Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
The Old World test branch has been updated and is now version 1.0.69803 Test 11/29/2023
Known bug - buttons do not always highlight when they become active. This is a display issue and the buttons are useable when they should be.
Design
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[*] Sacred and Profane Clergy rework:
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[*] The Initiate into Clergy mission run by the Head of Religion has been replaced by a new mission Suggest For Clergy. This is run via the Chancellor and uses the target characters religion
[*] A limit of 2 Clergy per nation has been added
[*] Clergy can now also be Courtiers and marriage restrictions have been removed
[*] Clergy can run the Tutor as Courtier mission (even if they are not a Courtier)
[*] Clergy give a base bonus of +30 religion opinion, modified by character opinion
[*] Pagan Clergy have a +40% chance to become the next Head of Religion and World Religion Clergy have a +20% chance
[*] Pagan Clergy have a new mission Pagan Sacrifices. This targets a pagan city and has a 75% chance to increase the cities happiness and 25% chance to give an opinion penalty to the religion
[*] World Religion Clergy can now act as Agents in cities of their religion
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[*] Doubled money income from connected foreign cities
[*] Competitive mode character yield modifiers due to ratings halved for governors and agents
[*] Event-caused tribal raids will now target the player, even if at Peace or if another foreign city would be a better target
[*] Added doubled Desert map size as a map option (this is the same size as Deserts were before being reduced recently)
[*] Tweaks to the New Difficulty level - start with an added Militia, increased civics and training per turn
[*] Unimproved water tiles can now be exchanged between cities
[*] Tiles cannot be exchanged between cities if that will cause a city territory to no longer be contiguous
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Programming
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[*] Improved AI obsolete unit upgrading
[*] AI now has memory about what non-visible city sites are being claimed by other players
[*] AI tries to avoid ending the turn with pending in-place attacks
[*] AI tries to connect road network to foreign cities at peace for the money
[*] Placed a limit on the number of military units the AI uses for exploring
[*] Corrected AI performance regression
[*] AI no longer razes gifted cities and cities obtained from events, even if it can
[*] Fixed bug in AI hurry cost value that was causing it to spend civics instead of saving them for better use
[*] Fixed AI sometimes not healing units when it has the chance
[*] Revised character portrait selection algorithm to duplicate the portrait from a different player, if global duplication can't be avoided
[*] Removed hardcoded prohibition on foreign paganisms being picked for religion subjects
[*] Platform achievements now unlock completed scenarios when resetting gameOptionsSave file
[*] Added Modio verbose logging added to gameOptionsSave file (off by default)
[*] Added better logging for undo/redo errors
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UI
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[*] History of the Old World added to loading screen for new games. This will also appear on the Game Log after the first turn
[*] Specialist tooltip adjusted. All yields are summarized first and the Rural/Apprentice/etc effects are no longer separated from the rest of the list
[*] Improved succession help text for characters after the 4th in line
[*] When an Idle Leader reminder is active, the reminder icon replaces the General/Governor icon to the left of the leader portrait
[*] Added Idle Leader reminder for Tutor as Leader (Scholar ability)
[*] Added tooltips to some cloud game host control buttons
[*] Added new Active DLC Encyclopedia category
[*] Fewer characters included in the turn summary
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Bugs Fixed
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[*] Fixed context buttons not showing up consistently (Send Goods, Assign Agent etc)
[*] Fixed unit upgrades requiring a city with a resource (for an upgrade of A to B, the EffectCity requirements of unit B are only checked if they're different from requirements of unit A)
[*] Fixed some cases where clicking on non-link text doesn't trigger button underneath
[*] Fixed Unavailable trait not always getting removed at the start of the players turn
[*] Fixed replay being discarded in Learn to Play 4
[*] Fix Ptolemy and Seleucus being unable to adopt a state religion in Heroes of the Aegean scenario 6
[*] Fixed stolen city site event trigger
[*] Fixed some flickering on tooltips and unit HP bar
[*] Fixed boundary tiles remaining visible after gaining and then losing visibility
[*] Fixed Caravan stacking bug
[*] Fixed Event Browser showing new syntax message for all events
[*] Fixed Theology Ambitions getting canceled as impossible too soon
[*] Fixed trade events not getting canceled on war declaration
[*] Fixed no-target missions not working with reminders
[*] Fixed some undo/redo issues (i.e. hunter family opinion not resetting after undoing unit kills in territory)
[*] Fixed bonus help text when adding trait
[*] Fixed missing city happiness modifiers for Kush and Hittite pagan religions
[*] Text and event fixes
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