Patch 240201 | Demo | Language Support Update!

STAND-ALONE

STAND-ALONE is an Action Roguelite with Fluid Pixel animation and Skill-Deck Building. Step into and be a sheep armed with a sci-fi greatsword, carving a path through wolves. Modify your skills within the desolate worlds of a sci-fi apocalypse to create a unique combat style that is all your own.

[img]{STEAM_CLAN_IMAGE}/43278504/731faf4fd7b56c368646c74581b34e85d50fdfbb.png[/img] Hello, this is LIFUEL. We are excited to announce that this update brings a host of new language options. Building on our existing English, Korean, and Japanese support, we've added six more languages: Chinese(Simplified, Tranditional), Portuguese (Brazil, Portugal), and Spanish (Latin America, Spain)! Not just languages, We've fine-tuned the gaming experience with minor updates like the introduction of Hit Stop to make combat more dynamic. More details are coming up! We've put great care into our translations, but we're aware there might be nuances that only native speakers can spot. If you find any inaccuracies, awkward phrasings, or if you have suggestions for better translations, don't hesitate to reach out on Discord. Your feedback is invaluable to us! [h2][Main Changes][/h2] [img]{STEAM_CLAN_IMAGE}/43278504/18cf9e42582ee628af0caf9cedff388afc0c51d6.png[/img] [h3]1. Language Support![/h3] You can select new languages from the game lobby screen. The currently supported languages are as follows: [b][Existing Languages][/b] English Korean Japanese [b][New Languages][/b] Simplified Chinese Traditional Chinese Portuguese (Brazil) Portuguese (Portugal) Spanish (Latin America) Spanish (Spain) We strive for precision in our translations, but we understand there's always room for improvement. If something doesn't quite resonate or if you think there's a better way to phrase something, your insights are welcome on Discord! [h3]2. Combat Experience Improvement[/h3] Several adjustments have been made for a more realistic and enjoyable combat experience. [b](1) Hit Stop Feature[/b] Now, when hitting an enemy monster that does not flinch, there will be a brief pause. [b](2) Monster Alert and Attack UI Added[/b] Now, when enemy monsters detect and pursue the player, an [Alert] UI will appear. Before an enemy monster attacks, an [Attack] UI will appear. These are changes for a more fun and reasonable combat experience. We eagerly await your feedback on these changes! [h2]※ Update ※[/h2] [h3][Modification][/h3] VFX has been added when modules are dropped on the ground. Now, modules are more visible than before. [h3][Modification][/h3] When you acquire a booster reward, a border with a different color is added depending on the remaining duration. If the ongoing skirmish ends and the booster disappears, the booster will blink. [h3][Modification][/h3] Various other bugs have been fixed. We would love to hear your thoughts on any issues you encountered while playing the game and any features you wish were included. Even the smallest feedback is appreciated, and we thank you for your honest and candid opinions. Your frank and honest feedback will be a great help! We would love to communicate and interact with you on our Discord channel :)! Contact Us [url=discord.gg/ynJgwknHYr][img]{STEAM_CLAN_IMAGE}/43278504/0f21cb05a3d33b10f948a72c321555b60e847edf.png[/img][/url] [url=https://twitter.com/lifuelgames][img]{STEAM_CLAN_IMAGE}/43278504/07dd6e4d7ac5dc02e7592ecd9e4e466e769a79b6.png[/img][/url]