Siege of Irdor is a city-builder strategy game set in dark medieval times, where fantasy and reality collide. Build by day and defend the sieges by night to survive against the armies of darkness.
Beware, Wall Defenders.
He is coming. The Shadow Commander
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Or instead, we should say THEY are coming as we will face several Shadow Commanders during the game.
They will have some core abilities in common, but they will differ every time you meet one of those.
All of them will have heavy plate armour and sword. Some will bring Large Shields.
When we manage to kill one of them, all enemy units receive statistics debuff. It creates a nice tactical choice on the battlefield and allows us to leverage the debuff effect for our benefit. Mind he will be always guarded by his bodyguards (unit not yet revealed)
Every commander will have his own combat skills.
Commander stats increase each time we met them.
And to not make it too easy we made them quite big. Not as Big as Alpha Shadows but still...
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[i]All Shadow Units so far with their relative size.[/i]
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[i]Another perspective.[/i]
Meanwhile, stay awake, Defender, as night is long... Next time we will talk about our allies in this war.
Yours, "Big Battle: Defend the Wall" HardCodeWay Team
PS. There is some cool gamedev stuff below Add to Wishlist Button :)
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https://store.steampowered.com/app/1103820/Big_Battle_Defend_the_Wall/
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