Devlog #1 - Hello, we are HardCodeWay

Siege of Irdor

Siege of Irdor is a city-builder strategy game set in dark medieval times, where fantasy and reality collide. Build by day and defend the sieges by night to survive against the armies of darkness.

[h3][b]Publisher note:[/b][/h3] We regret to inform you that Forestlight Games Studio is no longer producing the game. After several iterations of the early version of the game, we made a joint decision to discontinue further development together for various reasons. However, where the bad news ends, good news begins. [olist] [*] [b]HardCodeWay[/b] is now developer of title. The studio gathered many talented people and funnelled their creativity into Big Battle: Defend the Wall game. We believe we will be able to deliver a memorable and fun RTS game together. Fingers crossed :) [*] [b]Big Battle: Defend the Wall[/b] will receive regular updates about its development progress from now. We encourage You to become a part of development as we are always open to ideas and feedback. Add us to Your wishlist to stay tuned with the news. [/olist]Now we leave The Wall for HardCodeWay to share their vision of a game. Yours, [i]Gaming Factory S.A. Team[/i] [img]https://i.imgur.com/Au3o1Sz.png[/img] [h3]Greetings Defenders![/h3] We are happy to announce that from today we will publish Devlogs about game development every three weeks to keep You informed about progress and allow us to receive early feedback from the community. So without further ado, lets dive into the [b]Kingdom of Irdor[/b] whose defence will be your duty. [img]https://i.imgur.com/kWhsGuK.png[/img] Today we would like to share some facts about the game for a better picture of what kind of game it's going to be and what we will talk about in future Devlogs. Our goal is to create a fun, outstanding and challenging RTS game in a Dark Fantasy setting with a defence of the Wall as the main theme with a pinch of City Builder game. [h3]When designing the game, we decided to take some generic gameplay solutions and graphic style and experiment the hell with them.[/h3] We will share the fruits of this idea with You soon. For now, let us introduce You to overall game aesthetics. You might notice a combination of low-poly graphics with deep, dark shadows and quite gloomy colours. This will allow us to maintain the sense of insecurity and danger that constantly hangs over an otherwise beautiful kingdom. What is the threat to our kingdom? Its a secret for future Devlogs ;) [img]https://i.imgur.com/jsv4EM6.png[/img][i]Resource gathering will happen in a very classic RTS style. Tactics and Combat are our main focus.[/i] [h3]What we are working on right now?[/h3] We are preparing models for both sides of a conflict that we will share with You in our next Devlog. Simultaneously we are working on game mechanics, story and concept arts. There will be a lot of physics involved as well, so enemy destroying Your precious Big Building will be twice as heartbreaking when crumbling in style, especially at night :) Steam page update is coming soon as well as it is really outdated now. Meanwhile, stay awake, Defender, as night is long... Yours, "Big Battle: Defend the Wall" Team [url=https://discord.com/invite/GTyR9ZC][img]{STEAM_CLAN_IMAGE}/35222192/3275740acc70c627275e89ee73f2cec9575f4e27.png[/img][/url]