Siege of Irdor is a city-builder strategy game set in dark medieval times, where fantasy and reality collide. Build by day and defend the sieges by night to survive against the armies of darkness.
[h3]Greetings Defenders![/h3]
Today we will share what lurks in the night and wait for You to make a mistake.
Despise the long War, we don't know much about them aside from two things. They came from the portal, and they want us dead. We call them...
[h3]Shadows[/h3]
[img]https://i.imgur.com/JtsnD8V.png[/img]
[i]Shadows Light Infantry Concept Art. Still looking for a cool name for them :)[/i]
A basic melee Shadow unit. Fast, aggressive, [b]able to climb walls[/b]. Individually, it is not a big threat for a human warrior, but in a swarm, they can pose a threat to any defence.
[img]https://i.imgur.com/VK3qi3A.png[/img]
[i]Model ready might change until full release, but we like it so far. What do You think, Defenders?[/i]
In Big Battle: Defend the Wall we will have Day and Night Cycle that will affect gameflow. During the Day, we will build, repair, prepare and send troops to do various missions in the vicinity of the Wall. We will share how it will look like in one of the future Devlogs.
Workers are awake, and they can gather resources, construct and work in the buildings.
[b]
At night workers are going to sleep. The night is a time of War.[/b]
[img]https://i.imgur.com/c45fVJ6.png[/img]
A powerful unit that inspires nearby units to fight and terrifies nearby enemies. Due to its size, Alpha can knock down several opponents with one blow. It is also heavily armoured and hard to beat.
[img]https://i.imgur.com/YtsOfs2.png[/img]
He will be twice the size of the Light Infantry unit, very hard to take down without the support of archery and/or mages due to the armour. Because of its ferocity, it will buff the statistics of nearby Shadows and debuff human troops.
[img]https://i.imgur.com/iFmwqw9.png[/img]
[i]Low-poly is awesome for creating RTS units.[/i]
Right now, we are planning to create around 8-10 types of units both for humans and shadows.
[b]All of those units will be upgradeable[/b], but we are still brainstorming and testing various solutions.
We will talk more about it in future Devlogs.
Years ago, mages from the entire kingdom tried to close the portal, and they failed. For centuries it remains open, but Shadows didn't come. Nobody who entered it came back.
Maybe History will remember You as a Hero who found the way to shut it for eternity? Or possibly there won't be anybody to remember.
[img]https://i.imgur.com/LeRu7kF.png[/img]
[h3]What we are working on right now?[/h3]
We are preparing models for both sides of a conflict that we will keep sharing in future Devlogs. Simultaneously we are working on game mechanics, story and concept arts. Since The Settlers and various City Builders are an inspiration for the economy in our game, we are working on the economic aspects of the game.
Steam page update is coming soon as well, as it is really outdated now.
Meanwhile, stay awake, Defender, as night is long...
Yours, "Big Battle: Defend the Wall" HardCodeWay Team
[url=https://discord.com/invite/GTyR9ZC][img]{STEAM_CLAN_IMAGE}/35222192/3275740acc70c627275e89ee73f2cec9575f4e27.png[/img][/url]
https://store.steampowered.com/app/1103820/Big_Battle_Defend_the_Wall/