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This week we've worked on and fixed some existing issues with doctors. We've introduced medical beds and you can now setup medical wards to house your injured meeple, making it easier for your doctors to treat patients (instead of chasing them around the station)
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33278505/4246f1056142b1e0555c73e19dabcb9f0261bdbb.png[/img]
You'll also notice meeple who are injured will seek out medical beds. But so long as you don't have a homicidal guard on the loose, hopefully your wards will stay relatively empty.
We've also done a fair bit of balancing to the meeple creation process, especially considering the difficulty. We're planning on putting in more traits and expanding on the health system shortly.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33278505/482777c18874584358c092cef862dc42f81e4f11.png[/img]
Amongst other bug fixes and such, we're laying down sound groundwork for another large patch. We'll be expanding on the ship management system and factions soon.
This will bring about a fair bit of change to the balance of the game and growing your station!
As always feel free to drop by our [url=https://discord.gg/voxgames]discord community[/url]!