Old World December 6th Updated Test Build

Old World

Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?

The Old World test branch has been updated and is now version 1.0.69935 Test 12/06/2023 Design [list] [*] In Competitive mode character yields and modifiers now scale linearly. Ratings lower than 5 will have higher effects and higher ratings lower effects. Previous flat 50% penalty removed. [*] Character upgrades for leaders, governors, and generals (under retirement age) now include only traits, if possible [*] Increased tier of grove luxuries ambition [/list] Programming [list] [*] More logging and a possible fix for remote server disconnections [*] Better failure reporting when an EventOption using the new syntax specifies an invalid subject alias [*] mapPath now excluded from GameParameters when writing to XML [/list] UI [list] [*] Added a generic improvement ping that is used to indicate preferred placement of any improvement [*] Improvement pings are less restrictive in checking validity (i.e. can now add improvement pings to Sand that would be valid for Clerics before founding city) [*] CTRL-click Heal now automatically heals the unit every turn until fully healed or idle healing would bring unit to full health anyway [*] Clergy included in turn summary announcements and notable character list [*] Religion changes for unimportant characters no longer shown in turn summary [*] Character tooltip always shows heir rank, if any [*] Clergy traits in Encyclopaedia show the related religion [*] Added Encyclopedia description for city site improvement [*] Removed "Could lead to future events" link help which was not working consistently [*] Added text scaling to reduce overlap on city production menu for some mods [*] Added hint about Polytheism to the 8 shrine ambition [/list] Bugs Fixed [list] [*] Fixed buttons incorrectly appearing as disabled (bug introduced in last test patch) [*] Fixed unit healthbar ticks not getting the correct material, leading to tall models obscuring the ticks [*] Fixed interrupting a unit in motion over water with a combat action failing to update the unit's model from water to land [*] Fixed Carthage scenario null reference for tribal invasion [*] Fixed city selection lighting change bug [*] Fixed bug in Heroes of the Aegean scenario with late-game event getting invalidated upon triggering [*] Fixed display issue with Hierro in Carthage scenarios 3 and 4 [*] Fixed nested link issue with some goal links [*] Fixed history generator duplicates in game log [*] Possible fix for EOS re-authentication at 59 minutes causing Modio to reload and throw errors [*] Text and event fixes [/list]