A sandbox fighting game with built-in creation tools to create characters and stages. Animate pixel art characters using our 3D pixel art rotation technology, then battle with up to 8 players! Use our tools to export sprites for your own projects.
This patch fixes some bugs and character balancing issues that were identified after the 1.0 launch:
[b]Editor changes:[/b]
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[*] Mouse drawing location was offset by a pixel in the character editor
[*] Updated the Kaien template to include newer animations and attack power / hitboxes
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[b]Buster balance updates:[/b]
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[*] fixed hurtboxes on basic movement
[*] Reduced dash attack damage and super armor frames
[*] Reduced f strong damage and active frames
[*] Removed down strong disjoint
[*] down b super armor now only applies to the grounded version
[*] grab comes out slightly slower
[*] ultra comes out slightly slower (but is active slightly longer)
[*] up b cancel window has been moved to the end of the move, and can be escaped from more easily to avoid easy kills
[*] side b has slightly more startup lag and end lag when the move doesn't hit
[*] up strong startup lag increased significantly (although he now has super armor)
[*] up strong has new visuals to indicate the hitbox better also the hitboxes have been shifted around a bit to be more forgiving to the opponent.
[*] cargo up throw damage increased slightly
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[b]Katsuro balance updates:[/b]
[list]
[*] Jab had an unintended 1 frame of invincibility
[*] Jab hurtboxes adjusted slightly (reduced reach on 2nd hit)
[*] down b hurtbox has been shortened
[*] neutral b now has less invincibility
[*] fair now has 10 frames of land lag on second hit and 7 fames on first hit, and total fair damage decreased from 18 to 12
[*] nair now has 8 frames of land lag
[*] bair now isn't disjointed and has 9 frames of landlag
[*] Removed some additional disjoints (bair, dash attack, up strong)
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[b]Nimbi balance updates:[/b]
[list]
[*] Fixed issue with up-b and float interaction
[*] Changed dash attack knockback angle to support combos
[*] Added sweet spots on the lightning attacks for both side B and down B, giving a +3 damage, +2 base knockback, and +.01 scaling knockback on each
[*] Increased float speed slightly
[*] Every down air is slower after the first, to reduce speedy spamming from above
[*] Added the ability to hold the neutral B charge
[*] Slightly increased power of charged neutral B
[*] Fixed the infinite height exploit on dair
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[b]Antagon updates:[/b]
[list]
[*] Reduced dash attack damage
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[b]Galvan fix:[/b]
[list]
[*] Neutral B projectile was forever lost if it gets parried or reflected
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[b]Fintail fix:[/b]
[list]
[*] Neutral B projectile was forever lost if it gets parried or reflected
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[b]Granite fix:[/b]
[list]
[*] Players can air dodge out of ultra
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[b]Tate fix:[/b]
[list]
[*] Players can air dodge out of ultra
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