Old World November 29th Updated Test Build

Old World

Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?

The Old World test branch has been updated and is now version 1.0.69803 Test 11/29/2023 Known bug - buttons do not always highlight when they become active. This is a display issue and the buttons are useable when they should be. Design [list] [*] Sacred and Profane Clergy rework: [list] [*] The Initiate into Clergy mission run by the Head of Religion has been replaced by a new mission Suggest For Clergy. This is run via the Chancellor and uses the target characters religion [*] A limit of 2 Clergy per nation has been added [*] Clergy can now also be Courtiers and marriage restrictions have been removed [*] Clergy can run the Tutor as Courtier mission (even if they are not a Courtier) [*] Clergy give a base bonus of +30 religion opinion, modified by character opinion [*] Pagan Clergy have a +40% chance to become the next Head of Religion and World Religion Clergy have a +20% chance [*] Pagan Clergy have a new mission Pagan Sacrifices. This targets a pagan city and has a 75% chance to increase the cities happiness and 25% chance to give an opinion penalty to the religion [*] World Religion Clergy can now act as Agents in cities of their religion [/list] [*] Doubled money income from connected foreign cities [*] Competitive mode character yield modifiers due to ratings halved for governors and agents [*] Event-caused tribal raids will now target the player, even if at Peace or if another foreign city would be a better target [*] Added doubled Desert map size as a map option (this is the same size as Deserts were before being reduced recently) [*] Tweaks to the New Difficulty level - start with an added Militia, increased civics and training per turn [*] Unimproved water tiles can now be exchanged between cities [*] Tiles cannot be exchanged between cities if that will cause a city territory to no longer be contiguous [/list] Programming [list] [*] Improved AI obsolete unit upgrading [*] AI now has memory about what non-visible city sites are being claimed by other players [*] AI tries to avoid ending the turn with pending in-place attacks [*] AI tries to connect road network to foreign cities at peace for the money [*] Placed a limit on the number of military units the AI uses for exploring [*] Corrected AI performance regression [*] AI no longer razes gifted cities and cities obtained from events, even if it can [*] Fixed bug in AI hurry cost value that was causing it to spend civics instead of saving them for better use [*] Fixed AI sometimes not healing units when it has the chance [*] Revised character portrait selection algorithm to duplicate the portrait from a different player, if global duplication can't be avoided [*] Removed hardcoded prohibition on foreign paganisms being picked for religion subjects [*] Platform achievements now unlock completed scenarios when resetting gameOptionsSave file [*] Added Modio verbose logging added to gameOptionsSave file (off by default) [*] Added better logging for undo/redo errors [/list] UI [list] [*] History of the Old World added to loading screen for new games. This will also appear on the Game Log after the first turn [*] Specialist tooltip adjusted. All yields are summarized first and the Rural/Apprentice/etc effects are no longer separated from the rest of the list [*] Improved succession help text for characters after the 4th in line [*] When an Idle Leader reminder is active, the reminder icon replaces the General/Governor icon to the left of the leader portrait [*] Added Idle Leader reminder for Tutor as Leader (Scholar ability) [*] Added tooltips to some cloud game host control buttons [*] Added new Active DLC Encyclopedia category [*] Fewer characters included in the turn summary [/list] Bugs Fixed [list] [*] Fixed context buttons not showing up consistently (Send Goods, Assign Agent etc) [*] Fixed unit upgrades requiring a city with a resource (for an upgrade of A to B, the EffectCity requirements of unit B are only checked if they're different from requirements of unit A) [*] Fixed some cases where clicking on non-link text doesn't trigger button underneath [*] Fixed Unavailable trait not always getting removed at the start of the players turn [*] Fixed replay being discarded in Learn to Play 4 [*] Fix Ptolemy and Seleucus being unable to adopt a state religion in Heroes of the Aegean scenario 6 [*] Fixed stolen city site event trigger [*] Fixed some flickering on tooltips and unit HP bar [*] Fixed boundary tiles remaining visible after gaining and then losing visibility [*] Fixed Caravan stacking bug [*] Fixed Event Browser showing new syntax message for all events [*] Fixed Theology Ambitions getting canceled as impossible too soon [*] Fixed trade events not getting canceled on war declaration [*] Fixed no-target missions not working with reminders [*] Fixed some undo/redo issues (i.e. hunter family opinion not resetting after undoing unit kills in territory) [*] Fixed bonus help text when adding trait [*] Fixed missing city happiness modifiers for Kush and Hittite pagan religions [*] Text and event fixes [/list]