Patch 240513 | Demo | Audio Big Update!

STAND-ALONE

STAND-ALONE is an Action Roguelite with Fluid Pixel animation and Skill-Deck Building. Step into and be a sheep armed with a sci-fi greatsword, carving a path through wolves. Modify your skills within the desolate worlds of a sci-fi apocalypse to create a unique combat style that is all your own.

[img]{STEAM_CLAN_IMAGE}/43278504/731faf4fd7b56c368646c74581b34e85d50fdfbb.png[/img] Hello, this is LIFUEL. This update has focused intensively on the sound, which we had neglected for a while. As a result, you might not feel a significant change in the content aspect, but we have added richer and more dimensional sound environments and the missing sound effects, which makes us developers very happy to provide a more satisfying play experience. There are also minor updates, so please check the details below! Thank you sincerely for waiting for the update (for a really long time)! [h1]**※ Update ※**[/h1] [h2]1. Audio Engine Change and SFX Addition[/h2] We've changed the audio engine and extensively revised the sound to enable you to hear dimensional and interactive sound effects! Many effects have been added as follows. [h3]Indoor Effects[/h3] You can feel the difference between sounds inside caves or indoors and those outdoors. [h3]Sound Variation with Distance[/h3] Now, the closer you get to the source of a sound, the louder it becomes. (This might even help you find secret areas in future!) [h3]Ambience[/h3] [h3]Added NPC Specific Sounds[/h3] [h3]Intro Sound Added and Changed[/h3] [h3]Elite Sounds Added[/h3] [h3]Common Wolf Sounds Added[/h3] [h3]Skill Reward Nodes Added[/h3] Now, you can acquire new 'skills' as combat rewards. [h1]※ Modifications ※[/h1] [h3][Fix] Elite Balancing[/h3] There were many opinions that elite monsters were not challenging enough to deserve the 'elite' title. Therefore, we've added special entrance effects for them and adjusted the difficulty level upwards. [h3][Fix] Slight Decrease in Mortar Wolf Health[/h3] [h3][Fix] Decrease in Maximum Monster Wave Count[/h3] [h3][Fix] Slight Decrease in Blue-P Earned Through Combat[/h3] We agreed with the feedback that there were too many monsters in normal battles, making it uncomfortable, so we adjusted the maximum number of monster waves and tweaked some monster health. Also, as you can now get skills from normal battle rewards, we've adjusted the amount of currency. [h3][Fix] Typo Corrections[/h3] [h3][Bug Fix] Fixed an Issue Where Players Get Trapped in the Shop When Reconnecting in the Village After Saving[/h3] Our development team wants to hear your very personal issues you’ve experienced while playing STAND-ALONE and any features you think would be good to have, your honest opinions about everything. No matter how small, even simple ideas are helpful! Feel free to give us your opinions comfortably and freely, and we will meticulously check and listen. Your feedback and opinions will be a great help to STAND-ALONE! You can also communicate and interact on our Discord channel below, so come and visit anytime :)! Contact Us [url=discord.gg/ynJgwknHYr][img]{STEAM_CLAN_IMAGE}/43278504/0f21cb05a3d33b10f948a72c321555b60e847edf.png[/img][/url] [url=https://twitter.com/lifuelgames][img]{STEAM_CLAN_IMAGE}/43278504/07dd6e4d7ac5dc02e7592ecd9e4e466e769a79b6.png[/img][/url]