A sandbox fighting game with built-in creation tools to create characters and stages. Animate pixel art characters using our 3D pixel art rotation technology, then battle with up to 8 players! Use our tools to export sprites for your own projects.
We have exciting news: [b]voice lines have been added to the base roster![/b] 🎙️
[b]The entire roster has also been rebalanced[/b] to make gameplay more fun offline and online, and we've added small bits of polish like skid animations and custom landing animations for attacks.
If you're playing online, [b]we've added simple chat[/b] so that you can communicate with other players in the lobby!
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Full list of updates, bug fixes, and balancing changes:
Major changes:
[list]
[*] Added voice lines for the base roster
[*] Rebalanced the base roster
[*] Added simple chat for online
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Online bug fixes:
[list]
[*] The option to remove players sometimes doesn't appear
[*] Fixed issue: can't remove player if they're not in the lobby
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Other bug fixes:
[list]
[*] CPUs stopped wavedashing and playing effectively while in neutral in a recent patch due to interference from other code
[*] CPUs can get stuck running into a wall on Sky Garden
[*] The "Remember to save your work" canvas doesn't play music when you click save
[*] An invisible hitbox can remain in test play when loading a new character (strange behavior can occur when touching it)
[*] Character editor: can press Load with no character selected (results in not loading the Empty Template)
[/list]
Small enhancements:
[list]
[*] Warning: update to the most recent version of Steam when playing online
[*] Reduced radius for jostling collision checks slightly (to avoid pushing players out of reach of attacks)
[*] Added a new hitbox option: "Don't trigger actions if blocked"
[/list]
Character animations:
[list]
[*] Added transition animations for all characters when ending dash
[*] Added custom landing lag animations and slightly increased landing lag from attacks across the cast
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Character balancing changes 12/21/23:
Cora:
🟢gravity slightly (make her just slightly floatier, and jumps higher so that some aerial combos can connect)
🟢Made side strong, forward air, and backward air launch angles slightly more horizontal (to give her better side killing options)
🟢Improved hitboxes so that foes don't fall out of jab, up tilt, side strong, and neutral air
🟢Down B fan shot comes out 2 frames earlier and has an improved hitbox so that foes don't fall out of it
🔴Decreased air acceleration slightly
Dagen:
🟢Increased speed of jab and side tilt
🟢Reduced landing lag on neutral air slightly, and increased hitbox size
🟢Ultra now pulls foes toward the center to prevent them from falling out
🟢Changed the launch angle on side strong, fair, and back air to be a bit closer to horizontal (to give him better side killing options)
🔴Decreased power on up air and up strong slightly (to avoid cheap kills out the top)
🔴Decreased hitbox height on Down B fire (previously too difficult to jump over)
Galvan:
🔴Up B is now a bit slower and has a smaller hitbox, and it boosts Galvan upward slightly when the lightning fires (preventing easily chaining the attack into a combo)
🔴Reduced air speed slightly
🔴Reduced power multiplier on up strong slightly, reduced its hitbox range, and made it slightly slower
🔴Reduced speed of down B (to avoid spamming the projectile)
🔴Neutral B now spawns a projectile slightly lower so that it's easier to jump over
Granite:
🟢Side strong launch angle is slightly more horizontal (to give him a better side killing option)
🔴Increased landing lag on forward air
Kaien:
🟢Neutral B charges a few frames faster (so that the double fireball is a more useful option)
🔴Reduced Up B's vertical recovery distance and knockback scaling (to prevent cheap KOs out the top)
🔴Increased landing lag on neutral air
Lotus:
🟢Updated hitboxes on up tilt to prevent foes from falling out
🔴Added a few frames of delay at the start of her ultra to make it reactable by opponents
🔴Reduced the power boost on her rage mode strong attacks slightly
Spry:
🟢Made side strong, forward air, and backward air launch angles slightly more horizontal (to give her better side killing options)
🟢Improved hitboxes on up strong to prevent foes from falling out
🔴Added more ending lag to forward tilt, up tilt, and down tilt
🔴Reduced speed and hitstun of neutral B lasers
🔴Significantly reduced damage and killing power of charged neutral B laser
Tate:
🟢Increased killing power of up air
🟢Side strong launch angle is slightly more horizontal (to give him a better side killing option)
🔴Reduced killing power of ultra
🔴Reduced killing power of down B
🔴Down air no longer allows immediately comboing into another attack when it hits an enemy