Old World January 17th Updated Test Build

Old World

Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?

The Old World test branch has been updated and is now version 1.0.70456 Test 01/17/2024 Design [list] [*] Tech tree changes: [list] [*] Infantry Square is now cheaper, requires Battleline and leads to Cohorts. [*] Bodkin Arrow leads directly to Military Prestige [*] Windlass requires Architecture instead of Scholarship [*] Added Luxury bonus cards to the tech tree - on Forestry, Metaphysics, Coinage, Portcullis and Lateen Sail [/list] [*] Baths class improvements give one extra Happiness per turn [*] New map script Player islands. Each nation gets their own island, with optional empty islands. [*] New map script Highlands. Inland map with lots of mountain ranges and elevated terrain. [*] Inland Sea map script reworked. Now has more variation and should be more Mediterranean-like. [*] Player start adjustment to try to avoid being placed in a small area surrounded by impassable terrain [*] Free-for-all multiplayer game player start improvements: [list] [*] All map scripts now spread out the players as much as possible, at the expense of selecting the best terrain. [*] Added a different, experimental, player placement for highlands and coastal rain basin map scripts, which are relatively uniform land maps [/list] [*] More resources between city sites, especially at low city site density [*] New game option Random Tech Tree. Shuffles the position of each tech within its column. [*] AI (nations and tribes) now have a chance to cancel an alliance when at cautious opinion or lower [*] Split Away from Court event class into individual classes. This lowers the frequency of some events that were triggering too often (i.e. imprisoned events) [*] Players without an online ID (e.g. not running through Steam, Epic Launcher or GoG Galaxy) are now able to play network multiplayer [/list] Programming [list] [*] Increased the minimum target unit number for the AI, to deal with military threats when it has few cities [*] AI technology value adjustments [*] AI no longer places value on bonus units if no such units are needed (e.g. free Settler with no vacant city sites) [*] AI now knows about effectPlayer YieldUpkeepModifier, TeamDiplomacyYields and TribeDiplomacyYields [*] When at war with a tribe with multiple known settlements, Settlers are planned for one site at a time, not all at once [*] Quick Infos XML validation optimization. Eliminates most memory allocations [*] Added support for having the same character in multiple dynasties [/list] UI [list] [*] Temporary traits now display time remaining in parentheses [*] Added tooltip about the loss/gain of tribute yields by declaring war on a tribe [*] Added Tribal Strength game setup option help text for empty city sites [*] Added missing icons for some Wonders & Dynasty missions and effects [*] Added new icon for Zealot's Enlist Next effect [*] Added new icon for Explorer unit (Wonders and Dynasties) [*] Added Greek dynasty leader bios [*] Updated character suffix localization code and added support for Chinese numerals [*] Tech selection UI is now updated immediately when available techs change [*] Disabled history generator for multiplayer games [*] Custom Leader Archetype shown on Choose Leader screen when selected [*] In network games the client no longer exits to main menu immediately upon disconnection but instead tries to automatically reconnect [/list] Bugs Fixed [list] [*] Fixed units on cooldown getting moved when units try to move into their tile [*] Heir births are entered into the game log only after they have a name [*] Fixed bug where cut trees could be cleared on Lumbermill tiles [*] Fixed Restart Game button in cases where a premade map was picked through Advanced Setup instead of going through the Scenarios screen [*] Fixed cycle military button tooltip text [*] Learn to Play fixes. Prevented some player actions that could cause LTP scenarios to break. [*] Fix for Event Browser UI [*] Likely fix for map element names sometimes not matching between client and server [*] Fixed some scenario load/save inconsistencies [*] Fixed Wonder and Dynasties content being missing from World Maps and Barbarian Horde scenarios [*] Fixed Caesar's dynasty description (Wonders and Dynasties) [*] Fixed null ref on leader select helptext for dynasties with free tech (Wonders and Dynasties) [*] Jerwan Aqueduct now has a history that prevents it from changing drastically when city layouts change (Wonders and Dynasties) [*] Fixed AI exploration bug [*] Fixed AI AdjacentSameModifier value [*] Fixed AI research selection actually following the AI evaluation instead of being random [*] Corrected some inconsistent use of the AI in-city yield evaluation [*] Fix for mod dependency bug [*] Text and event fixes [/list]