EPIC UPDATE, THE NEW 1.0.7 IS OUT NOW! Fixed Version Official Release

YOU ASKED FOR IT AND HERE IT IS! The [b]new version 1.0.7[/b] has finally been officially released as stable version, so just updating the game will allow you to play the latest update! And what´s new? First of all we´ve [b]fixed most of the critical and infamous bugs that ruined your gaming experience[/b], like meeples getting stuck, doctors goint on strike or lazy janitors, but we´ve also [b]added some new features[/b] we hope you´ll like. There are some minor bugs we are working on and will fix in the [b]next 1.0.8... we go ahead![/b] Most of them can be easily solved just by reloading your savegame or reloading the game. And finally, you´ll be able to go for [b]the so long wanted Steam Achievements[/b] to try and complete them! There´s a total of 22 achievements avaible you can check in this link: https://steamcommunity.com/stats/900010/achievements https://steamcommunity.com/sharedfiles/filedetails/?id=2717694844 The largest feature in this patch is the [b]'zones' menu [/b] where you can setup areas by selecting different rooms and assigning specific meeple/crew [b]to restrict where they can and can't go [/b], a handy way to cut down on pathfinding costs because the pathfinder will ignore restricted areas. https://steamcommunity.com/sharedfiles/filedetails/?id=2678420124 Please feel free to leave a [b]comment, a positive review if we deserve it and you are welcome to join our Discord Community[/b] Server and hang out! We are awating for your opinions and feedback! [b]https://discord.gg/gameclaw[/b] [b]CHANGELOG 1.0.7 STABLE VERSION OFFICIAL RELEASE[/b] [code]• connected achievements to steam (22 steam achievements now active) • fixed achievement "The Water Belongs To The Tribe" from not completing • janitors now look for the closest waste bin to dump rubbish • added the Zones feature to designate restricted areas and assign specific meeple to them • added indicators over meeple when they are asphyxiating or starving • made meeple slightly more tolerant when they're hungry • several pathfinding bugs fixed • another large pathfinding overhaul and optomization to help large stations • made stench clouds less rampant but spawn more frequently • made hazmeep faster at cleaning unwanted gasses • added new poop sprites • wounded meeple will now tire twice as fast and be more motivated to rest • fixed a bug causing certain meeple to contemplate their existence too often and starve to death • fixed a bug where doctors under house arrest protest by refusing to treat patients • fixed a bug where changing a hull tile next to a door merged the two rooms • fixed a bug when meeple get shot at they fritz out • added mega crates for more storage • added utility doors (to match utility tiles) • added mega crate research tech to unlock mega crates • fixed a graphical glitch where built furniture clipped through walls • fixed meeple from sliding along the floor when they're knocked unconscious • stench clouds can now spawn from enormous piles of... rubbish • slowed down meeple metabolisms so they eat/sleep/clean/breath 80% slower • fixed genius scientist meeple to actually be genius • increased the work rate difference between high and low skill meeple • added some camera smoothing for low frame rate drops • made job finding improvements, unreachable jobs will no longer lock up meeple • removed mystery gas from spawning and murdering meeple[/code]