Patch 240626 | Demo | New Elite Monster and Additional Key Mapping Update!

STAND-ALONE

STAND-ALONE is an Action Roguelite with Fluid Pixel animation and Skill-Deck Building. Step into and be a sheep armed with a sci-fi greatsword, carving a path through wolves. Modify your skills within the desolate worlds of a sci-fi apocalypse to create a unique combat style that is all your own.

[img]{STEAM_CLAN_IMAGE}/43278504/731faf4fd7b56c368646c74581b34e85d50fdfbb.png[/img] Hello, this is LIFUEL! It's a hot summer, but we are working hard on development! We are working on the next stages and new wolves, elites, and bosses that we cannot reveal in the demo yet. However, updating and maintaining the demo with you is still at the top of our priority list! This update includes a new elite wolf for Stage 1 and added cutscenes for defeating elites and bosses. There will also be a significant change related to the 'Dodge' battle mechanism. Additionally, many of you requested 'mouse key mapping', and it is included in this update. Please check below for more details about the other updates! [h1]※ Update ※[/h1] [h2]1. A new elite wolf, 'Rusty Iron Warwolf' (temporary name), has been added to Stage 1.[/h2] [img]{STEAM_CLAN_IMAGE}/43278504/97b5f4c1b68cb58d3ece7e1fe5f428cd773b0af7.png[/img] This wolf, similar to those riding charging tanks in general battles, features entirely new and unexpected attack patterns. [img]{STEAM_CLAN_IMAGE}/43278504/52a881a0b42c1eee6647d01c0426a7efc1b77410.png[/img] Moreover, some existing elites and the Stage 1 boss will have new [Dodge-unavoidable] attack patterns and warning UIs. We believe these changes will provide a completely different combat experience. Please share your thoughts and feedback on your experience! Also, the existing elite wolf, 'Outcast Detonator', has received a new attack pattern! [h2]2. Added cutscenes for defeating elite wolves and stage bosses[/h2] With the addition of [Dodge-unavoidable] attack patterns, we wanted to provide a visually satisfying experience for defeating these challenging elite wolves. Therefore, we have created special cutscenes and effects for defeating elites and bosses. We appreciate your feedback on these cutscenes and effects! [h2]3. Mouse and number key mapping is now available.[/h2] [img]{STEAM_CLAN_IMAGE}/43278504/5218e0b0d2fa9f7d8886dba735abdc1ca9c805b9.png[/img] While STAND-ALONE can be played with just a controller or keyboard, we recognized that some may prefer to play using mouse clicks or number key mappings. Thank you for your patience. Mouse left-click, right-click, middle-click, and number pad key mapping are now supported! We also added some more user-friendly pop-ups and UI related to key mapping. [h1]※ Fixes ※[/h1] [h2][Fix] Cooldown Reset Mechanism Adjustment[/h2] Creating your own skill combos by adding combo skills is a key fun factor in STAND-ALONE. However, experiencing the inability to link expected combos due to the 'Cooldown Reset' booster or the 'Voltage Halberd' special ability felt unsmooth. Therefore, we adjusted the 'Cooldown Reset' to apply after using the last skill in the combo chain. This way, you can enjoy the benefits of cooldown reset after completing your desired skill combos, with slightly adjusted cooldown reset probabilities. - Voltage Halberd: The skill cooldown reset chance is now 25% instead of 20%. - Booster 'Greater Fortune': The skill cooldown reset chance is now 30% instead of 20%. [h2][Fix] Minor adjustments to general combat level design[/h2] We realized that facing too many monsters at once can feel messy rather than challenging. Thus, we made some adjustments to the level design to improve the combat experience in some general battles. [h2][Fix] Improved Jump Motion and AI of Wolves[/h2] Wolves jumping over flat tiles and floors would often jump excessively high or far, even for short heights or distances. Now, wolves will calculate a more appropriate height when jumping to chase the player, making them a bit smarter wolf soldiers, we have improved their jump motion and AI! [h1]※Bug Fixes※[/h1] [Bug Fix] Fixed a bug where the game wouldn't progress during text events in certain environments. [Bug Fix] Fixed an issue where some monsters were obscured by background resources upon spawning. [Bug Fix] Fixed a bug where some monsters displayed abnormal animations. [Bug Fix] Fixed a bug where elite wolf intro animations appeared on objects instead of the player. [Bug Fix] Fixed a bug where the game would automatically close when certain monsters interacted with specific objects. [Bug Fix] Fixed a bug where players occasionally passed through walls or floors unintentionally. [Bug Fix] Fixed a bug where the camera occasionally jerked during boss monster introductions. [Bug Fix] Fixed a bug where certain interactable objects were not being displayed correctly. Our development team is eager to hear your honest opinions on any personal issues you encountered while playing STAND-ALONE or any features you wish to see. Even small ideas are helpful! Please feel free to share your honest feedback and suggestions with us. We will thoroughly review and consider them. Your feedback and opinions will greatly help improve STAND-ALONE! You can also communicate and interact with us on our Discord channel, so feel free to drop by anytime :)! Contact Us [url=discord.gg/ynJgwknHYr][img]{STEAM_CLAN_IMAGE}/43278504/0f21cb05a3d33b10f948a72c321555b60e847edf.png[/img][/url] [url=https://twitter.com/lifuelgames][img]{STEAM_CLAN_IMAGE}/43278504/07dd6e4d7ac5dc02e7592ecd9e4e466e769a79b6.png[/img][/url]