Patch 20280

TO4: Tactical Operations

Tactical Operations is a round based fast-action first-person shooter with classic controls. Built using the Unreal Engine 4 – Welcome to TO4!

[h2]Added[/h2] [list] [*] New gameserver backend (first release, open source). It is able to collect game statistics. A player toplist will be live soon™. If you want to use it for your servers contact us on discord. [/list] [h2]Changed[/h2] [list] [*] 3% wider player models to increase hit surface in general [*] Increase size of hit collision primitives, add additional colliders for head, body & legs (comparison to the old version on the bottom of this article) [*] Weapon rebalancing for bigger hit primitives: Increase aim error (about 8%), damage & add more damage falloff for SMGs & shotguns. We appreciate feedback on the changes! [*] UMP receives a laser which improves the aimerror by 6% [*] Edit spray pattern of full auto weapons to fit the new hit primitives better [*] Increase player acceleration for more responsiveness [*] Increase recoil strength (interpolation velocity) [*] Use resonance HRTF by default [*] Dead pawns are ignored by weapons [*] Exchange bullet tracer fx (Spawned for every shot on high++ effect settings, feel free to give feedback, maybe it makes more sense to just spawn on every 2. or 3. shot) [*] Reduce particle amount smoke (does this reduce load on slower systems?) [*] Increase blood spawn rate (damaged player) [*] 18->22% spray pattern random deviation [*] Increase bloody screen feedback [*] Refactor recoil recovery (only applied when player stops shooting or weapon empty) [*] Simple message buffering for announce widget [/list] [h2]Fixed[/h2] [list] [*] Blood blocking hacking panel / bomb defuse [*] Infinite clip drop when replacing weapon while reloading [*] Scope toggle on any weapon possible if spammed during replication [*] 3d marker should disappear after hacked [*] Admin pause stopped in pre round [*] Bomb planted on pawn [/list] [h2]MAP-Eviction[/h2] [list] [*] Complete rework added to the map list [*] Needs testing of trickjumps / getting out of the map / getting stuck / etc. [*] Need to check balancing in the map, chokepoints, OverPowered positions, etc [*] NOTE: FPS might be a thing in this map, since there has not been a great optimization yet [/list] [h2]MAP-Scope[/h2] [list] [*] Reduced wind effect on Middle of the map (0,95 > 0,75) [*] Reduced sound effect on lamps middle of the map (0,7 > 0,55) [*] Fixed broken foliage all around the map (material was missing) [*] Fixed missing metal impact effect on roof Baracks A [*] Resculpt the landscape around the roads (had some gaps underneath) [*] Fixed the lighting and shadows (did a high quality build this time, apologies) [*] Fixed the strange shadow caused by the fences near A mountain (Remus) [*] Redid some material work on the main buildings (still need to redo building A and B) [*] Reduced the shadow / lighting quality on some of the new foliage (gives better performance) [/list] [h2]MAP-Blister[/h2] [list] [*] Blocked the camping position above the doorframes in the sniperlane building, terrorist side (Riax) [*] Gave the crates some more height for better cover (middle tunnel area, towards low. The crate on lower bombspot, The crate overlooking sniper house) (tajfun) [*] Blocked the balcony above the hallway from middle to high. You could trick-nade-jump there (tajfun) [*] Blocked the clothing/curtain rail in SF spawn building (pLum0) [*] Blocked the doorframe in the middle house, in front of SF base, where you could jump on (and camp (kummelmuck) [*] Repositioned the metal door on lower hallway, the lock was sticking through the door frame (Autix) [*] Repositioned the concrete doorframe that was flying around (oops), in front of Terrorist base (Autix) [*] Blocked trickjumps in terrorist base (autix / cckane) [*] Fixed Kummelmuck's gracious 57 (!!) visual errors / miss-alignments / OCD-triggering stuff [/list] [h2]MAP-Trainyard[/h2] [list] [*] Fixed the missing impact effects on the blue metal fences (Autix) [*] Fixed the strange lighting due to faulty roof on warehouse B (Autix) [*] Added extra light to dark corners (especially in warehouse B) (kummelmuck) [*] Redid collision on the office plants, now you cant trickjump on them (removed the plant in middle stairwell) (kummelmuck) [*] Blocked the trickjump in the office near terrorist side (you could sneak up the closet and camp) (kummelmuck) [*] Redid entire outside lighting + skybox - less brightness, easier on the eyes (kummelmuck / remus) [*] Fix nade bouncing sound not being played [/list] [h2]MAP-Fueled[/h2] [list] [*] Reduced the brightness of the sky (2,5 > 2,0) [*] Blocked shooting under the white truck (except for a very small hole) in middle (wingah) [*] Fixed / changed / repositioned (58) number of visual errors in the map (foliage / mesh placement / etc) by kummelmuck [/list] [h2]MAP-TrooperII[/h2] [list] [*] New look [*] Boxes 1.5 size (tajfuN) [*] Nade bug on tunnel (cckane) [/list] [h2]MAP-Drought[/h2] [list] [*] Fixed wood material [*] Added light to the shadows [/list] [h2]MAP-Arena-preAIM[/h2] [list] [*] Boosted general lighting in the pos process volume (1.0 > 1.2) and reduced contrast on both general as shadows (0.95 > 0.85). Increased the skylight (1.0 > 1.2) [*] Added very soft lights on specific corners, hallways, etc. mentioned where the SF skin is hard to spot (kummelmuck / tajfun) [/list] [h2]MAP-Arena-LockDown[/h2] [list] [*] Added slight ambient dust to the map here and there (test) [*] Reduced general fog setting in the map (density 0,1 > 0,05) [*] Reduced skybox brightness (1,5 > 0,7) [/list] [h2]MAP-Arena-KillThemAll[/h2] [list] [*] Removed the ceiling [/list] [h2]Hit primitives[/h2] [url={STEAM_CLAN_IMAGE}/30932217/abb1e01e356b28ac2139255053f12611f24333f3.png][img]{STEAM_CLAN_IMAGE}/30932217/3ec1a9b652c80b64ab8300976d0f72bce86ca472.png[/img][/url] Old hit collision primitives [url={STEAM_CLAN_IMAGE}/30932217/1aee7397ccb88ef0f5335c741b3bd8be3193f288.png][img]{STEAM_CLAN_IMAGE}/30932217/e2a25b084b45affe239840b6ee082a9c716b442d.png[/img][/url] New hit collision primitives [h2]Weapon rebalancing[/h2] [h3]Aim error[/h3] [url={STEAM_CLAN_IMAGE}/30932217/843a3515462d082367c84d51795aba8fdf9ba915.png][img]{STEAM_CLAN_IMAGE}/30932217/c643439ed674a48003a91b4de3b8a7879c16c8df.png[/img][/url] [url={STEAM_CLAN_IMAGE}/30932217/aa13784d6cede826c16c9c7d3dc6954f5dc0979f.png][img]{STEAM_CLAN_IMAGE}/30932217/03f59417cb8789f98e9a4afd5ef497128253834a.png[/img][/url] [url={STEAM_CLAN_IMAGE}/30932217/b2eca23a3980d6cdbd72a0ad0b2ca4486fe7195d.png][img]{STEAM_CLAN_IMAGE}/30932217/99ea14df305162f7219e12dd02d18bc832b9ee63.png[/img][/url] [url={STEAM_CLAN_IMAGE}/30932217/81d1f84152484c77a593e183e5432cbb1be5e38e.png][img]{STEAM_CLAN_IMAGE}/30932217/191b7377bcc7caaed88259676d1de5807d58d958.png[/img][/url] [h3]TTK[/h3] [url={STEAM_CLAN_IMAGE}/30932217/4b4c1b64657966a39eed778be555c2fe10e7ac90.png][img]{STEAM_CLAN_IMAGE}/30932217/abcf4dc0cc8732418e7a33c5eacb8b3115f38309.png[/img][/url] [url={STEAM_CLAN_IMAGE}/30932217/82b245e5e995d051f7e372f380800810b73e29eb.png][img]{STEAM_CLAN_IMAGE}/30932217/ae4a4cc58da1e6c069d1c42ed1dc4b0e2b45d2c4.png[/img][/url]