Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
Main Branch: 1.0.70671 Release 01/31/2024
[h2]Headline changes [/h2]
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[*] Major localization text update for all languages
[*] 95 new events added
[*] Many design changes including new map scripts, game options and rebalancing
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[h2]Design[/h2]
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[*] New map script Player islands. Each nation gets their own island, with optional empty islands.
[*] New map script Highlands. Inland map with lots of mountain ranges and elevated terrain.
[*] Inland Sea map script reworked. Now has more variation and is more Mediterranean-like.
[*] New game option Random Tech Tree. Shuffles the position of each tech within its column.
[*] No longer possible to lose when dying without an heir, another character will take over
[*] Tech tree changes:
[*] Infantry Square now requires Battleline instead of Bodkin Arrow
[*] Windlass now requires Architecture instead of Scholarship
[*] Added Luxury bonus cards to the tech tree - on Forestry, Metaphysics, Coinage, Portcullis and Lateen Sail
[*] Added Kush UU bonus techs - Free Medjay Archer (Composite Bow) and Free Beja Archer (Bodkin Arrow)
[*] Hittite UU 2 bonus tech (Free Three Man Chariot) science cost reduced from 800 to 600 (to be consistent with other UU bonus techs)
[*] Free-for-all multiplayer game player start improvements:
[*] All map scripts now spread out the players as much as possible, at the expense of selecting the best terrain.
[*] Added a different, experimental, player placement for highlands and coastal rain basin map scripts, which are relatively uniform land maps
[*] Player start adjustment to try to avoid being placed in a small area surrounded by impassable terrain
[*] More resources between city sites, especially at low city site density
[*] Baths class improvements give one extra Happiness per turn
[*] AI (nations and tribes) now have a chance to cancel an alliance when at cautious opinion or lower
[*] Split Away from Court event class into individual classes. This lowers the frequency of some events that were triggering too often (i.e. imprisoned events)
[*] Players without an online ID (e.g. not running through Steam, Epic Launcher or GoG Galaxy) are now able to play network multiplayer
[*] Regents will now be forced for child leaders up to age 6 when previous leader died and up to age 12 if previous leader abdicated
[*] Rider family seat bonus now includes the addition of horses, elephants, and camels to tiles within the city territory, no longer allows building units without resources.
[*] Generals over 50 now get general-related traits offered on upgrade (previously only Generals eligible for assignment were offered these)
[*] Autonomous rule no longer clears the build queue, but AI can change it to build what it wants to
[*] Leaders can no longer be Exploring. Exploring Leader events have been reworked.
[*] Khufu now has a family penalty for each wonder built (Wonders and Dynasties)
[*] Meritities is now Righteous instead of Revered (Wonders and Dynasties)
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[h2]New Events[/h2]
89 new base game events:
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[*] A Brush With Death
[*] A Child No More (x4)
[*] A Famous Hill
[*] A Gracious Welcome
[*] A Greater Calling Just Called
[*] A Little More Time
[*] A Narrow Escape
[*] A Matter of Faith
[*] A Royal Suspect
[*] A Shift in Thought
[*] Age Of Unrest
[*] Alien Traditions
[*] An Ignominious Wound
[*] Arrow To The Eye
[*] Bonds of Faith
[*] Celebration of Our Many Blessings
[*] Champions of the Guard
[*] Complications
[*] Cultural Similarities (x10)
[*] Elephants of City
[*] Entwined Beliefs
[*] Familial Ties
[*] Family Needs
[*] Family Power Play
[*] Family Traditions (x10)
[*] Fangs Of Our Foes
[*] Felled By Arrows
[*] Hard Rain
[*] Heaven Help Us
[*] Hero Of The Realm
[*] In The Hands Of God
[*] Influence Of Weakness
[*] Keepsake
[*] Laches
[*] Last Of His Line
[*] Lucky Break
[*] Naming and Necessity
[*] National Tour
[*] National Treasure
[*] No Time Wasted
[*] Not Without Risk
[*] Poisoned Tips
[*] Prime Surplus
[*] Rain Of Arrows
[*] Rebel Phase
[*] Select Timber
[*] Shattered Shield
[*] Stalwart Spouse (x2)
[*] Stronger For It
[*] Test Of Metal
[*] The Captured Agent
[*] The End of an Era (x2)
[*] The Freedom Of Divorce (x2)
[*] The Goal Of Life
[*] The Hunt Continues
[*] The Pále
[*] The Peoples Shield
[*] The Third Man
[*] Too Young To Rule
[*] Tribe Eliminated Nickname
[*] Two Birds
[*] Untimely
[*] Ward No Longer
[*] Welcome Return
[*] Wondrous Nation
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6 new Sacred and Profane events:
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[*] Fugitive From God
[*] General Devotion
[*] Joined in Mystery
[*] The Eyes of God
[*] Turning Mani (x2)
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[h2]Programming[/h2]
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[*] Increased the minimum target unit number for the AI, to deal with military threats when it has few cities
[*] AI technology value adjustments. AI chooses Navigation with higher priority.
[*] AI no longer places value on bonus units if no such units are needed (e.g. free Settler with no vacant city sites)
[*] AI now knows about effectPlayer YieldUpkeepModifier, TeamDiplomacyYields and TribeDiplomacyYields
[*] When at war with a tribe with multiple known settlements, Settlers are planned for one site at a time, not all at once
[*] Quick Infos XML validation optimization. Eliminates most memory allocations
[*] Added support for having the same character in multiple dynasties
[*] AI yield value corrections
[*] Can now set a religion to be not Pagan or World
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[h2]UI[/h2]
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[*] Major localization text update for all languages including all missing Wonders and Dynasties text
[*] Added missing Wonders and Dynasties event art
[*] Changed Remind Turn to Turns until Reminder in Improvement and Text pings
[*] Temporary traits now display time remaining in parentheses
[*] Added tooltip about the loss/gain of tribute yields by declaring war on a tribe
[*] Added Tribal Strength game setup option help text for empty city sites
[*] Added missing icons for some Wonders & Dynasty missions and effects
[*] Added new icon for Zealot's Enlist Next effect
[*] Added Greek dynasty leader bios
[*] Updated character suffix localization code and added support for Chinese numerals
[*] Tech selection UI is now updated immediately when available techs change
[*] Disabled history generator for multiplayer games (as this was causing bugs)
[*] Custom Leader Archetype shown on Choose Leader screen when selected
[*] In network games the client no longer exits to main menu immediately upon disconnection but instead tries to automatically reconnect
[*] Smoke particles on mines are now hidden when the smokestack is hidden
[*] New Game option enabled on premade maps, will reroll nation and dynasty selection if these have been randomized
[*] Made Religion/Family/Nation/Tribe sections on tab panels collapsible
[*] Added concepts/linkable helptext about the tech card system
[*] Added intermediate Scripted/Freeform menu to Learn to Play
[*] Proscription mission is now hidden unless enabled (Wonders and Dynasties)
[*] Added new icon for Explorer unit (Wonders and Dynasties)
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[h2]Bugs Fixed[/h2]
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[*] Fixed units on cooldown getting moved when units try to move into their tile
[*] Heir births are entered into the game log only after they have a name
[*] Fixed bug where cut trees could be cleared on Lumbermill tiles
[*] Fixed Restart Game button in cases where a premade map was picked through Advanced Setup instead of going through the Scenarios screen
[*] Fixed cycle military button tooltip text
[*] Learn to Play fixes. Prevented some player actions that could cause LTP scenarios to break.
[*] Fix for Event Browser UI
[*] Likely fix for map element names sometimes not matching between client and server
[*] Fixed some scenario load/save inconsistencies
[*] Fixed AI exploration bug
[*] Fixed AI AdjacentSameModifier value
[*] Fixed AI research selection actually following the AI evaluation instead of being random
[*] Corrected some inconsistent use of the AI in-city yield evaluation
[*] Fix for mod dependency bug
[*] Fixed archetype icon not reflecting selected dynasty leader on SP setup screen
[*] Fixed incorrect estimate of effectPlayer on help text when it involved adjacency bonuses from existing improvements (e.g. science output of Pilgrimage)
[*] Removed double spaces betwixt icons and yield names in some cases
[*] Fixed default improvements/units shown as unique when no nation/dynasty is specified
[*] Fixed landmark names sometimes displaying incorrectly in MP games
[*] Random nation on premade maps now correctly remain random on new game
[*] Premade map selection now remembered for next game
[*] Fixed top section of tab headers getting cut off
[*] Fixed Pick Later nation and Random Dynasty setting the dynasty to Default
[*] Fixed queued actions triggering unit selection before decision selection
[*] Fixed Tooltip Scale and Popup Text Size options not saving on Steam Deck
[*] Fixed Heroes of the Aegean scenario 5 save/load bug
[*] Fixed Heroes of the Aegean scenario 5 bugs with Darius events, rebels and autonomous rule
[*] Fixed Wonder and Dynasties content being missing from World Maps and Barbarian Horde scenarios
[*] Fixed Caesar's dynasty description (Wonders and Dynasties)
[*] Fixed null ref on leader select helptext for dynasties with free tech (Wonders and Dynasties)
[*] Jerwan Aqueduct now has a history that prevents it from changing drastically when city layouts change (Wonders and Dynasties)
[*] Fixed Carthage scenario 1 goal (Markets and Money)
[*] Fixed Jebel Barkal bonus description (Wonders and Dynasties)
[*] Text and event fixes
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[h2]Known Bugs[/h2]
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[*] Starting Game of the Week after having started a game using a premade map will cause GotW to use that map.
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