Old World January 24th Updated Test Build

Old World

Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?

The Old World test branch has been updated and is now version 1.0.70578 Test 01/24/2024 Design [list] [*] No longer possible to lose when dying without an heir, another character will take over [*] Regents will now be forced for child leaders up to age 6 when previous leader died and up to age 12 if previous leader abdicated [*] Infantry Square tech cost reverted, still follows Battle Line but is no longer a requirement for Cohorts [*] Rider family seat bonus now includes the addition of horses, elephants, and camels to tiles within the city territory, no longer allows building units without resources. [*] Generals over 50 now get general-related traits offered on upgrade (previously only Generals eligible for assignment were offered these) [*] Autonomous rule no longer clears the build queue, but AI can change it to build what it wants to [*] Added Kush UU bonus techs - Free Medjay Archer (Composite Bow) and Free Beja Archer (Bodkin Arrow) [*] Hittite UU 2 bonus tech (Free Three Man Chariot) science cost reduced from 800 to 600 (to be consistent with other UU bonus techs) [*] Leaders can no longer be Exploring [*] New inland sea map script now has more tiles to compensate for more of it being ocean [*] Khufu now has a family penalty for each wonder built (Wonders and Dynasties) [*] Meritities is now Righteous instead of Revered (Wonders and Dynasties) [/list] New Events 89 new base game events: [list] [*] A Brush With Death [*] A Child No More (x4) [*] A Famous Hill [*] A Gracious Welcome [*] A Greater Calling Just Called [*] A Little More Time [*] A Narrow Escape [*] A Matter of Faith [*] A Royal Suspect [*] A Shift in Thought [*] Age Of Unrest [*] Alien Traditions [*] An Ignominious Wound [*] Arrow To The Eye [*] Bonds of Faith [*] Celebration of Our Many Blessings [*] Champions of the Guard [*] Complications [*] Cultural Similarities (x10) [*] Elephants of City [*] Entwined Beliefs [*] Familial Ties [*] Family Needs [*] Family Power Play [*] Family Traditions (x10) [*] Fangs Of Our Foes [*] Felled By Arrows [*] Hard Rain [*] Heaven Help Us [*] Hero Of The Realm [*] In The Hands Of God [*] Influence Of Weakness [*] Keepsake [*] Laches [*] Last Of His Line [*] Lucky Break [*] Naming and Necessity [*] National Tour [*] National Treasure [*] No Time Wasted [*] Not Without Risk [*] Poisoned Tips [*] Prime Surplus [*] Rain Of Arrows [*] Rebel Phase [*] Select Timber [*] Shattered Shield [*] Stalwart Spouse (x2) [*] Stronger For It [*] Test Of Metal [*] The Captured Agent [*] The End of an Era (x2) [*] The Freedom Of Divorce (x2) [*] The Goal Of Life [*] The Hunt Continues [*] The Pále [*] The Peoples Shield [*] The Third Man [*] Too Young To Rule [*] Tribe Eliminated Nickname [*] Two Birds [*] Untimely [*] Ward No Longer [*] Welcome Return [*] Wondrous Nation [/list] 6 new Sacred and Profane events: [list] [*] Fugitive From God [*] General Devotion [*] Joined in Mystery [*] The Eyes of God [*] Turning Mani (x2) [/list] Programming [list] [*] AI chooses Navigation with higher priority [*] AI yield value corrections [*] Can now set a religion to be not Pagan or World [/list] UI [list] [*] Localization text update for all languages including all missing Wonders and Dynasties text [*] Changed Remind Turn to Turns until Reminder in Improvement and Text pings [*] Added Free Luxury bonus tech art [*] Smoke particles on mines are now hidden when the smokestack is hidden [*] New Game option enabled on premade maps, will reroll nation and dynasty selection if these have been randomised [*] Made Religion/Family/Nation/Tribe sections on tab panels collapsible [*] Added concepts/linkable helptext about the tech card system [*] Added intermediate Scripted/Freeform menu to Learn to Play [*] Proscription mission is now hidden unless enabled (Wonders and Dynasties) [/list] Bugs Fixed [list] [*] Fixed archetype icon not reflecting selected dynasty leader on SP setup screen [*] Fixed incorrect estimate of effectPlayer on help text when it involved adjacency bonuses from existing improvements (e.g. science output of Pilgrimage) [*] Removed double spaces betwixt icons and yield names in some cases [*] Fixed Stun from Push not working, and other unit stacking issues [*] Fixed default improvements/units shown as unique when no nation/dynasty is specified [*] Fixed landmark names sometimes displaying incorrectly in MP games [*] Random nation on premade maps now correctly remain random on new game [*] Premade map selection now remembered for next game [*] Fixed top section of tab headers getting cut off [*] Fixed Pick Later nation and Random Dynasty setting the dynasty to Default [*] Fixed queued actions triggering unit selection before decision selection [*] Fixed Heroes of the Aegean scenario 5 save/load bug [*] Fixed Heroes of the Aegean scenario 5 bugs with Darius events, rebels and autonomous rule [*] Fixed Carthage scenario 1 goal (Markets and Money) [*] Fixed Jebel Barkal bonus description (Wonders and Dynasties) [*] Text and event fixes [/list]