A sandbox fighting game with built-in creation tools to create characters and stages. Animate pixel art characters using our 3D pixel art rotation technology, then battle with up to 8 players! Use our tools to export sprites for your own projects.
This patch includes bug fixes, character balancing, and small enhancements.
Among other things, we've confirmed that the Nvidia graphics issues are resolved on all affected GPUs! 🎉 This was one of the most stubborn problems we've ever tackled, and a huge risk to our 1.0 launch, due to the challenges of testing across a wide range of hardware and the technical difficulty. Thank you to everyone that assisted in testing! 🫂
Although you won't see it in this version, we're nearly done with the stage editor and are actively testing to get it ready for the 1.0 launch. Part of the goal of today's patch is to ensure that the new code is stable (since the stage editor development has impacted everything from the editing tools to online multiplayer!)
--------------------
[u][b]Full list of changes[/b][/u]
Major bug fix:
[list]
[*] All visual issues are now resolved on Nvidia 3080 and 4000 series GPUs (4060, 4070, 4080, 4090)
[/list]
Other bug fixes:
[list]
[*] Ultra projectiles can no longer be reflected
[*] On the online character select screen, users were still able to click message buttons after collapsing the menu
[*] Projectiles always destroyed each other (instead, projectiles now correctly handle HP in order to give some priority over others)
[*] Prevent player from rejoining and online session after being kicked
[/list]
Small enhancements:
[list]
[*] You can now use Q and E to move camera up and down in the editor when in 3D mode
[*] Added hover text to the camera mode buttons listing the camera controls
[*] Added a new setting to disable save warnings in the editor, from the Preferences pane (this replaces "Don't show this again" in the popup itself)
[/list]
----------
[u][b]Character balancing and fixes[/b][/u]
Granite:
[list]
[*] Universal hitbox and sprite alignment
[*] New edge jump on neutral special
[/list]
Galvan:
[list]
[*] Better hitbox and sprite alignment
[*] 2 frames up startup lag on side strong
[*] Reduced back air damage of final hit (5 -> 3)
[*] Added sound cue
[*] +3 frames of endlag on grab
[/list]
Kaien:
[list]
[*] Large hitbox and sprite alignment changes
[*] Side B comes to 2 frames faster
[*] Side B Reduced end lag after landing the move in the air.
[*] Side B wrong landing animation playing when in air.
[*] Changed the knockback angle of the front hit on Up B only to 70. (Was 45)
[/list]