dream, made the "Follow the light" minigame slightly dimmer.
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[h3]Other...[/h3]
[list]
[*] The consolation scene will now look better in lower quality settings.
[*] In the main menu, made the unavailable night locks slightly dimmer.
[*] Added a slight animation on Burt's fingers in the main menu.
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And that's it for this patch! Let us know how you like the new changes/adjustments and if you find anything else or have some suggestions/feedback, please consider sharing it in the "General feedback thread".
Good night!
AD team