Patch notes 8/27/24

Smack Studio

A sandbox fighting game with built-in creation tools to create characters and stages. Animate pixel art characters using our 3D pixel art rotation technology, then battle with up to 8 players! Use our tools to export sprites for your own projects.

This patch fixes some bugs and character balancing issues that were identified after the 1.0 launch: [b]Editor changes:[/b] [list] [*] Mouse drawing location was offset by a pixel in the character editor [*] Updated the Kaien template to include newer animations and attack power / hitboxes [/list] [b]Buster balance updates:[/b] [list] [*] fixed hurtboxes on basic movement [*] Reduced dash attack damage and super armor frames [*] Reduced f strong damage and active frames [*] Removed down strong disjoint [*] down b super armor now only applies to the grounded version [*] grab comes out slightly slower [*] ultra comes out slightly slower (but is active slightly longer) [*] up b cancel window has been moved to the end of the move, and can be escaped from more easily to avoid easy kills [*] side b has slightly more startup lag and end lag when the move doesn't hit [*] up strong startup lag increased significantly (although he now has super armor) [*] up strong has new visuals to indicate the hitbox better also the hitboxes have been shifted around a bit to be more forgiving to the opponent. [*] cargo up throw damage increased slightly [/list] [b]Katsuro balance updates:[/b] [list] [*] Jab had an unintended 1 frame of invincibility [*] Jab hurtboxes adjusted slightly (reduced reach on 2nd hit) [*] down b hurtbox has been shortened [*] neutral b now has less invincibility [*] fair now has 10 frames of land lag on second hit and 7 fames on first hit, and total fair damage decreased from 18 to 12 [*] nair now has 8 frames of land lag [*] bair now isn't disjointed and has 9 frames of landlag [*] Removed some additional disjoints (bair, dash attack, up strong) [/list] [b]Nimbi balance updates:[/b] [list] [*] Fixed issue with up-b and float interaction [*] Changed dash attack knockback angle to support combos [*] Added sweet spots on the lightning attacks for both side B and down B, giving a +3 damage, +2 base knockback, and +.01 scaling knockback on each [*] Increased float speed slightly [*] Every down air is slower after the first, to reduce speedy spamming from above [*] Added the ability to hold the neutral B charge [*] Slightly increased power of charged neutral B [*] Fixed the infinite height exploit on dair [/list] [b]Antagon updates:[/b] [list] [*] Reduced dash attack damage [/list] [b]Galvan fix:[/b] [list] [*] Neutral B projectile was forever lost if it gets parried or reflected [/list] [b]Fintail fix:[/b] [list] [*] Neutral B projectile was forever lost if it gets parried or reflected [/list] [b]Granite fix:[/b] [list] [*] Players can air dodge out of ultra [/list] [b]Tate fix:[/b] [list] [*] Players can air dodge out of ultra [/list]