Tactical Operations is a round based fast-action first-person shooter with classic controls. Built using the Unreal Engine 4 – Welcome to TO4!
[h2]Fixed[/h2]
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[*] Workaround for "server leave button does not work" bug
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[h2]Changed[/h2]
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[*] Increase the falling damange around 2%: Falling speed threshold 1660 -> 1630
[*] Reduce player AirControl 0.72 -> 0.65
[*] Slower crouching, but no foostep sounds while crouching
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[h2]Weapons[/h2]
[h3]Vector[/h3]
[list]
[*] Increase AimError: 0.64 -> 0.75
[*] X-recoil: 0.20 -> 0.10
[*] Y-recoil: 0.065 -> 0.075
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[h3]590A1 Shotgun[/h3]
[list]
[*] Increase RPM 0.80 -> 0.82
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[h3]Spas[/h3]
[list]
[*] Increase the shooting volume: 1.00 -> 1.15
[*] Less AimError: 3.10 -> 2.85
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[h3]MP5[/h3]
[list]
[*] Decrease AimError: 1.58 -> 1.47
[*] Decrease y-recoil: 0.161 -> 0.130
[*] Increase x-recoil: 0.013 -> 0.045
[*] Decrease interp. speed: 58.0 -> 45
[*] Increase random aim Error 0.22 -> 0.50
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[i](needs feedback)[/i]
[h3]M16A1[/h3]
[list]
[*] RecoilInterpolationSpeed: 35.0 -> 65.0 for "sharper" recoil feeling/handling
[*] Less AimError 3er burst: 2.2 -> 2.0
[*] AimError single Shot: 0.82 -> 0.87
[*] Less y-reoil: 0.80 -> 0.65
[*] Higher x-reoil: 0.006 -> 0.025
[*] Louder shooting sound by enemy
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[h3]MAC10[/h3]
[list]
[*] Higher base damage: 72 -> 75
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[h2]Sound[/h2]
[list]
[*] Adding new bomb announce voice by TheCleaner82
[*] MP5-SD: Increase the shooting volume: 1.20 -> 1.30
[*] MP5-N: Lower the shooting volume: 1.20 -> 1.15
[*] Glock: Lower the shooting volume: 1.43 -> 1.30
[*] Mac10: Increase the shooting volume: 1.55 -> 1.62
[*] Saiga: Increase the reload volume: 0.35 -> 0.60
[*] Radio: Lower the "RoundStart" and "ScoreRound" volume: 0.65 -> 0.58
[*] Louder ammo drop volume 0.6 -> 0.9
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[h2]HUD[/h2]
[list]
[*] Target Player names: added HP to friendly player names, health stats in Player HUD rounded instead of truncate(floor), it fits now to values in damage stats.
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[h2]Maps[/h2]
[h3]Map-Trainyard[/h3]
[list]
[*] Open the lower gate on mid again (but close the door) to get faster to A-Spot
[*] Blocking the door-way on terror "ladder room"
[*] Removeing the bomb-plant area from the top of truck
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[h3]Map-Thunderball[/h3]
[list]
[*] Slower elevator for better SF timings
[*] Adding police radio sounds to police cars
[*] New landscape
[*] Fix graffity
[*] More lighting on Sf base
[*] Some little sound volume polish
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[h3]MAP-Escape[/h3]
[list]
[*] Fix Wall bug on midleehouse stair
[*] Adding graffity
[*] Trickjump a little harder on high roof
[*] More roughness on coilwire surface
[*] Increase the lighting on some spots
[*] Some little changes on mid-ways
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[h3]Map-Trooper[/h3]
[list]
[*] Some gaps, flickering fixed
[*] Terror stairs to roof - blocking volume improved, still stuck after ducking
[*] Removed superfluous meshes below and outside the map
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[h3]MAP-Arena-Shaolin[/h3]
[list]
[*] New lighting: edited sky(light), less shadow bugs, better visibility, a bit more FPS
[*] Map is now generally a little brighter, dark spots have been added lighter
[*] New player-terror skins added (needs test+feedback)
[*] Heavy meshes were replaced by lighter ones (made the map unnecessarily large)
[*] Middle roofs are no longer accessible
[*] Further access to the centre of the card on both sides in the base
[*] Landscape was exchanged (something was wrong with the old ones)
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[h3]MAP-RapidWaters[/h3]
[list]
[*] Repositioned some spawn points for better balance (buffed SF spawns, but also T spawns in another way, feedback appreciated)
[*] Easier jump from boxes to highbridge spot in T Base
[*] Nade from highbridge T side to SF side not possible anymore (closed gap)
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[h3]Map-Blister[/h3]
[list]
[*] Reduce one background volume on lower connector
[*] Reducing volume of "Steam01_Cue": 0.56 -> 0.40 and changing the position
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[h3]MAP-Arena-Deagle5k21[/h3]
[list]
[*] Remove the planks and replace it with boxes
[*] Only 4 ways to get to the top
[*] Adding the Physic on some Materials
[*] Removing the collision from the cable
[*] Adding some AirPipes
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