Tactical Operations is a round based fast-action first-person shooter with classic controls. Built using the Unreal Engine 4 – Welcome to TO4!
[h2]Added[/h2]
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[*] Hidden, Right handed & mirrored weapon mode
[*] Steam Achievements
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[h2]Changed[/h2]
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[*] Lower volume reload saiga, ak
[*] Add 18% random offset to individual spray pattern shot
[*] Bomb speaker range 38 -> 46m
[*] Hostages receive 25% more damage
[*] Bomb defuse and hacking panels give score points (12 total, equally distributed to all involved players)
[*] Reduce falling damage threshold / multiplier
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[h3]Weapon balancing[/h3]
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[*] Generally lower TTK for full auto weapons; RPM & basedamage increased (details on the bottom of this article)
[*] Slightly increase spread on most full auto weapons, reduced on MP5 & FAMAS
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[h3]Movement balancing[/h3]
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[*] The goal is to make the movement feel more responsive while trying to prevent "chaotic" situations
[*] Player gravity 2.025 -> 2.130
[*] Running speed 600 -> 610
[*] Braking Deceleration 400 -> 1500 (player stops faster)
[*] Ground Friction 9.5 -> 8.5 (faster direction changes while running)
[*] Acceleration 1950 -> 2025
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[h2]Fixed[/h2]
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[*] Nade spawn clipping through thin walls
[*] Delayed nade spawn into next round possible
[*] Map switch bug (CTF / TDM servers)
[*] Minimap hacking panel marker not visible
[*] SpecHUD scope overlay
[*] Outline visible in water
[*] Init money after swap teams, inverse round winner array & swap team score
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[h2]MAP-Blister[/h2]
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[*] Fixed the LOD (popping effect) on the carpets on the floor (plum0)
[*] Added extra buildings near lower bombspot. This prevents SF from create a rain of nades onto the left hallway from Terrorist towards lower bombspot (ccKane / plum0)
[*] Closed the little gap in between boxes on left corridor towards lower bombspot (seen from terrorist) (kummelmuck)
[*] Fixed the hole in the wall on palm tree area (ccKane)
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[h3]Smoothen movement / blocked obstacles: [/h3]
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[*] Board on the wall on the outside ring of lower bombspot (ghosty)
[*] Little area on SF side, where you enter the tunnel of middle area (ghosty)
[*] Wall segment in the tunnels near palm tree (wingah / ghosty)
[*] Lower wall on high bombspot in sniper lane (ccKane)
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[h2]MAP-Drought[/h2]
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[*] Changed skylight bpadded a bit more light to the map in general
[*] New light positioning on both terror and sf entrances
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[h2]MAP-TrainYard[/h2]
[list]
[*] Windows on the train now block bullets (Kummelmuck)
[*] Removed the hole in the floor towards the main entrance on bombspot A (ccKane)
[*] Changed the ladders system towards the balcony on bombspot B. Its now part of a semi-trick-jump (wingah / kummelmuck)
[*] Removed the text from the Oil reservoirs (for some reasons this keeps popping up through all other walls and meshes :D) (Remus)
[*] Added more general lighting from: PostProcess Gain on Global Color (1.3 to 1.5), SkyLight (Intensity 1.2 to 1.5)
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[h2]MAP-TrooperII[/h2]
[list]
[*] Changed Mid building floor (nades where getting slowed down)
[*] Corrected a blocking volume at the elevator
[*] Rearranged boxes on elevator corridor
[*] Reduced elevator delay time by 0.3 (Kummelmuck)
[*] Blocking volumes blocking nades fixed (pLum0, koystikojo)
[*] Getting stuck on spawn fixed (pLum0)
[*] Getting stuck on lower mid building on the stairs
[*] More damage added, decals and props
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[h2]MAP-Followthemoney[/h2]
[list]
[*] Removed the collision in the staircases, where you could walk on the ledge (kummelmuck)
[*] Added breakable glass to some interior windows (testing phase)
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[h2]MAP-Fueled[/h2]
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[*] Added a little stairs in the canals, next to the bridge. This way you can get from canals into Terrorist spawn (Kummelmuck)
[*] Replaced the red tank in the canals, now its slightly more easy to make the jump from the tank to the normal grounds (Kummelmuck)
[*] Added some extra details to the canals
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[h2]MAP-RapidWaters[/h2]
[list]
[*] Block railing on Terrorist side of low water ladder exit (ccKane)
[*] Changed the railing of high-bridge. Less blocking points, mainly to have a better overview towards water entrance, terrorist side
[*] Changed the plants on the high-bridge, giving better sight on all sides
[*] Made the water entrance on Terrorist base smaller; easier to spot enemies
[*] Slightly less opacity on the water; players are harder to see. There has also been a fix on character model skins that would help here. Needs testing
[*] Gave the door meshes a little more thickness
[*] Replaced the Terrorist sides waterfall rock, giving a little more space for a player to move there unseen (remus)
[*] Reworked some rocky areas below (espcially lower bridge) to prevent fall damage from the bridge to the rocks below / in the water (remus)
[*] Removed some water plants for better sight underwater
[*] Added cover near the stairs on Terrorist side water ladder (also blocking OP spot on the ladder into Main Area with this (ccKane)
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[h2]MAP-Arena-LockDown[/h2]
[list]
[*] Gave general light a little boost - easier to spot enemies
[*] Gave a minimal amount of light to the little tunnel in the middle (it was pitch black)
[*] Fixed the broken material of the little stuff laying on the floor (Remus)
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[h2]MAP-Arena-RGB[/h2]
[list]
[*] Changed the box material back to standard grey (Remus)
[*] Fixed the strange seam on the material when boxes where on each other (Remus)
[*] Added an extra cover box, directly left from SF spawn
[*] Moved the little box, directly right from Terrorist base slighlt closer to the larger box. You can now make the jump on the larger box
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[h2]MAP-Arena-KillThemAll [/h2]
[list]
[*] New Look WIP
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[h2]Weapon balancing comparison[/h2]
[url={STEAM_CLAN_IMAGE}/30932217/c30805fd47eb0d996e040775a94012d3b5b1c79c.png][img]{STEAM_CLAN_IMAGE}/30932217/d37aab6b25468d43e5591b89f8b416ff5a2e2d67.png[/img][/url][url={STEAM_CLAN_IMAGE}/30932217/87af14d452fda3799b54288a976da26860a31754.png][img]{STEAM_CLAN_IMAGE}/30932217/6de0cf8063d56e769b190cced66a906b23db8e13.png[/img][/url]
TTK
[url={STEAM_CLAN_IMAGE}/30932217/570535febc3070f0f388ed1c8c2d1aefd13c3a30.png][img]{STEAM_CLAN_IMAGE}/30932217/a3804e750de1da87412150c49f808e48d219064e.png[/img][/url][url={STEAM_CLAN_IMAGE}/30932217/787c97fbb878a290d7b8616091bd198014081fda.png][img]{STEAM_CLAN_IMAGE}/30932217/202462b776d59b3d1035a5e446e462bfb44b9d7f.png[/img][/url]
Weapon spread
[url={STEAM_CLAN_IMAGE}/30932217/a46dc68ed16ea583317fdb7078501a351221445f.png][img]{STEAM_CLAN_IMAGE}/30932217/2b87462b733367c7a413340f6382243e0005d9f6.png[/img][/url][url={STEAM_CLAN_IMAGE}/30932217/0208024263a402990734b7201b8be4ff139a8f2d.png][img]{STEAM_CLAN_IMAGE}/30932217/6baecaba1b9c131146d0b652b1bf48aedd60fa32.png[/img][/url]
Base damage
[url={STEAM_CLAN_IMAGE}/30932217/686036755e9440c54c1dd6120def54c58d57457c.png][img]{STEAM_CLAN_IMAGE}/30932217/37c2437d1cd04553d5396abf48d1601ba0e32f3c.png[/img][/url]
RPM