EPIC UPDATE, THE NEW 1.0.7 IS OUT NOW! Fixed Version Official Release

Meeple Station

Build your way to success! Trade your way to the top! Explore your way to infamy! Do it all your way!

YOU ASKED FOR IT AND HERE IT IS! The [b]new version 1.0.7[/b] has finally been officially released as stable version, so just updating the game will allow you to play the latest update! And what´s new? First of all we´ve [b]fixed most of the critical and infamous bugs that ruined your gaming experience[/b], like meeples getting stuck, doctors goint on strike or lazy janitors, but we´ve also [b]added some new features[/b] we hope you´ll like. There are some minor bugs we are working on and will fix in the [b]next 1.0.8... we go ahead![/b] Most of them can be easily solved just by reloading your savegame or reloading the game. And finally, you´ll be able to go for [b]the so long wanted Steam Achievements[/b] to try and complete them! There´s a total of 22 achievements avaible you can check in this link: https://steamcommunity.com/stats/900010/achievements https://steamcommunity.com/sharedfiles/filedetails/?id=2717694844 The largest feature in this patch is the [b]'zones' menu [/b] where you can setup areas by selecting different rooms and assigning specific meeple/crew [b]to restrict where they can and can't go [/b], a handy way to cut down on pathfinding costs because the pathfinder will ignore restricted areas. https://steamcommunity.com/sharedfiles/filedetails/?id=2678420124 Please feel free to leave a [b]comment, a positive review if we deserve it and you are welcome to join our Discord Community[/b] Server and hang out! We are awating for your opinions and feedback! [b]https://discord.gg/gameclaw[/b] [b]CHANGELOG 1.0.7 STABLE VERSION OFFICIAL RELEASE[/b] [code]• connected achievements to steam (22 steam achievements now active) • fixed achievement "The Water Belongs To The Tribe" from not completing • janitors now look for the closest waste bin to dump rubbish • added the Zones feature to designate restricted areas and assign specific meeple to them • added indicators over meeple when they are asphyxiating or starving • made meeple slightly more tolerant when they're hungry • several pathfinding bugs fixed • another large pathfinding overhaul and optomization to help large stations • made stench clouds less rampant but spawn more frequently • made hazmeep faster at cleaning unwanted gasses • added new poop sprites • wounded meeple will now tire twice as fast and be more motivated to rest • fixed a bug causing certain meeple to contemplate their existence too often and starve to death • fixed a bug where doctors under house arrest protest by refusing to treat patients • fixed a bug where changing a hull tile next to a door merged the two rooms • fixed a bug when meeple get shot at they fritz out • added mega crates for more storage • added utility doors (to match utility tiles) • added mega crate research tech to unlock mega crates • fixed a graphical glitch where built furniture clipped through walls • fixed meeple from sliding along the floor when they're knocked unconscious • stench clouds can now spawn from enormous piles of... rubbish • slowed down meeple metabolisms so they eat/sleep/clean/breath 80% slower • fixed genius scientist meeple to actually be genius • increased the work rate difference between high and low skill meeple • added some camera smoothing for low frame rate drops • made job finding improvements, unreachable jobs will no longer lock up meeple • removed mystery gas from spawning and murdering meeple[/code]