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YOU ASKED FOR IT AND HERE IT IS! The [b]new version 1.0.7[/b] has finally been officially released as stable version, so just updating the game will allow you to play the latest update!
And what´s new? First of all we´ve [b]fixed most of the critical and infamous bugs that ruined your gaming experience[/b], like meeples getting stuck, doctors goint on strike or lazy janitors, but we´ve also [b]added some new features[/b] we hope you´ll like.
There are some minor bugs we are working on and will fix in the [b]next 1.0.8... we go ahead![/b] Most of them can be easily solved just by reloading your savegame or reloading the game.
And finally, you´ll be able to go for [b]the so long wanted Steam Achievements[/b] to try and complete them! There´s a total of 22 achievements avaible you can check in this link:
https://steamcommunity.com/stats/900010/achievements
https://steamcommunity.com/sharedfiles/filedetails/?id=2717694844
The largest feature in this patch is the [b]'zones' menu [/b] where you can setup areas by selecting different rooms and assigning specific meeple/crew [b]to restrict where they can and can't go [/b], a handy way to cut down on pathfinding costs because the pathfinder will ignore restricted areas.
https://steamcommunity.com/sharedfiles/filedetails/?id=2678420124
Please feel free to leave a [b]comment, a positive review if we deserve it and you are welcome to join our Discord Community[/b] Server and hang out! We are awating for your opinions and feedback! [b]https://discord.gg/gameclaw[/b]
[b]CHANGELOG 1.0.7 STABLE VERSION OFFICIAL RELEASE[/b]
[code]• connected achievements to steam (22 steam achievements now active)
• fixed achievement "The Water Belongs To The Tribe" from not completing
• janitors now look for the closest waste bin to dump rubbish
• added the Zones feature to designate restricted areas and assign specific meeple to them
• added indicators over meeple when they are asphyxiating or starving
• made meeple slightly more tolerant when they're hungry
• several pathfinding bugs fixed
• another large pathfinding overhaul and optomization to help large stations
• made stench clouds less rampant but spawn more frequently
• made hazmeep faster at cleaning unwanted gasses
• added new poop sprites
• wounded meeple will now tire twice as fast and be more motivated to rest
• fixed a bug causing certain meeple to contemplate their existence too often and starve to death
• fixed a bug where doctors under house arrest protest by refusing to treat patients
• fixed a bug where changing a hull tile next to a door merged the two rooms
• fixed a bug when meeple get shot at they fritz out
• added mega crates for more storage
• added utility doors (to match utility tiles)
• added mega crate research tech to unlock mega crates
• fixed a graphical glitch where built furniture clipped through walls
• fixed meeple from sliding along the floor when they're knocked unconscious
• stench clouds can now spawn from enormous piles of... rubbish
• slowed down meeple metabolisms so they eat/sleep/clean/breath 80% slower
• fixed genius scientist meeple to actually be genius
• increased the work rate difference between high and low skill meeple
• added some camera smoothing for low frame rate drops
• made job finding improvements, unreachable jobs will no longer lock up meeple
• removed mystery gas from spawning and murdering meeple[/code]