Siege of Irdor is a city-builder strategy game set in dark medieval times, where fantasy and reality collide. Build by day and defend the sieges by night to survive against the armies of darkness.
[h3]Greetings Defenders![/h3]
We have decided to run a side-series of smaller Devlogs to share various models and work in progress without diving too deep into explanations.
Subject for today: Resource gathering buildings:
There will be a total of five basic resources in the game:
[list]
[*]stone,
[*]wood,
[*]iron,
[*]food,
[*]gold
[/list]
Additionally, there will be one special "resource" that will use all of the above.
Today we will share the two most basic resources gathering buildings crucial for maintaining the Wall, constructing new buildings and traps. Note, almost every single building in the game can be upgraded up to the third level. We will post a separate, full Devlog about resources in our game.
[h3]Woodcutter's Hut[/h3]
[img]https://i.imgur.com/cGMOZYJ.png[/img]
[h3]Sawmill[/h3]
[img]https://i.imgur.com/DRSRsZw.png[/img]
[h3]Stonecutter[/h3]
[img]https://i.imgur.com/6hStute.png[/img]
[h3]Mason[/h3]
[img]https://i.imgur.com/MyS6esA.png[/img]
There will be a day and night cycle in Big Battle: Defend the Wall. The day is time for building the economy, sending missions etc. [b]The night is a time of war, workers are hiding in their homes[/b].
[img]https://i.imgur.com/sGSzLVj.png[/img]
[i]Woodcutter's Hut at night[/i]
[b]Meanwhile, stay awake, Defender, as night is long...
Yours, "Big Battle: Defend the Wall" HardCodeWay Team[/b]
[url=https://discord.com/invite/GTyR9ZC][img]{STEAM_CLAN_IMAGE}/35222192/3275740acc70c627275e89ee73f2cec9575f4e27.png[/img][/url]