Tactical Operations is a round based fast-action first-person shooter with classic controls. Built using the Unreal Engine 4 – Welcome to TO4!
[h2]Added[/h2]
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[*] New gameserver backend (first release, open source). It is able to collect game statistics. A player toplist will be live soon™. If you want to use it for your servers contact us on discord.
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[h2]Changed[/h2]
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[*] 3% wider player models to increase hit surface in general
[*] Increase size of hit collision primitives, add additional colliders for head, body & legs (comparison to the old version on the bottom of this article)
[*] Weapon rebalancing for bigger hit primitives: Increase aim error (about 8%), damage & add more damage falloff for SMGs & shotguns. We appreciate feedback on the changes!
[*] UMP receives a laser which improves the aimerror by 6%
[*] Edit spray pattern of full auto weapons to fit the new hit primitives better
[*] Increase player acceleration for more responsiveness
[*] Increase recoil strength (interpolation velocity)
[*] Use resonance HRTF by default
[*] Dead pawns are ignored by weapons
[*] Exchange bullet tracer fx (Spawned for every shot on high++ effect settings, feel free to give feedback, maybe it makes more sense to just spawn on every 2. or 3. shot)
[*] Reduce particle amount smoke (does this reduce load on slower systems?)
[*] Increase blood spawn rate (damaged player)
[*] 18->22% spray pattern random deviation
[*] Increase bloody screen feedback
[*] Refactor recoil recovery (only applied when player stops shooting or weapon empty)
[*] Simple message buffering for announce widget
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[h2]Fixed[/h2]
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[*] Blood blocking hacking panel / bomb defuse
[*] Infinite clip drop when replacing weapon while reloading
[*] Scope toggle on any weapon possible if spammed during replication
[*] 3d marker should disappear after hacked
[*] Admin pause stopped in pre round
[*] Bomb planted on pawn
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[h2]MAP-Eviction[/h2]
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[*] Complete rework added to the map list
[*] Needs testing of trickjumps / getting out of the map / getting stuck / etc.
[*] Need to check balancing in the map, chokepoints, OverPowered positions, etc
[*] NOTE: FPS might be a thing in this map, since there has not been a great optimization yet
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[h2]MAP-Scope[/h2]
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[*] Reduced wind effect on Middle of the map (0,95 > 0,75)
[*] Reduced sound effect on lamps middle of the map (0,7 > 0,55)
[*] Fixed broken foliage all around the map (material was missing)
[*] Fixed missing metal impact effect on roof Baracks A
[*] Resculpt the landscape around the roads (had some gaps underneath)
[*] Fixed the lighting and shadows (did a high quality build this time, apologies)
[*] Fixed the strange shadow caused by the fences near A mountain (Remus)
[*] Redid some material work on the main buildings (still need to redo building A and B)
[*] Reduced the shadow / lighting quality on some of the new foliage (gives better performance)
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[h2]MAP-Blister[/h2]
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[*] Blocked the camping position above the doorframes in the sniperlane building, terrorist side (Riax)
[*] Gave the crates some more height for better cover (middle tunnel area, towards low. The crate on lower bombspot, The crate overlooking sniper house) (tajfun)
[*] Blocked the balcony above the hallway from middle to high. You could trick-nade-jump there (tajfun)
[*] Blocked the clothing/curtain rail in SF spawn building (pLum0)
[*] Blocked the doorframe in the middle house, in front of SF base, where you could jump on (and camp (kummelmuck)
[*] Repositioned the metal door on lower hallway, the lock was sticking through the door frame (Autix)
[*] Repositioned the concrete doorframe that was flying around (oops), in front of Terrorist base (Autix)
[*] Blocked trickjumps in terrorist base (autix / cckane)
[*] Fixed Kummelmuck's gracious 57 (!!) visual errors / miss-alignments / OCD-triggering stuff
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[h2]MAP-Trainyard[/h2]
[list]
[*] Fixed the missing impact effects on the blue metal fences (Autix)
[*] Fixed the strange lighting due to faulty roof on warehouse B (Autix)
[*] Added extra light to dark corners (especially in warehouse B) (kummelmuck)
[*] Redid collision on the office plants, now you cant trickjump on them (removed the plant in middle stairwell) (kummelmuck)
[*] Blocked the trickjump in the office near terrorist side (you could sneak up the closet and camp) (kummelmuck)
[*] Redid entire outside lighting + skybox - less brightness, easier on the eyes (kummelmuck / remus)
[*] Fix nade bouncing sound not being played
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[h2]MAP-Fueled[/h2]
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[*] Reduced the brightness of the sky (2,5 > 2,0)
[*] Blocked shooting under the white truck (except for a very small hole) in middle (wingah)
[*] Fixed / changed / repositioned (58) number of visual errors in the map (foliage / mesh placement / etc) by kummelmuck
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[h2]MAP-TrooperII[/h2]
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[*] New look
[*] Boxes 1.5 size (tajfuN)
[*] Nade bug on tunnel (cckane)
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[h2]MAP-Drought[/h2]
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[*] Fixed wood material
[*] Added light to the shadows
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[h2]MAP-Arena-preAIM[/h2]
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[*] Boosted general lighting in the pos process volume (1.0 > 1.2) and reduced contrast on both general as shadows (0.95 > 0.85). Increased the skylight (1.0 > 1.2)
[*] Added very soft lights on specific corners, hallways, etc. mentioned where the SF skin is hard to spot (kummelmuck / tajfun)
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[h2]MAP-Arena-LockDown[/h2]
[list]
[*] Added slight ambient dust to the map here and there (test)
[*] Reduced general fog setting in the map (density 0,1 > 0,05)
[*] Reduced skybox brightness (1,5 > 0,7)
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[h2]MAP-Arena-KillThemAll[/h2]
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[*] Removed the ceiling
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[h2]Hit primitives[/h2]
[url={STEAM_CLAN_IMAGE}/30932217/abb1e01e356b28ac2139255053f12611f24333f3.png][img]{STEAM_CLAN_IMAGE}/30932217/3ec1a9b652c80b64ab8300976d0f72bce86ca472.png[/img][/url]
Old hit collision primitives
[url={STEAM_CLAN_IMAGE}/30932217/1aee7397ccb88ef0f5335c741b3bd8be3193f288.png][img]{STEAM_CLAN_IMAGE}/30932217/e2a25b084b45affe239840b6ee082a9c716b442d.png[/img][/url]
New hit collision primitives
[h2]Weapon rebalancing[/h2]
[h3]Aim error[/h3]
[url={STEAM_CLAN_IMAGE}/30932217/843a3515462d082367c84d51795aba8fdf9ba915.png][img]{STEAM_CLAN_IMAGE}/30932217/c643439ed674a48003a91b4de3b8a7879c16c8df.png[/img][/url]
[url={STEAM_CLAN_IMAGE}/30932217/aa13784d6cede826c16c9c7d3dc6954f5dc0979f.png][img]{STEAM_CLAN_IMAGE}/30932217/03f59417cb8789f98e9a4afd5ef497128253834a.png[/img][/url]
[url={STEAM_CLAN_IMAGE}/30932217/b2eca23a3980d6cdbd72a0ad0b2ca4486fe7195d.png][img]{STEAM_CLAN_IMAGE}/30932217/99ea14df305162f7219e12dd02d18bc832b9ee63.png[/img][/url]
[url={STEAM_CLAN_IMAGE}/30932217/81d1f84152484c77a593e183e5432cbb1be5e38e.png][img]{STEAM_CLAN_IMAGE}/30932217/191b7377bcc7caaed88259676d1de5807d58d958.png[/img][/url]
[h3]TTK[/h3]
[url={STEAM_CLAN_IMAGE}/30932217/4b4c1b64657966a39eed778be555c2fe10e7ac90.png][img]{STEAM_CLAN_IMAGE}/30932217/abcf4dc0cc8732418e7a33c5eacb8b3115f38309.png[/img][/url]
[url={STEAM_CLAN_IMAGE}/30932217/82b245e5e995d051f7e372f380800810b73e29eb.png][img]{STEAM_CLAN_IMAGE}/30932217/ae4a4cc58da1e6c069d1c42ed1dc4b0e2b45d2c4.png[/img][/url]