Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
The Old World test branch has been updated and is now version 1.0.69935 Test 12/06/2023
Design
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[*] In Competitive mode character yields and modifiers now scale linearly. Ratings lower than 5 will have higher effects and higher ratings lower effects. Previous flat 50% penalty removed.
[*] Character upgrades for leaders, governors, and generals (under retirement age) now include only traits, if possible
[*] Increased tier of grove luxuries ambition
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Programming
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[*] More logging and a possible fix for remote server disconnections
[*] Better failure reporting when an EventOption using the new syntax specifies an invalid subject alias
[*] mapPath now excluded from GameParameters when writing to XML
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UI
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[*] Added a generic improvement ping that is used to indicate preferred placement of any improvement
[*] Improvement pings are less restrictive in checking validity (i.e. can now add improvement pings to Sand that would be valid for Clerics before founding city)
[*] CTRL-click Heal now automatically heals the unit every turn until fully healed or idle healing would bring unit to full health anyway
[*] Clergy included in turn summary announcements and notable character list
[*] Religion changes for unimportant characters no longer shown in turn summary
[*] Character tooltip always shows heir rank, if any
[*] Clergy traits in Encyclopaedia show the related religion
[*] Added Encyclopedia description for city site improvement
[*] Removed "Could lead to future events" link help which was not working consistently
[*] Added text scaling to reduce overlap on city production menu for some mods
[*] Added hint about Polytheism to the 8 shrine ambition
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Bugs Fixed
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[*] Fixed buttons incorrectly appearing as disabled (bug introduced in last test patch)
[*] Fixed unit healthbar ticks not getting the correct material, leading to tall models obscuring the ticks
[*] Fixed interrupting a unit in motion over water with a combat action failing to update the unit's model from water to land
[*] Fixed Carthage scenario null reference for tribal invasion
[*] Fixed city selection lighting change bug
[*] Fixed bug in Heroes of the Aegean scenario with late-game event getting invalidated upon triggering
[*] Fixed display issue with Hierro in Carthage scenarios 3 and 4
[*] Fixed nested link issue with some goal links
[*] Fixed history generator duplicates in game log
[*] Possible fix for EOS re-authentication at 59 minutes causing Modio to reload and throw errors
[*] Text and event fixes
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