A sandbox fighting game with built-in creation tools to create characters and stages. Animate pixel art characters using our 3D pixel art rotation technology, then battle with up to 8 players! Use our tools to export sprites for your own projects.
Dash City is the newest stage addition to Smack Studio! This stage features a moving platform and the sights and sounds of a cityscape. Stick around and maybe grab a slice of pizza. 🍕
This stage was made by our wonderful Kickstarter backer Moon-Doggie!
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[img]{STEAM_CLAN_IMAGE}/41182060/652ce563e31e9c499e30d9f051b5753bbe52d016.png[/img]
We've made some additional updates as well:
[b]Stage updates:[/b]
[list]
[*] Added a "Hazards Enabled" checkback on the stage select screen (as you've already seen)
[*] Increased running acceleration a bit on Snow Fields ice
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[b]Controls:[/b]
[list]
[*] Added an option to use C-stick for tilt attacks
[*] Added an option to double tap to dash (this is the new default setting for keyboard)
[*] Added an option to dash automatically (if set, the Dash/Walk button causes the player to walk)
[*] Allow buffering an action into dash by holding left or right (previously caused the player to walk)
[*] Holding c-stick will no longer trigger frame-perfect attacks back-to-back (players must release the C-stick to trigger a new attack, to avoid exploits)
[*] With a dash button set, tapping on the control stick no longer triggers a dash
[*] Key names didn't always fit inside the squares on the keyboard settings screen
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[b]Character editor enhancements:[/b]
[list]
[*] Added a delete button for projectiles
[*] Added a separate New button for hitboxes and hurtboxes (previously both were created using the same button)
[*] Added an "edit" button for animation rigs and projectiles, to avoid confusion about what to click
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[b]Character editor bug fixes:[/b]
[list]
[*] Occasional crash seen for some players: "CreateD3D11Texture2D"
[*] If we fail to load a character, warn the user and return to the main menu (don't crash)
[*] Weird values get pulled into Projectile Properties window by default
[*] When creating a projectile, hitboxes don't appear until returning from Test Play
[*] Selecting a player hitbox or hurtbox causes it to move upward slightly
[*] Crash: switch characters then hit test play: "UActionsPaneWidget::GetActionBoolParams"
[*] Crash: add a projectile, undo, go into test play, return, and try to redo to recreate the projectile
[/list]
[b]Steam Workshop updates:[/b]
[list]
[*] Automatically download the most recent version of Workshop items when you launch the game
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