New stage: Dash City

Smack Studio

A sandbox fighting game with built-in creation tools to create characters and stages. Animate pixel art characters using our 3D pixel art rotation technology, then battle with up to 8 players! Use our tools to export sprites for your own projects.

Dash City is the newest stage addition to Smack Studio! This stage features a moving platform and the sights and sounds of a cityscape. Stick around and maybe grab a slice of pizza. 🍕 This stage was made by our wonderful Kickstarter backer Moon-Doggie! [img]{STEAM_CLAN_IMAGE}/41182060/63b71315a26876caeb66d7df4e40b8a7bc016224.png[/img] [img]{STEAM_CLAN_IMAGE}/41182060/652ce563e31e9c499e30d9f051b5753bbe52d016.png[/img] We've made some additional updates as well: [b]Stage updates:[/b] [list] [*] Added a "Hazards Enabled" checkback on the stage select screen (as you've already seen) [*] Increased running acceleration a bit on Snow Fields ice [/list] [b]Controls:[/b] [list] [*] Added an option to use C-stick for tilt attacks [*] Added an option to double tap to dash (this is the new default setting for keyboard) [*] Added an option to dash automatically (if set, the Dash/Walk button causes the player to walk) [*] Allow buffering an action into dash by holding left or right (previously caused the player to walk) [*] Holding c-stick will no longer trigger frame-perfect attacks back-to-back (players must release the C-stick to trigger a new attack, to avoid exploits) [*] With a dash button set, tapping on the control stick no longer triggers a dash [*] Key names didn't always fit inside the squares on the keyboard settings screen [/list] [b]Character editor enhancements:[/b] [list] [*] Added a delete button for projectiles [*] Added a separate New button for hitboxes and hurtboxes (previously both were created using the same button) [*] Added an "edit" button for animation rigs and projectiles, to avoid confusion about what to click [/list] [b]Character editor bug fixes:[/b] [list] [*] Occasional crash seen for some players: "CreateD3D11Texture2D" [*] If we fail to load a character, warn the user and return to the main menu (don't crash) [*] Weird values get pulled into Projectile Properties window by default [*] When creating a projectile, hitboxes don't appear until returning from Test Play [*] Selecting a player hitbox or hurtbox causes it to move upward slightly [*] Crash: switch characters then hit test play: "UActionsPaneWidget::GetActionBoolParams" [*] Crash: add a projectile, undo, go into test play, return, and try to redo to recreate the projectile [/list] [b]Steam Workshop updates:[/b] [list] [*] Automatically download the most recent version of Workshop items when you launch the game [/list]