Voice Acting And Character Balancing

Smack Studio

A sandbox fighting game with built-in creation tools to create characters and stages. Animate pixel art characters using our 3D pixel art rotation technology, then battle with up to 8 players! Use our tools to export sprites for your own projects.

We have exciting news: [b]voice lines have been added to the base roster![/b] 🎙️ [b]The entire roster has also been rebalanced[/b] to make gameplay more fun offline and online, and we've added small bits of polish like skid animations and custom landing animations for attacks. If you're playing online, [b]we've added simple chat[/b] so that you can communicate with other players in the lobby! ------------------------------------------------------------------------------------------------------- Full list of updates, bug fixes, and balancing changes: Major changes: [list] [*] Added voice lines for the base roster [*] Rebalanced the base roster [*] Added simple chat for online [/list] Online bug fixes: [list] [*] The option to remove players sometimes doesn't appear [*] Fixed issue: can't remove player if they're not in the lobby [/list] Other bug fixes: [list] [*] CPUs stopped wavedashing and playing effectively while in neutral in a recent patch due to interference from other code [*] CPUs can get stuck running into a wall on Sky Garden [*] The "Remember to save your work" canvas doesn't play music when you click save [*] An invisible hitbox can remain in test play when loading a new character (strange behavior can occur when touching it) [*] Character editor: can press Load with no character selected (results in not loading the Empty Template) [/list] Small enhancements: [list] [*] Warning: update to the most recent version of Steam when playing online [*] Reduced radius for jostling collision checks slightly (to avoid pushing players out of reach of attacks) [*] Added a new hitbox option: "Don't trigger actions if blocked" [/list] Character animations: [list] [*] Added transition animations for all characters when ending dash [*] Added custom landing lag animations and slightly increased landing lag from attacks across the cast [/list] ------------------------------------------------------------------------------------------------------- Character balancing changes 12/21/23: Cora: 🟢gravity slightly (make her just slightly floatier, and jumps higher so that some aerial combos can connect) 🟢Made side strong, forward air, and backward air launch angles slightly more horizontal (to give her better side killing options) 🟢Improved hitboxes so that foes don't fall out of jab, up tilt, side strong, and neutral air 🟢Down B fan shot comes out 2 frames earlier and has an improved hitbox so that foes don't fall out of it 🔴Decreased air acceleration slightly Dagen: 🟢Increased speed of jab and side tilt 🟢Reduced landing lag on neutral air slightly, and increased hitbox size 🟢Ultra now pulls foes toward the center to prevent them from falling out 🟢Changed the launch angle on side strong, fair, and back air to be a bit closer to horizontal (to give him better side killing options) 🔴Decreased power on up air and up strong slightly (to avoid cheap kills out the top) 🔴Decreased hitbox height on Down B fire (previously too difficult to jump over) Galvan: 🔴Up B is now a bit slower and has a smaller hitbox, and it boosts Galvan upward slightly when the lightning fires (preventing easily chaining the attack into a combo) 🔴Reduced air speed slightly 🔴Reduced power multiplier on up strong slightly, reduced its hitbox range, and made it slightly slower 🔴Reduced speed of down B (to avoid spamming the projectile) 🔴Neutral B now spawns a projectile slightly lower so that it's easier to jump over Granite: 🟢Side strong launch angle is slightly more horizontal (to give him a better side killing option) 🔴Increased landing lag on forward air Kaien: 🟢Neutral B charges a few frames faster (so that the double fireball is a more useful option) 🔴Reduced Up B's vertical recovery distance and knockback scaling (to prevent cheap KOs out the top) 🔴Increased landing lag on neutral air Lotus: 🟢Updated hitboxes on up tilt to prevent foes from falling out 🔴Added a few frames of delay at the start of her ultra to make it reactable by opponents 🔴Reduced the power boost on her rage mode strong attacks slightly Spry: 🟢Made side strong, forward air, and backward air launch angles slightly more horizontal (to give her better side killing options) 🟢Improved hitboxes on up strong to prevent foes from falling out 🔴Added more ending lag to forward tilt, up tilt, and down tilt 🔴Reduced speed and hitstun of neutral B lasers 🔴Significantly reduced damage and killing power of charged neutral B laser Tate: 🟢Increased killing power of up air 🟢Side strong launch angle is slightly more horizontal (to give him a better side killing option) 🔴Reduced killing power of ultra 🔴Reduced killing power of down B 🔴Down air no longer allows immediately comboing into another attack when it hits an enemy