Tactical Operations is a round based fast-action first-person shooter with classic controls. Built using the Unreal Engine 4 – Welcome to TO4!
[h2]UI[/h2]
[h3]Settings Page[/h3]
[list]
[*] FOV slider works with absolute values 85-120° (instead of 0-100%)
[/list]
[h3]Game Overlay[/h3]
[list]
[*] Fixed dmg values in killed by info
[*] Fix hide hud bind
[/list]
[h3]Server Page[/h3]
[list]
[*] Fixed overlapping of serverlist and buttom bar
[*] Scrollable playerlist
[/list]
[h3]Main Menu [/h3]
[list]
[*] Design polish (overlapping pages with buttom bar)
[/list]
[h3]Buy Menu [/h3]
[list]
[*] Fixed closing with OpenBuyMenu bind
[/list]
[h2]Game Performance[/h2]
[list]
[*] Optimise tick utilisation (remove tick from various blueprint map actors, rework bp logic which does not need tick, apply bp -> c++ to even more actors)
[*] Implement object pooling for weapon fx (ejected shell actor; bullet fx actor, in addition to particle system pooling)
[*] Misc ini tweaks to improve performance for some configurations (don't expect much from those changes, it might reduce hitches, in comparisons it could improve FPS by a little for GPU bottleneck scenarios)
[/list]
[h2]Misc[/h2]
[list]
[*] Fix spectator join on listen server
[*] Fix typo in player controller movement tooltip
[/list]