NEXT VERSION 1.0.7 in Experimental version for Testing!

Meeple Station

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GREAT NEWS YOU´VE BEEN WAITING MONTHS FOR! ːsteamthumbsupː It's been quite a while but thankfully Stephen managed to bring a [b]plethora of bug fixes[/b] and some [b]new features[/b] before the holiday! You can take a look at the changelog from the title screen or here, down below. Notably, [/b]the most infamous bugs have been addressed[/b]. Meeple getting stuck, doctors going on strike, and lazy janitors. https://steamcommunity.com/sharedfiles/filedetails/?id=2678419712 The largest feature in this patch is the [b]'zones' menu [/b] where you can setup areas by selecting different rooms and assigning specific meeple/crew [b]to restrict where they can and can't go [/b], a handy way to cut down on pathfinding costs because the pathfinder will ignore restricted areas. https://steamcommunity.com/sharedfiles/filedetails/?id=2678420124 The new version is available [b]NOW in 'Experimental - pre-patch version' [/b] (will be officially released in the next few days after Testing), just select it by right clicking the game in your Steam Library. https://steamcommunity.com/sharedfiles/filedetails/?id=2678413591 https://steamcommunity.com/sharedfiles/filedetails/?id=2678414045 Please feel free to leave a comment and you are welcome to join our Discord Community Server and hang out! [b]https://discord.gg/gameclaw[/b] [b]CHANGELOG 1.0.7 (Experimental - pre-patch version)[/b] [code] • janitors now look for the closest waste bin to dump rubbish • added the Zones feature to designate restricted areas and assign specific meeple to them • added indicators over meeple when they are asphyxiating or starving • made meeple slightly more tolerant when they're hungry • several pathfinding bugs fixed • another large pathfinding overhaul and optomization to help large stations • made stench clouds less rampant but spawn more frequently • made hazmeep faster at cleaning unwanted gasses • added new poop sprites • wounded meeple will now tire twice as fast and be more motivated to rest • fixed a bug causing certain meeple to contemplate their existence too often and starve to death • fixed a bug where doctors under house arrest protest by refusing to treat patients • fixed a bug where changing a hull tile next to a door merged the two rooms • fixed a bug when meeple get shot at they fritz out • added mega crates for more storage • added utility doors (to match utility tiles) • added mega crate research tech to unlock mega crates • fixed a graphical glitch where built furniture clipped through walls • fixed meeple from sliding along the floor when they're knocked unconscious • stench clouds can now spawn from enormous piles of... rubbish • slowed down meeple metabolisms so they eat/sleep/clean/breath 80% slower • fixed genius scientist meeple to actually be genius • increased the work rate difference between high and low skill meeple [/code]