Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
Main Branch: 1.0.70024 Release 12/13/2023
Headline changes
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[*] Sacred and Profane Clergy have been reworked
[*] Changes to Competitive mode character yields and modifiers
[*] History of the Old World added to loading screen for new games
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Design
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[*] Sacred and Profane Clergy rework:
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[*] The Initiate into Clergy mission run by the Head of Religion has been replaced by a new mission Suggest For Clergy. This is run via the Chancellor and uses the target characters religion
[*] A limit of 2 Clergy per nation has been added
[*] Clergy can now also be Courtiers and marriage restrictions have been removed
[*] Clergy can run the Tutor as Courtier mission (even if they are not a Courtier)
[*] Clergy give a base bonus of +30 religion opinion, modified by character opinion
[*] Pagan Clergy have a +40% chance to become the next Head of Religion and World Religion Clergy have a +20% chance
[*] Pagan Clergy have a new mission Pagan Sacrifices. This targets a pagan city and has a 75% chance to increase the cities happiness and 25% chance to give an opinion penalty to the religion
[*] World Religion Clergy can now act as Agents in cities of their religion
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[*] In Competitive mode character yields and modifiers now scale linearly. Ratings lower than 5 will have higher effects and higher ratings lower effects. Previous flat 50% penalty removed.
[*] Character upgrades for leaders, governors, and generals (under retirement age) now include only traits, if possible
[*] Doubled money income from connected foreign cities
[*] Event-caused tribal raids will now target the player, even if at Peace or if another foreign city would be a better target
[*] Added doubled Desert map size as a map option (this is the same size as Deserts were before being reduced recently)
[*] Tweaks to the New Difficulty level - start with an added Militia, increased civics and training per turn
[*] Unimproved water tiles can now be exchanged between cities
[*] Tiles cannot be exchanged between cities if that will cause a city territory to no longer be contiguous
[*] Increased tier of grove luxuries ambition
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Programming
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[*] Improved AI obsolete unit upgrading
[*] AI now has memory about what non-visible city sites are being claimed by other players
[*] AI tries to avoid ending the turn with pending in-place attacks
[*] AI tries to connect road network to foreign cities at peace for the money
[*] Placed a limit on the number of military units the AI uses for exploring
[*] Corrected AI performance regression
[*] AI no longer razes gifted cities and cities obtained from events, even if it can
[*] Fixed bug in AI hurry cost value that was causing it to spend civics instead of saving them for better use
[*] Fixed AI sometimes not healing units when it has the chance
[*] Revised character portrait selection algorithm to duplicate the portrait from a different player, if global duplication can't be avoided
[*] Removed hardcoded prohibition on foreign paganisms being picked for religion subjects
[*] Platform achievements now unlock completed scenarios when resetting gameOptionsSave file
[*] Added Modio verbose logging added to gameOptionsSave file (off by default)
[*] Added better logging for undo/redo errors
[*] More logging and a possible fix for remote server disconnections
[*] Better failure reporting when an EventOption using the new syntax specifies an invalid subject alias
[*] mapPath now excluded from GameParameters when writing to XML
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UI
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[*] History of the Old World added to loading screen for new games. This will also appear on the Game Log after the first turn
[*] Added a generic improvement ping that is used to indicate preferred placement of any improvement
[*] Improvement pings are less restrictive in checking validity (i.e. can now add improvement pings to Sand that would be valid for Clerics before founding city)
[*] CTRL-click Heal now automatically heals the unit every turn until fully healed or idle healing would bring unit to full health anyway
[*] Specialist tooltip adjusted. All yields are summarized first and the Rural/Apprentice/etc effects are no longer separated from the rest of the list
[*] Character tooltip always shows heir rank, if any
[*] Improved succession help text for characters after the 4th in line
[*] Clergy included in turn summary announcements and notable character list
[*] Religion changes for unimportant characters no longer shown in turn summary
[*] Clergy traits in Encyclopaedia show the related religion
[*] Added Encyclopedia description for city site improvement
[*] Removed "Could lead to future events" link help which was not working consistently
[*] Added text scaling to reduce overlap on city production menu for some mods
[*] Added hint about Polytheism to the 8 shrine ambition
[*] When an Idle Leader reminder is active, the reminder icon replaces the General/Governor icon to the left of the leader portrait
[*] Added Idle Leader reminder for Tutor as Leader (Scholar ability)
[*] Added tooltips to some cloud game host control buttons
[*] Added new Active DLC Encyclopedia category
[*] Fewer characters included in the turn summary
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Bugs Fixed
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[*] Fixed context buttons not showing up consistently (Send Goods, Assign Agent etc)
[*] Fixed unit upgrades requiring a city with a resource (for an upgrade of A to B, the EffectCity requirements of unit B are only checked if they're different from requirements of unit A)
[*] Fixed some cases where clicking on non-link text doesn't trigger button underneath
[*] Fixed Unavailable trait not always getting removed at the start of the players turn
[*] Fixed interrupting a unit in motion over water with a combat action failing to update the unit's model from water to land
[*] Fixed unit healthbar ticks not getting the correct material, leading to tall models obscuring the ticks
[*] Fixed Carthage scenario null reference for tribal invasion
[*] Fixed city selection lighting change bug
[*] Fixed bug in Heroes of the Aegean scenario with late-game event getting invalidated upon triggering
[*] Fixed display issue with Hierro in Carthage scenarios 3 and 4
[*] Fixed nested link issue with some goal links
[*] Possible fix for EOS re-authentication at 59 minutes causing Modio to reload and throw errors
[*] Fixed replay being discarded in Learn to Play 4
[*] Fix Ptolemy and Seleucus being unable to adopt a state religion in Heroes of the Aegean scenario 6
[*] Fixed stolen city site event trigger
[*] Fixed some flickering on tooltips and unit HP bar
[*] Fixed boundary tiles remaining visible after gaining and then losing visibility
[*] Fixed Caravan stacking bug
[*] Fixed Event Browser showing new syntax message for all events
[*] Fixed Theology Ambitions getting canceled as impossible too soon
[*] Fixed trade events not getting canceled on war declaration
[*] Fixed no-target missions not working with reminders
[*] Fixed some undo/redo issues (i.e. hunter family opinion not resetting after undoing unit kills in territory)
[*] Fixed bonus help text when adding trait
[*] Fixed missing city happiness modifiers for Kush and Hittite pagan religions
[*] Text and event fixes
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