Patch notes 9/20/23

Smack Studio

A sandbox fighting game with built-in creation tools to create characters and stages. Animate pixel art characters using our 3D pixel art rotation technology, then battle with up to 8 players! Use our tools to export sprites for your own projects.

Character editor enhancements: [list] [*] Added a selection scaling tool: select a region in a sprite and then drag the handles to resize it [*] Added a Scale setting in the Import Sprite window [/list] Bug fixes: [list] [*] Crash seen when loading characters or binding bones, following the update on Saturday: "D3D Device Lost" [*] Crash occassionally seen when using the fill tool on large regions [*] Removed warning when player has no workshop characters: "Failed to load Workshop characters" [*] Crash could result from this workflow: hide animation rig layers on a keyframe, bake the animation rig for the frame, then try to unhide the animation rig layers [*] Fixed some small issues with character templates: some animation contained old sprites [*] Custom sounds were kept after finalizing even if they were deleted in the character editor [/list] Improvements to CPUs: [list] [*] Small improvements to CPU logic for handling ledges, seeking target [*] CPUs rarely used aerial attacks [/list]