Siege of Irdor is a city-builder strategy game set in dark medieval times, where fantasy and reality collide. Build by day and defend the sieges by night to survive against the armies of darkness.
[h3]Greetings Defenders![/h3]
Today we would like to share with You our design for Shadow Mage.
[img]{STEAM_CLAN_IMAGE}/35222192/e242f5cd76123bbf428a4cb27554de95d4a2d407.png[/img]
[i]Details are WIP. For example, those runes will glow[/i]
Old Archives says:
"[i](...)Pale and clad in black, covered by runes glowing when they reach for their dark powers. Their magic could obliterate dozens in seconds and thank Ancestors of their fragile nature and noble warriors of the past who found the courage to approach those, or I would not write those notes today. [/i]"
The absolute elite among Shadows. Even one mage present on a battlefield can drastically change its flow. Their area of effect attack will massacre troops of inattentive commanders. One shall try to engage them in melee combat as soon as possible and reassure that Heavy Shadows aren't around as they are designed to be perfect protectors of mages.
[img]{STEAM_CLAN_IMAGE}/35222192/c3c2e16d32226f0dcd334a568c18710cdc72edfc.png[/img]
We have decided to create two types of mages for our game per side (might change). We will talk about those somewhere in the future. If Shadows have their archives, then our mages are remembered by them with equal or even greater fear ;)
[img]{STEAM_CLAN_IMAGE}/35222192/4490370620673938da63dfdd241279c270e22ee1.png[/img]
Meanwhile, stay awake, Defender, as night is long...
Yours, "Big Battle: Defend the Wall" HardCodeWay Team
PS. We have decided to give up on the miniDevlog+Devlog format. We are going to publish Devlogs every two weeks instead.
PSS. The new trailer is coming :)
[url=https://discord.gg/kVMC59bFby][img]{STEAM_CLAN_IMAGE}/35222192/3275740acc70c627275e89ee73f2cec9575f4e27.png[/img][/url]
https://store.steampowered.com/app/1103820/Big_Battle_Defend_the_Wall/