Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
The Old World test branch has been updated and is now version 1.0.70578 Test 01/24/2024
Design
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[*] No longer possible to lose when dying without an heir, another character will take over
[*] Regents will now be forced for child leaders up to age 6 when previous leader died and up to age 12 if previous leader abdicated
[*] Infantry Square tech cost reverted, still follows Battle Line but is no longer a requirement for Cohorts
[*] Rider family seat bonus now includes the addition of horses, elephants, and camels to tiles within the city territory, no longer allows building units without resources.
[*] Generals over 50 now get general-related traits offered on upgrade (previously only Generals eligible for assignment were offered these)
[*] Autonomous rule no longer clears the build queue, but AI can change it to build what it wants to
[*] Added Kush UU bonus techs - Free Medjay Archer (Composite Bow) and Free Beja Archer (Bodkin Arrow)
[*] Hittite UU 2 bonus tech (Free Three Man Chariot) science cost reduced from 800 to 600 (to be consistent with other UU bonus techs)
[*] Leaders can no longer be Exploring
[*] New inland sea map script now has more tiles to compensate for more of it being ocean
[*] Khufu now has a family penalty for each wonder built (Wonders and Dynasties)
[*] Meritities is now Righteous instead of Revered (Wonders and Dynasties)
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New Events
89 new base game events:
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[*] A Brush With Death
[*] A Child No More (x4)
[*] A Famous Hill
[*] A Gracious Welcome
[*] A Greater Calling Just Called
[*] A Little More Time
[*] A Narrow Escape
[*] A Matter of Faith
[*] A Royal Suspect
[*] A Shift in Thought
[*] Age Of Unrest
[*] Alien Traditions
[*] An Ignominious Wound
[*] Arrow To The Eye
[*] Bonds of Faith
[*] Celebration of Our Many Blessings
[*] Champions of the Guard
[*] Complications
[*] Cultural Similarities (x10)
[*] Elephants of City
[*] Entwined Beliefs
[*] Familial Ties
[*] Family Needs
[*] Family Power Play
[*] Family Traditions (x10)
[*] Fangs Of Our Foes
[*] Felled By Arrows
[*] Hard Rain
[*] Heaven Help Us
[*] Hero Of The Realm
[*] In The Hands Of God
[*] Influence Of Weakness
[*] Keepsake
[*] Laches
[*] Last Of His Line
[*] Lucky Break
[*] Naming and Necessity
[*] National Tour
[*] National Treasure
[*] No Time Wasted
[*] Not Without Risk
[*] Poisoned Tips
[*] Prime Surplus
[*] Rain Of Arrows
[*] Rebel Phase
[*] Select Timber
[*] Shattered Shield
[*] Stalwart Spouse (x2)
[*] Stronger For It
[*] Test Of Metal
[*] The Captured Agent
[*] The End of an Era (x2)
[*] The Freedom Of Divorce (x2)
[*] The Goal Of Life
[*] The Hunt Continues
[*] The Pále
[*] The Peoples Shield
[*] The Third Man
[*] Too Young To Rule
[*] Tribe Eliminated Nickname
[*] Two Birds
[*] Untimely
[*] Ward No Longer
[*] Welcome Return
[*] Wondrous Nation
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6 new Sacred and Profane events:
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[*] Fugitive From God
[*] General Devotion
[*] Joined in Mystery
[*] The Eyes of God
[*] Turning Mani (x2)
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Programming
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[*] AI chooses Navigation with higher priority
[*] AI yield value corrections
[*] Can now set a religion to be not Pagan or World
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UI
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[*] Localization text update for all languages including all missing Wonders and Dynasties text
[*] Changed Remind Turn to Turns until Reminder in Improvement and Text pings
[*] Added Free Luxury bonus tech art
[*] Smoke particles on mines are now hidden when the smokestack is hidden
[*] New Game option enabled on premade maps, will reroll nation and dynasty selection if these have been randomised
[*] Made Religion/Family/Nation/Tribe sections on tab panels collapsible
[*] Added concepts/linkable helptext about the tech card system
[*] Added intermediate Scripted/Freeform menu to Learn to Play
[*] Proscription mission is now hidden unless enabled (Wonders and Dynasties)
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Bugs Fixed
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[*] Fixed archetype icon not reflecting selected dynasty leader on SP setup screen
[*] Fixed incorrect estimate of effectPlayer on help text when it involved adjacency bonuses from existing improvements (e.g. science output of Pilgrimage)
[*] Removed double spaces betwixt icons and yield names in some cases
[*] Fixed Stun from Push not working, and other unit stacking issues
[*] Fixed default improvements/units shown as unique when no nation/dynasty is specified
[*] Fixed landmark names sometimes displaying incorrectly in MP games
[*] Random nation on premade maps now correctly remain random on new game
[*] Premade map selection now remembered for next game
[*] Fixed top section of tab headers getting cut off
[*] Fixed Pick Later nation and Random Dynasty setting the dynasty to Default
[*] Fixed queued actions triggering unit selection before decision selection
[*] Fixed Heroes of the Aegean scenario 5 save/load bug
[*] Fixed Heroes of the Aegean scenario 5 bugs with Darius events, rebels and autonomous rule
[*] Fixed Carthage scenario 1 goal (Markets and Money)
[*] Fixed Jebel Barkal bonus description (Wonders and Dynasties)
[*] Text and event fixes
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