Patch 240209 | Demo | Hotfix and Balance Update!

STAND-ALONE

STAND-ALONE is an Action Roguelite with Fluid Pixel animation and Skill-Deck Building. Step into and be a sheep armed with a sci-fi greatsword, carving a path through wolves. Modify your skills within the desolate worlds of a sci-fi apocalypse to create a unique combat style that is all your own.

[img]{STEAM_CLAN_IMAGE}/43278504/731faf4fd7b56c368646c74581b34e85d50fdfbb.png[/img] Hello, this is LIFUEL. In this update, we have implemented numerous bug fixes and feedback. The changes to balance have significantly altered the experience of the game. We hope that this patch will enhance your gaming experience, and although it might feel more challenging, we have adjusted the monsters' attack power and provided appropriate recovery methods for a more reasonable gameplay experience. If you feel that the balance is unreasonable, please let us know! We will actively incorporate your feedback! [h1]※ Update ※[/h1] [h3][Adjustment][/h3] All wolves' health has been slightly increased. [h3][Adjustment][/h3] Projectile wolves' damage has been slightly decreased. [h3][Adjustment][/h3] Small wolves' loot amount has been slightly decreased. [h3][Adjustment][/h3] The spawn rate of all wolves has increased. -- [h3][Addition][/h3] Added VFX and SFX for the punch wolves' U-turn attack. [h3][Adjustment][/h3] Punch wolves' cooldown has been reduced, and the U-turn pattern now appears in close combat. [h3][Adjustment][/h3] When engaging with punch wolves, the U-turn pattern starts first. [h3][Adjustment][/h3] Punch wolves' base attack speed has been slightly increased. [h3][Adjustment][/h3] Punch wolves' health has been slightly increased. [h3][Fix][/h3] Fixed a bug where punch wolves' HP bar would not appear. [h3][Adjustment][/h3] In all elite rooms, health recovery rewards have been changed to loot rewards. [h3][Adjustment][/h3] Bosses' health has been slightly increased. -- [h3][Adjustment][/h3] Improved map rewards to significantly reduce the appearance of duplicate choices. [h3][Adjustment][/h3] Changed artifact rewards from scavenging wolf capsules to obtaining rewards after combat. [h3][Fix][/h3] Fixed an issue where Warp Grenades abnormally increased the groggy gauge. [h3][Adjustment][/h3] Added VFX and SFX for being hit. [h3][Adjustment][/h3] A map with red structures no longer appears. (Removed due to level design issues) The terrain of some maps has been changed to facilitate smoother combat. [h3][Adjustment][/h3] Dialogue events' text advancement speed has been increased, allowing for faster event progression. [h3][Adjustment][/h3] Fixed a bug where quitting the game on the Corpse Mountain map would reset the save file to start from the tutorial. [h3][Adjustment][/h3] The healing amount of the Recovery Orb Booster is decreased from 10% to 5%.