Old World January 11th update - Improved map randomisation options

Old World

Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?

Main Branch: 1.0.70360 Release 01/11/2024 Headline changes [list] [*] Added extra map randomisation options and enabled more options for Random map scripts [*] Added heir name selection popup on birth of heir [*] UI and AI improvements [/list] Design [list] [*] Enabled Resource Density, City Site Density, and City Site Number map options on Random map script selection [*] Added Random options to above map options and set these with the Random game preset [*] Added Random option to Map Size [*] Increased city site density for lower density options (25% and 50% distance increases instead of 50% and 100%) [*] Christian and Manichaean clergy can now marry like clergy of other religions [*] Game of the week now has a 4.5% chance to use competitive mode [*] Added heir name selection popup on birth of heir [*] Halved number of center area resources when using the King of the Hill map option for the Disjunction mapscript [/list] [list] [*] Programming [*] Improved AI exploration and use of reveal territory missions [*] Added support for events that can trigger for the AI [*] New attempt to address remote server disconnection issues [/list] UI [list] [*] When random map options are selected, the game description help text shows which option was actually selected [*] Permanent game log tweaks - fewer deaths, city breaches shown instead of city captures, offensives no longer shown [*] State religion notification reminder now opens the Adopt Stage Religion context menu [*] Team games with duplicate nations no longer force team colors [*] Revised player color assignment so that unique colors are always assigned to the active team players [*] Made the "adopt state religion" list in the UI use the same check as gameplay logic for whether a religion can be adopted [*] Added tooltip to gift unit button [*] Nation opinion now displayed when there is at least one modifier even if the net opinion is 0 [*] Removed event option text from tutorial events that directs players to options to turn off (redundant with in-event tutorial toggle) [*] Renamed Active DLC in Encyclopedia to DLC Mechanics [*] Added duplicate Steam Deck-specific GraphicsOptionsSave fields for scaling options, with higher defaults [*] Added Wonders & Dynasties DLC to announcement popup [*] Added support for preset characters with suffixes [*] Trait help now shows conditional probabilities for gaining other traits or removing this one [*] Added helptext and concept for trait fallback ratings [*] Added helptext for a dynasty's first ruler character to link back to the dynasty description [*] Hall Of Fame screen layout tweaked [/list] Bugs Fixed [list] [*] Fixed some legacy issues with harvesting and forts [*] Fixed dynasty selection being unavailable on Choose Leader screen after using a custom archetype [*] Fixed MP teammate portraits not displaying [*] Fixed improvement turns remaining not updating when military units go on cooldown (affects Kush when building Forts) [*] Fixed unit action indicators sorting incorrectly with other worldspace UI [*] Fixed trait layout for character encyclopedia pages [*] Fixed unit position jitter on city sites during undo [*] Fixed stacked workers using different positions [*] Fixed cloud shader clipping at certain viewing angles [*] Fixed Odeons on hills not displaying correctly [*] Fixed resource fade not being preserved when changing graphics settings, and resource fade not occurring when a unit sharing a resource tile is revealed via exploration [*] Fixed issue with hill height textures cutting off and leaving tear lines in the terrain [*] Fixed river start flow splats being too large, causing artifacts when it's placed next to other assets with water [*] Fixed inconsistent hex grid outlines in the transition between passable and impassable terrain [*] Fixed undo not updating timeline screen [*] Fixed AI not invalidating danger calculations after a city has been captured [*] Fixed tooltip overlap for Leonidas effect in Greece2 [*] Fixed unique dynasty buildings not showing on nation select stats (Ptolemy) [*] Fixed nested link issue with Pagan Clergy subject [*] Fixed bug where iAdultProb traits would never be assigned to dynamically generated already-adult characters [*] Fixed Encyclopedia breaking if there are UnitTraits with no EffectUnits (affects mods) [*] Fixed modio upload not storing correct metadata blob [*] Fixed modio API url [*] Fixed event browser audio picker layout [*] Updating mods now deletes any files from previous versions that are no longer present in the mod [*] Heirs can no longer marry other nations leaders, causing them to leave the players nation [*] Mod Manager will no longer try to display mod update popup if not in the main menus [*] Rout indicator now longer shown when unit cannot advance to target tile [*] Fixed DLC ownership caching [*] Fixed More Water map script option [*] Fixed map script desert generation error [*] Fixed bug where characters with Archetypes that allowed them to be Agents could not be Agents if they were also Clergy [*] Caravans can no longer displace neutral units from their positions [*] AI discontent value correction [*] Fixed leftover sign error from discontent to happiness conversion [*] Fixed replay for team turnstyle cloud games [*] Text and event fixes [/list]