Meeple Patch 1.0.6

Meeple Station

Build your way to success! Trade your way to the top! Explore your way to infamy! Do it all your way!

It's been awhile since I've had time to come back to Meeple Station but thankfully the last month permitted enough to knuckle down on some of the most prolific reports we've had. I believe we've finally fixed our lazy doctor bug where Doctors refused to heal injured Meeple. We've also added a recall option to mining ships so you can force them to stop mining and return much sooner. Not to mention some pathfinding and odd behaviour bug fixes. [img]{STEAM_CLAN_IMAGE}/33278505/5c366b679d5de4e2474b60ba3ba7538ee3ae91bf.png[/img] Some of you who have come across the Squientist (spoiler!) will find he no longer spawns via mitosis. (We'll let you figure that one out). There is also a new module called the Compressor. This new state of the art device will allow your Hazmeep to produce wood! From what you ask? Uh... Biomass... yep, It's poop wood. Finally a means of producing that rare and fantastic trade resource! As always, thanks to those of you who join us on Discord (https://discord.gg/gameclaw) and give us feedback and bug reports. And here is a little summary of the changes: • added some more optomisation for pathfinding • added clearer 'paused' state to UI overlay • stopped doctors from breaking their hippocratic oath • added the biomass compressor furniture • added biomass compression technology • changed hazmeeps to continue biomass production even if water supply is full • waste processing into biomass uses half waste and operates quicker • can now produce wood with compressors • added auto assign option for beds • added recall option for mining ships • added more types of debris in asteroids • fixed an oxygen bug when building a ladder with no matching ladder above/below it • janitors will now check for the closest possible job • fix layering display issues when tracking meeple • doubled the natural richness of Carbon • fixed the squintiest from spawning via mitosis • fixed airlocks from bugging out meeps when on the lowest/highest layer • other minor fixes