Patch 240313 | Demo | Super Armour hits and small content additions

STAND-ALONE

STAND-ALONE is an Action Roguelite with Fluid Pixel animation and Skill-Deck Building. Step into and be a sheep armed with a sci-fi greatsword, carving a path through wolves. Modify your skills within the desolate worlds of a sci-fi apocalypse to create a unique combat style that is all your own.

[img]{STEAM_CLAN_IMAGE}/43278504/731faf4fd7b56c368646c74581b34e85d50fdfbb.png[/img] Hello, this is LIFUEL. This is an update that addresses some of the game's shortcomings based on the feedback you've provided. We've revamped the mechanics of the Grog Gauge to make combat clearer and charge skills more effective. In addition, some NPCs now have options to help you progress through the game. In addition, minor content and more have been added. [h1]* Updates[/h1] [h3]1. Superarmour hits[/h3] [img]{STEAM_CLAN_IMAGE}/43278504/b32869a3e4e96af47979f6f5cbc8e021ce04bc02.png[/img] We've received a lot of feedback about the old Superarmoured enemies not being able to take damage when attacking, and we've revamped the mechanic accordingly. - Charged attacks against Superarmoured enemies will now always hit them. - Enemies will now take damage when you hit them with a heavy attack while they're superarmoured. (Aggressive combat will now make them suffer more). - Removed the old mechanic of being hit by chance. - Charging comments have been changed to match the above. [h3]2.Added NPC options[/h3] [img]{STEAM_CLAN_IMAGE}/43278504/32addd983b818231a5fdc74c499df532c5249ac7.png[/img] Some NPCs will give you a choice when you talk to them or choose a reward. Detailed scenarios have been added for this feature and can be obtained by selecting rewards from the starting machine. We'll be working on more content that includes these parts! [h3]Added shop recovery[/h3] [img]{STEAM_CLAN_IMAGE}/43278504/f4d20842d3ba064b52fbb14c392fcc4342eee715.png[/img] Added the ability to regenerate through goods in the Store. You can continue to make purchases as long as you have enough goods, and will no longer be able to make purchases when you run out of health. [h3]Added SFX[/h3] Noah's SFX has been added. Bomb wolf's SFX has been added. I5-AAC's SFX has been added. [h1]*Modifications*[/h1] [h3][Fixed] The range of the 3rd attack of the basic greatsword is now longer[/h3] [h3][Fixed] I5-AAC's dialogue has been changed.[/h3] [H3][FIX] Fixed an issue with waves coming out slowly on some battle maps[/H3] [h3][FIX] Improved AI, including issues with bosses jumping in place and charging near walls[/h3]. [h3][FIX] Charging-related modules will now appear as unlocks[/h3]. We've taken a lot of your feedback and implemented it into the game in this update. We think the game is getting better and better thanks to you. We're currently working on the next stage in parallel, which is why the demo updates are getting smaller and smaller. We'll keep you posted on what we're working on in the future via our development diary. We really appreciate the feedback, there are still a lot of things we need to work on in the game, so any feedback you can give us is very helpful. Thank you.