A sandbox fighting game with built-in creation tools to create characters and stages. Animate pixel art characters using our 3D pixel art rotation technology, then battle with up to 8 players! Use our tools to export sprites for your own projects.
We've added a new stage: Snow Fields! ❄️ It features a slippery icy floor to give you a new way to play.
We've also added a new option for players on lower-end PCs: you can now disable full 3D backgrounds and replace them with a 2D screenshot to save on performance! We care a huge amount about the feedback we get from players, and we know that performance has been a struggle for some. We hope that this helps! 🙂
Other changes:
[b]Small enhancements:[/b]
[list]
[*] Added match time limit option
[*] Improved Low Quality performance by removing some unneeded visual effects like bloom
[*] Reorganized the Settings menu into categories
[*] Added option in Editor Preferences: "backspace works as delete"
[/list]
[b]Bug Fixes - Character editor :[/b]
[list]
[*] Can't select views when binding bones
[*] Crash due to null preview image when uploading character to Steam Workshop (the menu now prevents continuing with a null image)
[*] Crash due to null reference when refreshing timelines: ":UpdateAnimationTimelineVisuals"
[*] Crash seen when transitioning to/from test play: "GetUpdatedComputeShaderDataStructs"
[*] Crash when using fill tool outside bounds: "PerformFillRecursive"
[*] Eyedropper tool can become unusable after clicking on an empty space (still unsure how this gets triggered)
[*] Fixed typo in Canvas settings tool tip
[*] The "Hide Floor" setting is lost when switching the camera mode
[*] If overriding canvas settings, canvas offset isn't shown correctly during hitstun (can cause player to appear offset into the ground, etc)
[*] Interpolation doesn't work on canvas settings if an animation rig isn't present in the animation
[/list]
[b]Bug Fixes - Battle:[/b]
[list]
[*] Hitstun translates over when a player is grabbed (causing them to escape the grab when the hitstun ends)
[*] Moves can cancel into themselves when the "Allow Cancel Into Other Attacks" flag is set (from Erans- qucik fix)
[/list]