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This week we've introduced a set of hydroponic bays, changed how airflow and ventilation works and also added medicine production.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33278505/e80e9be1a0e1e648ef4ce09ae28de7a20f3d0998.png[/img]
First thing you'll notice is that oxygen wont be working quite the same as it was before. Life support now creates and stores oxygen in tanks then vents disperse oxygen into different areas in your station.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33278505/bf611d2d6b3d03cc03552a463d80b7d6c47ee150.png[/img]
That means a new utility system for ventilation, oxygen tanks, vents, and a few new door types. There are now two types of doors, ones that block airflow and ones that don't. This can help you setup rooms and quarters, for example, that don't all need their own vent.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33278505/e3dcdd61fdb48401d47e825b7429d7b5de2ba563.png[/img]
Up next we have hydroponics. You can now grow vegetables AND fruit, as well as medicinal plants that can be manufactured into medical supplies, to treat wounded meeple (Sorry, they ain't free anymore).
Save files are NOT broken this patch, however, you will need to make it a top priority to setup vents and probably replace some of your bulkhead doors with regular doors when you first load your station. Oxygen does last a little while, so you should have enough time (hopefully) good luck!
As always, feel free to [url=https://discordapp.com/invite/voxgames]join our discord community[/url], we're always happy to answer questions and hear feedback!