Patch 240227 | Demo | Convenience Updates & New Wolves Added

STAND-ALONE

STAND-ALONE is an Action Roguelite with Fluid Pixel animation and Skill-Deck Building. Step into and be a sheep armed with a sci-fi greatsword, carving a path through wolves. Modify your skills within the desolate worlds of a sci-fi apocalypse to create a unique combat style that is all your own.

Hello, this is LIFUEL. This update has greatly improved convenience for many of the features that were highly requested and added a new enemy wolf for a diverse combat experience! Additionally, there have been improvements across many areas, including the UI. [h1]※ Update ※[/h1] [h3]Addition of Young Bomb Wolves[/h3] [img]{STEAM_CLAN_IMAGE}/43278504/127e4e3c53893f2f2ffb2ef385a01bfd0cc1a748.gif[/img] For a new combat experience, we have added the Young Bomb Wolf enemy. The Young Bomb Wolf attacks in a parabolic trajectory, throwing bombs that target the y-axis range. [h3]Interaction Key[/h3] [img]{STEAM_CLAN_IMAGE}/43278504/0fbaea2927eb0e143fdb555a631433c2a6c6e5e1.png[/img] We received feedback that the keys were quite confusing for first-time modifiers. After analyzing the problem, it was due to using X for passive combo switch, Y for interaction, A for select, and B for cancel, all based on the XOBX controller. Therefore, we have changed the keys to minimize the excessive switching between selection, interaction, and transition. The keys for passive and combo switching have been changed. PC: Switched to Q, E (Z key can still be used) XOBX: Switched to LB, RB (X key can still be used) PS: Switched to L1, R1 (Square key can still be used) Nintendo: Switched to L, R (Y key can still be used) When selecting modification parts, you can now select modifications with the interaction key. (Selection is still possible with the previous keys) On PC, the interaction key has been unified to the key instead of . The directional keys were overlapping when using the UI, so we designated a separate key for interaction. (This change may cause some confusion for existing PC players.) [h3]Skill Modification[/h3] Players can now move even while selecting rewards during skill modification. Skill modification repurchases can now be made during the reward selection stage at the shop. If an unwanted reward appears, it was previously not possible to cancel, but now you can move on by repurchasing. Added VFX to enhance visibility. [h3]Trains[/h3] Trains without rewards no longer need to be boarded and can be bypassed for faster and easier travel to the next map. [h3]Option Addition[/h3] Added options to turn controller vibration on/off. Added options to turn screen shake effects on/off. [h3]Start Menu UI[/h3] [img]{STEAM_CLAN_IMAGE}/43278504/7b29ce2471fd46dd28065c465951ea211715427f.png[/img] The design of the start menu has been changed. The menu language has been fully translated from English to the respective languages. [h3]New NPC[/h3] [img]{STEAM_CLAN_IMAGE}/43278504/fbbbaaac9c1e41dbb4fd07f5b129a71151a4423f.png[/img] A new NPC can be encountered at the start of combat. This NPC has a function to facilitate the start of combat. This NPC is planned to be updated in various ways in the future. [h3]Trap Resource Changes[/h3] [img]{STEAM_CLAN_IMAGE}/43278504/ba48bc7fdc20811ec6fd1fcf8c23739e15219455.png[/img] The mechanism of traps has been changed. Traps damage monsters. Only players can activate traps. The resources for traps have been changed to enhance visibility. [h1]※ Modifications ※[/h1] [h3][Modification] UI Text Change When Switching Controllers[/h3] [h3][Modification] Vulnerability Damage Increase Rate Changed from 50% to 30%[/h3] [h3][Modification] Method of Granting Vulnerability Changed from Hit Count to Time (Seconds)[/h3] Accordingly, the values of skills have also been changed. Passive → Changed to 0.2 seconds per hit Acid Beam Cannon → Changed to 5 seconds Z Rocket → Changed to 3 seconds [h3][Modification] Fixed an Issue Where Booster Reward Text Was Obscuring the Inventory[/h3] [h3][Modification] Changes in Monster Appearance in Early Stages Due to New Monster Addition[/h3] [h3][Modification] Changes to Elite Bomb Wolf's Explosion Effect and Judgment[/h3] [h3][Modification] Changes to Dynamite of Elite Wolf's Minions[/h3] This update has made improvements on many aspects based on your feedback. Your feedback has been a great help in development. While it may take some time to apply feedback, we are always watching with interest and plan to actively accept it. Thank you for all the opinions provided. We still have much to improve, so feel free to give us your opinion anytime!